tag:blogger.com,1999:blog-6650770985225450559.post2846255003505289349..comments2024-03-28T22:10:41.636-07:00Comments on Archduke Piccolo: Naval Projects...Archduke Piccolohttp://www.blogger.com/profile/15533325665451889661noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6650770985225450559.post-8674919748559847582019-12-27T03:16:50.817-08:002019-12-27T03:16:50.817-08:00I agree that even 2 model destroyers together look...I agree that even 2 model destroyers together looks like a flotilla (I've had a look). I might just go with that. I think I will give them a nominal gunnery strike power and protection, probably slightly generous, as far as my present system goes. If I add cruisers, I'll probably have to fudge them as well.<br />That will probably imply that I'll be adding maximum belt armour (in 4-inch increments) to 'protection'. <br /><br />I have in mind, very vaguely, a 3-tier ship-ship firing system with destroyers and small craft stats being different from that of cruisers and commerce raiders, in turn different from line of battle ships. Aircraft carriers will probably use battleship stats. <br /><br />I have an idea how I might handle torpedoes, as well. But these ideas will have to be play tested. Some when.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-71561499930276166072019-12-27T01:23:05.562-08:002019-12-27T01:23:05.562-08:00Being a cheapskate, I usually designated one model...Being a cheapskate, I usually designated one model destroyer as representing a few. Even two together would look like "some ships" though.<br /><br />I borrowed heavily from De Bellis Navalis by Colin Standish (DBA fir battleships). Destroyers can only be engaged by secondary guns, if hit they generally flee, but they can do neat things like lay smoke or fire torpedoes and bigger ships can shoot over them. So the battleships end up with destroyer screens. Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-59511946990093179742019-12-26T01:41:26.323-08:002019-12-26T01:41:26.323-08:00Never thought of the flotilla idea. Did one vesse...Never thought of the flotilla idea. Did one vessel represent the flotilla, or was it still 1 model:1 ship, but all in the same grid area? My 4 destroyers combined in a flotilla would have, under 'my' present system a fire-power of 2 (guns), and 'protection' of 3 - a reasonable survivability to get to within torpedo range. I think the standard torpedo range should be 2 hexes (the Japanese 'long lance', 4). <br /><br />If I were to add, say, a 'Leipzig' light cruiser to the flotilla, it would have fire-power of 3 and 'protection' 5. Definitely worth thinking about!<br /><br />Thanks for your thought, Martin!<br />Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6650770985225450559.post-6650792149335243262019-12-26T00:56:27.927-08:002019-12-26T00:56:27.927-08:00For lighter ships in simple naval rules I usually ...For lighter ships in simple naval rules I usually treat them as flotillas (for destroyers and light cruiser). A flotilla of light ships behaves more like light cavalry than an easy to sink target..<br /><br />One Hour Wargames form a surprisingly good basis for naval rules. John and I wrote both Dreadnought and pre Dreadnought rules based on OHW. Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.com