I left off the previous posting with the situation at dusk yet to be related. On the Anglo-Dutch front, the Duke of Wellington, with the Reserve Corps was still engaged with General Reille's II Corps; and the Prince of Orange, with I Corps at Soignes was watching the build up of enemy forced in front of him. Vandamme's III Corps had switched westwards along the road from Seneffe; the campfires were already burning east of the town. Coming up from Binche was Pajol's I Cavalry Corps, still a little distant from Soignes; and, from Mons, Marshal Ney halted the march of d'Erlon's I Corps, still a half-morning march south. Still at Mons, was General Milhaud's IV Cavalry Corps.
Before continuing, I must make certain corrections and mia culpa statements regarding the narrative so far. I really ought to have consulted my notes, which would probably have been helped by a reconciliation between them and the pictures, whilst tapping out the narrative. It turned out that the Duke of Wellington had not been hastened off this mortal coil during the Quatre Bras action of the 16th, but had sustained only a minor injury (or maybe a member of his immediate staff - an aide, perhaps - had been cut short). I simply forgot what rule set I was using.
Now, an excess of sixes in the combat role not only inflicts a loss of an infantry figure, but automatically places the commander (and his staff) at hazard. So the degree of hazard is determined by the roll of a single die for each six in excess. Whatever Wellington rolled on the 16th, it was not a six, or even a five (= POW). So he survived in command until the 17th, the fighting around Quatre Bras yet properly to be decided.Galvanised by Prince Blucher's charismatic vigour and Gneisenau's meticulous professionalism, The Prussian II Corps arrived east of Fleurus with several hours still to run before sunset. Quickly closing upon Gerard's IV Corps, with Marshal Grouchy commanding the defence, the Prussians routed the French as emphatically as the latter had routed Zieten's Corps in the morning. For no material loss, the Prussians overran foot and guns alike, and threw IV Corps all the way back to Charleroi. Marshal Grouchy was slightly wounded in the action.
The probing actions of the French right wing cavalry also led to a clash at Yvoir. Marching up from Dinant, Thielmann's III Corps met the III Cavalry Corps of general Kellerman the Younger just outside the town. Very much a cavalry action, losses were heavy, with honours even. Both sides lost 2 horse stands, but as this constituted the whole of Milhaud's command, this was something of a strategic defeat for the French.
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| Clash at Yvoir: Kellermann's III Cavalry Corps in a bloody fight with Thielmann's III Corps cavalry. |
Nightfall 16 June 1815
The reconciliation of losses for 16th June were as follows:
French: 2 horse (out of 5; III Cv Corps disbanded), 2 foot, 2 gunners:
Anglo-Dutch: 2 foot (Reserve Corps)
Prussian: 2 foot (I Corps), 1 horse (III Corps).
17 June 1815.
The rolls for this morning were Blucher-4; Napoleon-2; Wellington-2. Napoleon having the margin of the tie, he got to move second.
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| Prussian IV Corps at Huy |
The missing corps from both armies arrived at the edges of the map area during the morning of the 17th. Bulow's IV Corps arrived at Huy (having rolled a 5 for arrival); and the Allied II Corps appeared at Alost (having rolled a 6).
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| Anglo-Dutch II Corps marching through Alost |
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| Blucher victorious at Ligny. |
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| Blucher follows up Grouchy's retreat to Charleroi |
The rule set I was using forced the defeated to retreat to the next town, or two grid areas, whichever was the nearer. So Grouchy's Corps found itself back in Charleroi, with Blucher following in pursuit.
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| General action on the Anglo-Dutch front |
Meanwhile great events were developing on the Anglo-Dutch front. Worsted the day before at Quatre Bras, Wellington renewed the fight, probably owing to the roads to the rear being occupied by the column of the Cavalry Corp. That blockage was to prove something of an embarrassment for the Allies. The Cavalry Corps had to intervene to halt the advance up the Nivelles towards Waterloo.
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| Battle of Soignes |
The big battle, however, was taking place at Soignes. There, the Allied I Corps found itself assailed by the French I Corps, led by Marshal Ney, coming up from Mons, I Cavalry Corps of General Pajol along the Binche road, and General Vandamme's III Corps marching from Seneffe. This was the first really big battle of the campaign.
Battle of Soignes:
(a)
Allies:
I Corps: 7 Foot, 2 Artillery (figures) => 7(F)+2(H)+2(Arms present) = 11D6
Rolled:
French:
I Corps: Marshal Ney, 4 Foot, 1 Horse, 2 artillery => 1(Ney)+4(F)+1(H) +2(G) +3(AP)=11D6
Rolled: 6
French I Corps lose 2 Horse units.
(b)
Allies:
I Corps: 5 Foot, 2 Artillery => 5+2+2 = 9D6
Rolled:
French:
III Corps: 5 Foot, 1 Horse, 2 Artillery => 5+1+2+3 = 11D6
Rolled: 6 6 6
Allied I Corps lose 3 Foot units (no cavalry because no cavalry to lose; nor Army commander, he being not present)
French III Corps lose 2 Foot units.
(c)
Probably I ought to have left it here, as the Allied Corps had already been defeated...
