Tuesday, January 9, 2018

Napoleonic clash, 1809

Davout at the Crossroads - General d'Armee Game

About a week ago I received an invitation from Mark to participate in a 'Napoleonic bash' at his place.  He would be providing the venue, the kit, the whole shebang.  That invitation was as welcome as it was unexpected.  'Sure', said I with thanks.  As I don't drive, Mark had to come across town to pick me up.  Game start was about 10:30.

The French right.  1st Chasseurs and 5th Hussars
leading 6th Hussars; the churchyard seized and occupied,
 the wood to the right being contested by a small
body of Austrian skirmishers.


The set-up

At the start of the 1809 campaign, Marshal Davout's III Corps d'Armee had found itself out of position and a portion of this Army Corps clashed with the Austrian IV Armeekorps at the Battle of Teugen-Hausen. In a "what if" variant of this circumstance, Mark postulated instead an encounter between Davout's whole Corps and the two Armeekorps of Feldmarschalls Kolowrat-Krakowski (II) and Hohenzollern-Hechingen (III). The rule set was General d'Armee, the forces about 5000 'points' per side.  Unfamiliar with the rules myself, I'm not sure what that means, but there was certainly a lot of kit on the table, by my count 608 French figures (516 foot, 60 horse and 32 gunners manning 8 cannon), with a further 24 Cuirassiers in off-table reserve; and 545 Austrian figures on table (465 foot, 48 horse, and 32 gunners for 8 cannon).  The Austrians could call upon an extra 148 figures from the off table reserve (108 Grenadiers, 24 Cuirassiers and 4x12 pr position battery cannon each with 4 crew.  Something over 1300 figures on the table is something to see all right! 

For Mark's account of the set up and action check out the Chasseur blogspot.
Low level view from the Austrian left, looking north.

The Austrians had twice as many artillery immediately as the French, and could call upon half as much again from the reserves - a considerable edge.  But the limited Austrian command (I don't like the word 'poor' in this context) and the large unwieldy infantry units, made the Austrians unhandy in manoeuvre, however formidable once they got into a fight.  Their large size made them the more enduring.

In light troops, the Austrians were also less well served than their opponents, having just two specialist units (one jager and one grenze in the Corps' respective Advance Guard formations).  In the other Divisions, skirmishers were drawn from the line infantry and 'brigaded' into weak ad hoc  formations. The French while low on artillery, have excellent command and a great number of light troops. Both sides have similar numbers of cavalry, the French having an edge in numbers, but the sides well matched in quality.  Overall the Austrians were stolid, enduring but not rigid; the French far more flexible.

Mark had 'bathtubbed' the action, what amounted to brigade strength formations standing in for Divisions.  I tended to think of the formations as Divisions anyway, with each unit representing a regiment of two or more battalions/squadrons rather than a single battalion/squadron, and each pair of guns representing two batteries. 
French had 23 infantry regiments (Mark said 25, but I can count only 23: 15 Line, 4 'Veteran' Light and 4 Voltigeur), 4 artillery, and 7 cavalry.
Austrians have 18 infantry regiments (all but two being large: 12 Line, 1 jager, 1 Grenze, 3 Grenadier, plus 11 skirmisher companies), 8 artillery, and 6 cavalry.

Victory Conditions
Both sides have similar objectives - take strategic positions around the central crossroads and press the enemy. Points are scored for the following and whoever has the most points when the game ends wins.
  • Each enemy Division destroyed is 1 point
  • Each built up area held is 1 point, holding the enemy baseline built up area is 3 points
  • Committing any reserves is negative 1 point

Game Length
The game is 12 turns, but from turn 10 the game ends start of each turn on a die roll of 5-6 due to severe thunderstorms (such thunderstorms ended the battle of Teugen-Hausen).

FRENCH Forces

All French Divisional Commanders are Excellent (free reroll if Hesitant result).

III Corps d'Armee: Marshal Davout.

General view of the French left - the Divisions of Morand
and Friant.

