The Allied forces arriving over the first four turns of the battle, the action developed slowly. The first to arrive, along the Lampertheim road, Palombini's Division was soonest in organising an assault upon the 16th Division river defences. Voyrol stood off the first attacks at Lampertheim itself, but a second drove his brigade back across the stream. A counterattack recovered the village, which the Division's light infantry garrisoned. Meanwhile, the garrison at Mundolsheim startled the light horse approaching the town's river bridge by a quick attack across it. The chevauleger scuttling back were replaced by half of Koch's infantry (Hohenlohe and Misany's brigades). Beurmann retired across the river into Mundolsheim.
Allies close up to the Souffel river line |
Prinz Emile coming up to add weight to Palombini's assault |
So far, matters seemed to be going well enough for the Allies, though Palombini was not strong enough, it seemed, to be sure of forcing the river line. He was encouraged by the arrival of Prince Emile's elite brigade and light troops, including its skirmishing companies.
(Note: I really have no idea, now, where I got the idea that Prince Emile's command included light troops, nor how I overlooked - I even wrote it down - that Hugel's brigade were all of light infantry. Be that as it may, we carry on. I gave Prince Emile a brigade of grenadiers, represented the 'light' brigade by grenzer, and the skirmishers by a pair of jager. It looked a fine little Division, advancing down the Lampertheim road...)
Prince Emile's Division |
Not before time. Czollich's brigade attempted several assaults upon the 15th Division artillery position. Aided by the flanking skirmishers, the artillery threw back several charges, and maintain a devastating fire upon the hapless Hungarians. Suddenly, Palombini's prospects looked much less rosy.
Beurmann's brigade sees off the Allied light horse |
Beurmann's brigade facing odds of at least three to one |
(Note: Really, this was questionable - violating the 'unit integrity' rule that ought equally at this level to apply to formations. The whole Division ought to have gone one way or the other. I didn't even notice until after the action.)
The arrival of Grandjean's 17th Division |
In an effort to keep Merlin's cavalry off his attacking infantry, Prince Eugene ordered forward the depleted chevauleger from Palombini's Division, Kinski's brigade (formation integrity be damned), backed up by the fresh light horse of Jett's Brigade (the uhlans in the picture). Very quickly braving the flanking fore from Allied artillery, Merlin's cavalry, four times the strength Jett had remaining, attacked.
Attack and counterattack around Souffelweyersheim |
Under cover of the cavalry battle nearby, Hugel's brigade was fed through Lalance's depleted formation to renew yet another assault upon the town. By now, however, the lead elements of Grandjean's Division were already deployed east of Souffelweyersheim, and pushing forward. The signs of anxiety were already beginning to etch themselves across the Prince Royal's visage.
He might have been reassured by events upon his right flank. Following up the French withdrawal across the river into Mundolsheim, Koch's command scattered the garrison's hasty defence, passed through the village, and began an assault upon the rear of Albert's gun line. Just then, Emile's light troops were engaging the guns from across the river.
The fall of Mundolsheim, and the beginning of the end of 16th Division |
At this time, French skirmishers were still grimly clinging on to Lampertheim - the Allies couldn't buy a six! - whilst Voyrol waited on the opposite river bank.
How do we assess the result, then? Until I wrote this up, I was certain this was a French victory - unexpected given the disparity of overall strengths. On reflection it seems to have been something of a tactical draw - the Allied undoubtedly carrying the French left, but taking heavy losses for scant reward at Souffelsheim.
For anyone minded to try out this battle in this format I suggest you take a look first at these sites:
https://napoleonicscenarios.weebly.com/uploads/2/3/7/7/2377799/la_souffel_1815.pdf
https://img1.wsimg.com/blobby/go/2b00d6c2-086d-458a-bc05-fc390be0c5a3/downloads/1c0tsdvf3_17723.pdf
I used the former of these two, but I think the latter, which I discovered only today, the more informative perhaps. The Strength Points I calculated by dividing the Age of Eagles SPs by 3.
In my next posting I'll see what the respective armies would have looked like, adapted from the second AofE scenario. Otherwise, apart from a 'List of Postings' or 'Table of contents' posting, that will be the end of this occasional series under the overall title 'Hundred Days'.
Great battle report! I don't think your errors changed the outcome, and they weren't necessarily unhistorical. It's the exceptions that make things interesting.