Allies:
I Corps: 2 Foot, 2 Artillery => 2+2+2 = 6D6
Rolled
French:
I (Light) Cavalry Corps: 2 Horse => 2+1 = 3D6
Rolled: 5
Allies lose 1 Foot unit;
French lose both cavalry units present - they can not lose the third.
Considering the odds, the Allied I Corps had acquitted itself extremely well, both sides losing 6 units overall in the battle. However, in their own turn, what remained of I Corps, 1 infantry and 2 gunners, fell back to Enghien, at which point they hoped to gather in stragglers and patch up some walking wounded to continue the fight.
Battle of Nivelles:
Allies:
Rolled:
Imperial Guard (leading elements): Napoleon, 4 Foot, 2 Horse => 1+4+2+2 = 9D6
Rolled:
Allies lose 1 Horse unit. Having no foot or gunners present, they could lose neither
French lose nothing.
This counted as an Allied defeat, so the Cavalry Corps fell back to the road junction south of Waterloo.
Battle of Quatre Bras (continuing):
Allies:
Reserve Corps: Duke of Wellington, 4 Foot, 2 Artillery = 1+4+2+2 = 9D6
Rolled:
French II Corps: 5 Foot, 1 Horse, 2 Artillery
Rolled:
Allies lost all four Foot units, and the Iron Duke had to roll twice for survival. He rolled a 5 and a 6 - and dies on the battlefield
But the Reserve Corps again gave as good as they got: the French losing 1 Foot, 1 Horse and 2 gunners.
But the loss of the Army Commander sent the remnants of the Reserve Corps reeling northwards, through wooded country, where they were to fetch up on the Brussel-Wavre road.
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| Prussian III Corps south of the Sambre River |
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| Vengeance at Quatre Bras |
There was just one last action at the close of the day (the benefit of moving last). Rebuffed before Nivelles, the Allied Cavalry Corps turned upon the French II Corps at Quatre Bras. The costly success over the Reserve Corps having left II Corps still disordered (casualty returns are made 'overnight') the Cavalry threw the French out of Quatre Bras and back down the road towards Charleroi.
So matters stood at nightfall of the 17th June.
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| Br II Corps exiting Ninove |
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| Br I Corps, defeated heavily at Soignes, falls back to Enghien. |
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| Napoleon about to engage the Br Cav Corps with his Imperial Guard |
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| General view looking west from Huy. |
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| The remnants of AD Reserve Corps, without Wellington, retreats to the Wavre-Brussels road. |
Night: 17-18 June.
After all the action of the day, and the reorganising and rallying of strays and stragglers, the armies stood thus:French:
I Corps: Marshal Ney, 4 Foot, 2 Artillery - At SoignesII Corps: 4 Foot, 1 Horse, 1 Artillery - Near Charleroi
III Corps: East of Soignes
IV Corps: Marshal Grouchy, 3 Foot, 1 Horse, 2 Artillery - At Charleroi
VI Corps: 4 Foot, 2 Artillery - At Philippeville
I Cavalry Corps - merged into I Corps
II Cavalry Corps: 2 Horse - At Yvoir
III Cavalry Corps: - disbanded
IV Cavalry Corps: 2 Horse - near Binche
Imperial Guard:
(a) Napoleon, 4 Foot, 2 Horse - At Nivelles
(b) 2 Foot, 1 Sapper, 3 Horse, 2 Artillery - at Seneffe
(c) 2 Artillery - south of Seneffe on the Binche road.
Total: 44 Strength Points
Prussian:
I Corps: 3 Foot, 1 Horse, 1 Artillery - At GemblouxII Corps:
III Corps: 4 Foot, 2 Artillery at Fosse-sur-Sambre
IV Corps: 5 Foot, 3 Horse, 2 Artillery - At Huy
Total: 33 Strength Points
Anglo-Dutch:
I Corps: 3 Foot, 2 Artillery - At EnghienII Corps: 7 Foot, 2 Artillery - exiting Ninove
Reserve Corps: 3 Foot, 2 Artillery - West of Wavre on Brussels road
Cavalry Corps: 6 Horse, 2 Artillery - on road South of Waterloo.
Total: 26 Strength points
The Anglo-Dutch Allies have certainly been knocked about, but so far they have given as good as they have been taking, apart from the loss of their Army Commander. It seems that the Earl of Uxbridge has taken over command, but for game purposes he is no Wellington. Despite at the end of the day forcing Reille to retreat, the Allies ar under heavy pressure from the forces under Ney's command, and the Imperial Guard.
Meanwhile, sinister activity is developing along the line of the Sambre. Blucher stands before Charleroi seemingly determined to attack the place. Thielman's III Corps has insinuated itself south of the river, seizing the town of Fosse. Marshal Grouchy is in a bit of a dilemma, possibly somewhat eased by the presence nearby of the recently defeated II Corps, and VI Corps marching up from Philippeville. Beyond Thielmann's Corps, General Exelmann's dragoons bid fair to cut the Prussians off from their LOC to Namur.




















