tag:blogger.com,1999:blog-6650770985225450559.post5094684427592410704..comments2024-03-28T01:12:59.952-07:00Comments on Archduke Piccolo: Portable Quatre Bras 2 - ActionArchduke Piccolohttp://www.blogger.com/profile/15533325665451889661noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6650770985225450559.post-31376136889893042592019-07-17T16:09:13.005-07:002019-07-17T16:09:13.005-07:00Hi Maudlin Jack Tar -
Thanks for your comment. Th...Hi Maudlin Jack Tar -<br />Thanks for your comment. The rule set is simple and uncomplicated, and designed for quick games. You could use them, I believe, to fight a campaign in a day (now THAT I'll just have to try out some time!). <br /><br />I'd be interested in reading your own experience of them.<br />Cheers,<br />IonArchduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-29466573939337095792019-07-17T16:04:43.037-07:002019-07-17T16:04:43.037-07:00Thanks for your kind response, Bob. In that battl...Thanks for your kind response, Bob. In that battle the French did have the dice running in their favour - especially early on. <br /><br />Quite a few of my suggested combat amendments have been occasioned by the action being interrupted when a roll of '1' has still left a unit or formation unhit. I felt pretty sure (though not absolutely certain) that that wasn't quite what you had in mind. What I've been looking for is a method that kept the margin for advantage, but, for all units in combat, always left at least 1/6 or 2/6 chance of receiving a hit. Bigger odds might accrue if the disadvantages are big enough.<br /><br />Probably the simplest way of doing this would be to add the bonuses and penalties listed in the rule set, then conflate them to zero if both sides are equal, and to +1 (only) for the side with the most advantages, but minus the difference for the side with the fewer.<br /><br />Another idea to play test!<br /><br />I don't know whether you saw this, but in my first posting on Quatre Bras, my wargame buddy, Paul, expressed a hope of 'doing' a 'Portable Waterloo'. I don't think it's feasible on my existing board, but, were I to grid up my 6'x4' board...?<br /><br />Cheers,<br />IonArchduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-19738184751518807272019-07-17T11:10:25.189-07:002019-07-17T11:10:25.189-07:00Wonderful report. I have the rules but haven't...Wonderful report. I have the rules but haven't tried them yet and now I'm keen to have a read!Maudlin Jack Tarhttps://www.blogger.com/profile/02812453753286494021noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-4074234440605156882019-07-17T09:11:04.274-07:002019-07-17T09:11:04.274-07:00Archduke Piccolo,
I've actually read your blo...Archduke Piccolo,<br /><br />I've actually read your blog entry three times because I've enjoyed it so much. I know that your suggestions for rule changes are the result of your experience using the rules in a far larger battle than I ever envisaged them being used for, and they make a lot of sense. If I ever get around to writing another book about further developments of the PW, I'll be in contact about including your suggestions therein.<br /><br />I know that you think that the French had an easier win than they should have, but reading your battle report certainly gave me the impression that had the dice rolled a little more in the Allies favour, it might have been a bit more of a close run action.<br /><br />A stunning battle report that I shall be mentioning on my blog before the weekend.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.com