The French centre right.  Gudin's Division I think.
Left Wing: Morand and Friant: 4 ADC's (Andrew)
1st Div Morand: Veteran Legere, 4 Ligne, 5 Skirmisher Coys (stands), Battery
2nd Div Friant: Veteran Legere, 4 Ligne, 5 Skirmisher Coys, Battery
Light Cavalry Jacquinot: 2 Campaign Chasseurs-a-Cheval (18th and 19th?)

Right Wing: Gudin and St-Hilaire : 4 ADC's (Mark)
3rd Div Gudin: Veteran Legere, 4 Ligne, 5 Skirmisher, Battery
4th Div St-Hilaire: Veteran Legere, Veteran Ligne, 3 Ligne, 5 Skirmisher, Battery
Light Cavalry Pajol: 2 Veteran Hussars (5th and 6th), 1 Campaign Chasseur (1st?)


Reserve 2nd Heavy Cavalry, St-Sulpice: 2 Veteran Cuirassiers (Large), (+1 ADC)

Austrian left: Weber's Division (closest camera), Klenau's
Advance Guard Division, and skirmishers
 of Brady's Division in the distance.

AUSTRIAN Forces:

II Armeekorps - Feldzeugmeister Kolowrat-Krakrowsky: 3 ADC's (Ion 'Archduke Piccolo')
Advance Guard FML (Feldmarshalleutnant) Klenau : Jager, Line Infantry (Large), Uhlans, Dragoons*, Cavalry Battery
1st Div FML von Brady: 2 Line Infantry (Large), 2 Skirmisher, Battery
2nd Div FML Weber von Truenefels: 3 Line Infantry (Large), 3 Skirmisher, Battery

Austrian left centre: parts of Klenau's command, and
Brady's Division.


Austrian centre right: most of Kaiser Division (one
regiment is occupying the East Village, and
all of St-Julien, advancing between the villages
III Armeekorps - FML Hohenzollern-Hechingen: 3 ADC's (Paul 'Jacko')

Advance Guard FML von Vukassovic: Grenz (Pieterwardeiner), 2 Veteran Hussars (2nd and 4th)**, Cavalry Battery

1st Div FML Lusignan: 3 Line Infantry (Large), 3 Skirmisher, Battery

2nd Div FML St Julien: 3 Line Infantry (Large), 3 Skirmisher, Battery


  
Austrian right flank: Vukassovic's command:
Pieterwardeiner Grenze, Erzherzog Ferdinand Husaren
and Hessen-Homburg Husaren, together with Div Arty.


Grenadier Reserve: 3 Veteran Infantry (Large), (+1 ADC)
Cuirassier Reserve: 2 Veteran Cuirassiers,  (+1 ADC)
Artillery Reserve : 2 Position 12pdr Batteries

* Mark told me the Austrian unit brigaded with the uhlans were dragoons, but I suspect they were actually chevauxlegers - the equivalent of the French chasseurs-a-cheval or the British light dragoons.  


** According to Mark, an extra Hussar unit was added for reasons of balance, but my own researches indicate that the 2nd (Erzherzog Josef) and 4th (Hessen-Homburg) Hussars both belonged to III Armeekorps.  In view of other units being scaled back from 3 to 1 battalion, I infer that Mark originally intended to omit one of them.

Actually, Mark and I began the action and got in a couple of turns by the time Andrew arrived late morning and Paul shortly thereafter.  At that particular moment things were looking none too bright for the Austrians right across the table.  If anything, prospects on the left (southern) wing were looking the bleaker - Rohan infantry, having lost their fire-discipline and become unformed, under attack by French light horse -  so, figuring it would be unfair to throw Paul into it, took that wing for myself and handed over the right.  As it transpired I may have done Paul no favours at all.

Narrative:

The day began inauspiciously enough for the Austrians, the French seizing the initiative at once and, with it,  the the two villages that had lain between the opposing forces.  For the lack of better identifiers the villages will be names thus: North Village (on the Austrian right), East Village (Austrian baseline, worth 3VP to the French if they could take, carry or seize the place), West Village (French baseline, worth 3VP to the Austrians), Churchyard (containing a fine eccesiastical establishment that was the pride of the district for miles around) and Southwest Village on the French right flank.