ReplyDeleteI hope the narrative was sufficiently entertaining, Mark. To be honest, when I saw the respective army lists, and reflected upon what seemed to me the inferior quality of Rapp's command, I reckoned this would be something of a walkover. It sure lord turned out different!
DeleteCheers,
Ion
Great battle and AAR there Ion! We all make mistakes in games and often we do not realise until it's too late or when we are writing things up.
ReplyDeleteBut what was so annoying Steve was that it was only when writing the thing up - taking a detour to look at a second Age of Eagles treatment of the battle - that I discovered wot I dun wrong. Having said that, I do rather think that none of them much affected the overall outcome. In the actual battle Rapp fought the Allies to a standstill, before retiring overnight to a new defensive position. His brief was always simply to delay without overcommitting his command. Tall order at odds of 10 to 1.
DeleteCheers,
Ion
An enjoyable series of posts.
ReplyDeleteThank you Peter - I appreciate the encouragement!
DeleteCheers,
Ion
Ion, a nice account and I smiled as you became bothered that the division had split it’s integrity, because this is the very sort of thing that catches my attention. My regular opponent has little regard for keeping formations together, unless the rules force it, so units are all over the place to get local advantage and it drives me mad :-)
ReplyDeleteThat is shocking, not maintaining unit integrity? Dear me. Thanks for the report Ion, very entertaining and well done to the French. Which version of the Napoleonic PW was it? The very high level one without any infantry shooting or the next one down?
DeleteNorm -
DeleteI admit I get a little bit Sheldon Cooperish when I make mistakes - and that happens often. Not that I'm OCD or anything of that sort you understand... Upon reflection, I realise that in one sense it was (just) within the spirit of the rule set as the split off half of the Division had to roll for (movement) action anyhow. On many occasions (Ligny!) whole formations have stalled frequently. In this action, such incidents were rare.
There are some rule sets in which the design somehow leads to the preservation of formation integrity. Those multiplayer games Mark Ottley (Chasseur) puts on have that feature. I think my 'Big Battles' game does, too.
Keep it real,
Ion
Martin -
DeleteI was using the 'very high level' PW set - the same as for all but the first two of the series. But now that you mention it, the 'Division Rules' might have been a reasonable option instead. Mind you, the French side in this action was comparable to that of Thielmann's command at Wavre, or the respective commands at the 'might've-been' Battle of Rosiere'
( https://archdukepiccolo.blogspot.com/2019/05/portable-napoleonics-battle-of-rosiere.html )
On the matter of musketry under these rules, I have developed a convention (in similar rule sets) in which enemies in adjacent grid areas are shooting, but a close assault is carried out by moving the attackers' lead element half over the grid edge. This counts as a move in addition to moving into an adjacent grid area. I started using this idea in my 'Map Games'. I've yet properly to try it out with this particular rule set ( I have for PW Sengoku, though, and I think I did something of the sort for the simple rule set I devised for my brief essay into the 'Lyndhurst Chronicles' back in October-December 2018).
I rather think I might have something to discuss in my next post.
Cheers,
Ion
That is to say, an attacking column moves into the grid area adjacent to an enemy; there is an exchange of fire; and the move after - if permitted by an activation dice roll, say - will nudge the enemy grid area in a close assault.
Where this I think differs from Bob's original rule set, is that only front ranks (would) get to shoot. This is where the defender with at least 2 stands within the grid area would do well to have two side-by-side forming a line, allowing both to shoot. Only in close assaults do rear and supporting ranks count.
I will just HAVE to do this scenario again, won't I?
Damn - seem to have got my response a bit tangled up, there, Martin. Sorry about that. Hope you can make sense of it...
DeleteIon
Another interesting AAR Ion. Well done ⚔️⚔️
ReplyDeleteLet’s not think about any “mistakes” - I’m sure there are plenty of occasions when a real world Commander has had to do something they would rather not.
Cheers,
Geoff
There is that, Geoff, and sometimes one can put the mistakes down to faulty staff work, misleading intelligence, cartographical inaccuracies (my favourite when my terrain pieces don't quite conform to the map I've devised), breakdown in communications, or skimpy reconnaissance. Most of the time.
DeleteProbably I could here. I thought the Allied Guards units in Folhenius's Brigade would be elite, but in the recently discovered Age of Eagles source they seemed to be classed as 'Conscript'. The quality of the Allies is reduced, somewhat, and that of the French increased. I'm not sure I'd quite go along with this.
I have written down an alternate, more detailed, OOB for the two sides, which I'll publish next time.
Cheers,
Ion