Hello Ion: What a wonderfully ambitious project. It's fascinating to see the Waterloo campaign done at this grand scale, I have counter/map games that do the same thing but seeing it done with miniatures is very appealing. Is this a solo effort? Cheers, Michael (mad padre) P
ReplyDeleteHi Michael!
DeleteThanks for your kind comment. The concept behind this is something I have been exploring, off and on, for several years. I call them 'Map Games', played on my 4'4" x 4" board. This was my second - new and improved - version of my 'Hundred Minute's Campaign' from just over three years ago. Since then I've tried a couple other Napoleonic campaigns, and another inspired by a British Army exercise of 1912. That narrative (beginning May 2023) I presented as a series of News reports.
These have all been solo games (though I reckon they would lend themselves to paired or multiplayer games), taking their inspiration from the 'Campaign in a Day' of the 'Blunders on the Danube' blogspot, Command and Colours, and the 'Map' wars of R.L. Stevenson and Lloyd Osborne. Actually, my first essay into this subgenre of war gaming was the Lazia Valley campaign, inspired by 'Shambattle', from December 2020. As designed here, this campaign would suit three, or perhaps five, players.
I've gone into considerable detail in the writing up in the hope that the game mechanics. as well as events, are made clear to readers. The writing up has been more demanding than I thought it would be!
Cheers,
Ion
A grand read and still nicely poised although the upper hand seems to be with the French, look forward to the next instalment.
ReplyDeleteDonnie -
DeleteAt this point, it is too close to call. The French had a good run of successes to begin with, but they have suffered a couple of setbacks on the 17th. Much might depend upon who seizes the initiative on the 18th.
Cheers,
Ion
Thanks for all of the hard work in that post, a lovely approach to campaign and its splendid narrative.
ReplyDeleteCheers, Norm.
DeleteYour comment is very generous. There's a fair bit more to come, more great battles, and the outcome on a knife edge.
Regards,
Ion
This is all going splendidly, the new loss recovery system is keeping the rate of attrition at very manageable levels.
ReplyDeleteHi Martin -
DeleteThe effect of attrition will eventually make itself felt, of course. I forgot, I realise, to post the net losses as at 17 June (after 3 days and several battles). I'll post them here, but will probably add them to the next post.
Losses so far:
French: 4 Foot, 5 Horse, 2 Artillery = 11 Strength Points
Anglo Dutch: 6 Foot, 1 Horse = 7SP, plus Duke of Wellington
Prussian: 4 Foot, 3 Horse, 1 Artillery = 8SP
Cheers,
Ion
Ion, I think you have highlighted one of the problems with history and the accounts of battles - the often conflicting accounts, unreliable memories and spurious reporting. I'd put the report of the Duke's death down to rumour and premature newspaper reports; "the Duke was observing the combat when one of his aides was hit by a stray cannon ball and the poor Duke was covered with the blood and gore of the unfortunate. A nervous fellow in his retinue shouted out 'the Duke is dead!' and galloped off as far as Brussels spreading the false rumour as he went".
ReplyDeleteNeil
Neil -
DeleteOn this occasion, it was simply a case of forgetting my own rules. I remembered that the D. of W. met his quietus, but forgot when, and the mechanics to bring it about, confusing it with another system I use for other grid games.
Having said that, the rather confused reports would have been similar to such as occurred historically.
Cheers,
Ion
A grand report on the campaign progress. A good blend of action and and mechanics. I really like these map campaigns you run. Looking forward to the next part.
ReplyDeleteI should look at doing one of these of my own.
WEK3
DeleteThese games can be a lot of fun, and lead to the type of 'grand narratives' that can be fun to report. In some ways the version I did of the British 1912 Exercise was the most fun, as I reported it as a series of press reports and editorials. I did something of the sort with the earlier 'Woodscrew Campaign'.
Cheers,
Ion
A very interesting read. How long did the game take to play out?
ReplyDeletePeter -
DeleteThis took a fair while to set up and play out, but that was due (a) to the extremely leisurely pace I set myself, and (b) taking pictures and writing copious notes (some of which found their way into the blog report). Elapsed time, maybe half a week; devoted time, about an hour or two on any given day.
One thing about these games: they are economical on figures: just 135 figures distributed among the three armies (plus 15 cannon) for this one campaign. I think my Eckmuhl game requires more, but that was a bigger campaign.
Cheers,
Ion
Thanks. Taking notes does slow things down, but useful.
DeletePeter -
DeleteVery much a play test of amendments to original concepts. I also had a kind of 'tutorial' objective in mind.
Cheers,
Ion
It appears the accounts of the Dukes death have been greatly exaggerated. The French advances having been checked I'm looking forward to the next installment.
ReplyDeleteMark -
DeleteThe D of W came in for a lot of attention from enemy firepower, and such was to be his fate, though a few 'hours' later than earliest reported.
The Anglo-Dutch have now to do without the added D6 that would have been a charismatic commander's due. From memory, only one commander of the five avoided running the D6 gauntlet of fate; but only one other commander was rendered hors de combat before the campaign closed.
Cheers,
Ion
Interesting, how that would have changed history!
DeleteFunny you should say that...
Delete