St-Julien Division rumbles forward...

A little post-battle research has suggested identities for most of the Austrian II Armeekorps' units, but apart from the Grenze and hussars, I am a whole deal less confident about the right wing III Armeekorps, or even which Division was which.  This latter wing was to run into a whole deal of trouble during the course of the day.  Partly this was due to my rather hasty advance of the lead regiment (1st, Kaiser Franz?) towards the enemy line flanking the North Village.  I had intended the following units, together with the Pieterwardeiner Grenze to their right, to carry out a general assault on the place.  Unfortunately, the Hungarian Division that  was covering the East Village proved 'hesitant' during at part of the time I was handling them, and pretty much refused to budge the entire time Paul had them under his command.  
Kaiser Division.  For some reason this Division hardly
stirred, all day.

One of the features of General d'Armee game system is that it isn't easy to develop the kind of attacks I prefer - at least, not until one has developed a familiarity with the system.  Recalling my only previous experience with it, last July (see here), things were much easier if one seized the initiative for several turns in a row  - not easy for the Austrians.  Back then, they managed for three successive turns late in tha action to mount a dangerous attack on the hinge of the French Line.  In this action we also were able to turn a three-turn sequence with the initiative to mount several successful attacks against the French Left Wing. 
Brady Division.  The smoke indicates loss of
fire discipline by Zettwitz Infantry

After some delay the II Corps Division Brady began to rumble forwards, leaving its right flank refused to offer a clear field of fire for the brigade battery on the hill.  A French unit of chasseurs-a-pied pressed into the gap to bring the Austrian artillery under skirmisher fire.  The French got the better of the early exchanges, too, the right hand Austrian column - Zettwitz Infantry - losing their fire discipline, and the battery itself incurring a 'fatigue' loss.  This duel was to continue for much of the day.
Division Klenau advances - slowly - towards the churchyard
 After a hesitant beginning, the II Corps Adbance Guard lurched slowly into motion.  As constituted, this was quite an interesting formation, and performed extremely well on the day.  Early on, the 1st (Merveldt) Uhlans sought to relieve the thin line of 2nd Division skirmishers by charging a French column through the enemy skirmish line at that moment attempting to drive the Austrians out of the south woods.  The French chasseurs and voligeurs scattered in gratifying fashion, whereat the Uhlans drove on into the French line.  Having formed square betimes, the infantry saw off the unlans easily.
Neither unhappy nor surprised at the result, I was pleased enough that my uhlans had got off with frifling loss.  The 2nd Div skirmish line comprised just two stands.  It could not sustain much punishment, yet the loss of this unit would have been as serious a matter as that of any other unit (the type of rule in which the rout or scattering of a skirmish line affects the morale of nearby close order troops makes no sense to me, but, there it is).  At least this little unit was permitted to occupy its advanced position in cover for a considerable while longer.  As the uhlans drew back, the guns of two Divisions brought the French infantry square under fire, and forced it back into the Southwest Village.
Stuart Infantry, ordered to charge the French column
has a bit of a think.  What is German for "It ain't
gonna happen"?
My intention was that the 18th (Stuart) Infantry would occupy the flank south of the woods and hold against possible French attacks in that region.  At one point I even contemplated a charge, but the Division became hesitant, and put paid to that idea.
The French square, having seen off the Austrian
uhlans, begins to take some stick from accurate
Austrian gunnery.  Nearby, the chasseurs are eyeing
the distant Austrian column.

The Austrians barely hang on
against the French light horse.
Having seen off the Austrian light horse attack, the lead French light horse, the 1st Chasseurs-a-cheval, chanced their arms against the other 2nd Div foot, the 21st (Rohan) Infantry.  This was a pretty fraught moment for the Austrians, as the column lost its fire discipline, then fell into disorder - became 'unformed'.  Possibly only the very size of the amorphous mob saved them, for, despite their elan, the chasseurs could make no impression, and soon made off with some loss.  Rohan infantry were left to reform.
Events are developing but slowly just north of the
churchyard.
This was not to last, as the French tried a second, more powerful attack with their veteran hussars, the 6th, supported by the 5th.  
A formidable French skirmish line - hardly a fair
contest against Austria's exiguous line.

On the northern flank, events were developing more slowly.  Having rushed forward to sieze the North Village, the French seemed content to wait upon the Austrians to come to them, rather than to push on.  This did not stop them pushing their skirmishers right up into the Austrian faces, and a certain amount of bickering developed between the respective skirmish lines right across the front.  

In this sector, little would happen until very late.

Outmatched as they were, the Austrians could not keep up this unequal duel for long, and it certainly was never going to wrest the North Village from the enemy grip.  At the point at which Paul took over this wing, I had pushed the lead regiment of St Julien's Division right up to and across the north-south road.  
The chasseurs having (barely) failed to shift Rohan
Infantry (marked by the distant smoke), the French Hussars
are planning to strike before the Austrians can reform.
Although I had no intention that it remain there isolated and unsupported, the vicissitudes of battle worked against us.

On the south flank, the French once more attempted to force the woods occupied by Weber's skirmishers.  For such a small unit, they performed very well all day, relinquishing the wooded area in their own good time, and incurring only slight losses.

In the south centre, the French also elected to stand and weather whatever the Austrians might throw at them.  Generalleutnant Brady had been issued his orders: assauly and carry the churchyard.  The heavy regimentasl columns ground forward.


5069 Following their earlier reverses, the French again tried their luck against the Rohan infantry. Having not yet recovered their order or fire discipline from their earlier fight, once more it seemed all up against the Austrian foot.  They were faced by veteran light horse, and they supported as well.  Against that, Rohan Infantry could call upon the support of at least one battery.  That was to make a crucial difference.
The hussars' turn to try conclusions with Rohan Infantry!
Unable to make head against Rohan's stout refusal to distegrate, the hussars themselves made off behind their own infantry close by the churchyard.
The hussars repulsed. Feldzeugmeister Kollowrat
takes a mental mote to mention Rohan Infantry
in dispatches. Attacks begin against the churchyard.
Against the churchyrad itself, Zach Infantry didn't exactly fling itself into a violent assault.  Advancing into musketry range, they found the defendes' fire brisk enough to induce a halt.  The Austrian return fire, supported by Lenau's Advance Guard artillery was to prove more than the churchyard garrison could stand.  Hastily they abandoned the place.
The lead Austrian infantry holding out against immense
pressure from French musketry.
Close by the North Village, the lead Austrian regiment had formed a battle line, but were becoming increasingly isolated.  Far from attacking, they were to defend themselves for quite some time against musketry coming in from three sides.  (Aside:  Concentrating on my own sector, I wasn't too aware of events developing - or failing to develop - on the northern half of the battlefield.  Paul tells me that at no time could he get Generalleutnant Kaiser's Division to move - the vagaries of the dice to determine each Division's decisiveness.  I recall at one point (this after the grenadiers had arrived) that all four of my Divisions rolled OK for orders.  Decent chance of winning the initiative roll, I thought.  How did Paul do?  Every Division - all four - became 'hesitant'.  There went the initiave roll (of course) and for that turn Paul could do very little to change the situation.)
Unable myself to bring forward Stuart Infantry on the exteme southern flank - Weber's Division 'hesitating' at this time, I formed them into line to act as a flank guard.  For this move, I kept Weber's little band of skirmishers in the woods for this move, but they were to be withdrawn in due course.  Meanwhile French foot chasseurs were rather audaciously pressed forward beyond the churchyard to bring Klenau's artillery under fire.
French chasseurs rather boldly advance...
On my other wing, close by the east-west highway, French foot chasseurs and Austrian brigade artillery continued their duel, losses mounting on both sides.  This had the effect of confining Brady's Division onto a narrower front than it might have occupied.  Partially to equalise its own firefight, Colloredo infantry formed line.  Zettwitz infantry waited in support.
Events on the right having developed badly for Austria, Paul and I agreed that we should call upon our Reserve Corps.  As it happened, although our calling upon them cost just one Victory Point - presumably the Archduke Charles wished to retain this Corps uncommitted - each arm, Cuirassiers, Grenadiers and heavy field artillery, had to be diced for separately.  Paul chose the Cuirassiers to begin with, as likelier to achieve something on the rather constricted battleground, as they could not be brought onto the battlefield farther than 60cm from the centre line of the east-west road.
On the extreme right, where the cuisssiers might have been the more welcome, neither side seemed to be willing to try conclusions in a close order fight, apart from the artillery and Pieterwardeiner Grenze peppering the North Village garrison.
Fond as I am of the Austrian Army of the Napoleonic era, I am probably not suited to be an Austrian commander.  I like to think of myself as a pugnacious wargames general, fond of attack, and always on the lookout for the chance.  The appearance of an infantry line pushing towards the South woods, then being evacuated by Weber's skirmishers ,prompted the Uhlans to try a second charge, supported this time by the chevauxlegeres.  The chasseurs scattered out of the way, of course, and then the uhlans hit the infantry line.  (Aside: This was one of those instances in which measurement showed the target unit right on the extreme margins of the charge move.  Was it 'in' or 'out'?  In the end Mark proposed a 50-50 die roll, I accepted, and we abode the result.  The uhlans duly rode into the enemy line.)
The charge of Austrian light horse: uhlans and chevauxlegers
Catching the French infantry in line, the ride them down,
scatter the skirmishers and plunge into the mounted
Chasseurs.

At the same time, in view of Brady's attack having stalled, Kollowrat flung in the Archduke Charles Infantry against the churchyard.  Brady's  musketry attack had been successful insofar as to induce the garrison to pull out, but a supporting French battalion had as quickly reoccupied the place.  From memory, the garrison was as yet unformed as the Archduke Charles Infantry - no holding back here - rolled into them.  Shrugging off the defenders' fire, the Austrians pitched the Frenchmen out with the bayonet and setlled down to place the churchyard into a state of defence.

As it transpired, no serious attack to recover the churchyard was mounted by the French for the remainder of the day.  
Now it is the chasseurs' turn to feel the points of the
Austrian lances.


 5083 Meanwhile, the uhlans rode down the enemy infantry line in such emphatic fashion that they permitted themselve to plunge on - straight into and over the 1st Chasseurs-a-cheval.  I 'm not sure what happened to them, but they don't seem to appear in any of the subsequent pictures!
 5084
Where have all the chasseurs gone?
Naturally, the French reaction to this rude irruption and the signal defeat of two of its finest units in the Grande Armee was swift.  The veteran hussar units wheeled to face the triumphant Austrians.  Vengeance was nigh!
The French hussars prepare to drive the Austrian horse
out the gap they have created in the French line

The churchyard won, Archduke Charles Infantry
hastily prepare for counterattack...

To be continued...

Tuesday, January 2, 2018

Sidi Rezegh... A Western Desert scenario

The battlefield, looking due west.  That small mosque-like building
in the centre marks Sidi Rezegh. 
Tobruk is some distance off the top right corner.  the area represents
 roughly 6 miles north-south, by 7 miles east-west.
I found the idea for this scenario on the 'Honour' Forum associated with Sam Mustafa's war games.  I have to admit to a strong temptation to get hold of a copy of the Sam Mustafa Rommel rule set, another of the Operations level games that I have been exploring.  To 'fit' my own kit and caboodle, I made several changes to the design, some of them organisational (halving the number of playing units), and the rest adapting the 12 x 8 6"-square grid set-up to my 11-12x15 hex-board.

I set up the terrain as pictured, each hex cell representing an area roughly half a mile across.  The area is slightly distorted, but not unreasonably so. The escarpments were made from polystyrene or foam rubber, depending upon what was available, and represented difficult going crossing any hex-side that contained a slope. Those hex-sides blocked line of sight.  I have to admit to planning to improve on the escarpment design - not quite satisfactory.  There were some stretches of escarpment (Point 175 and Belhamed) which formed hills with slopes all around.

The two buildings you see mere indicate locations upon which an isolated building stands, and do not represent built up areas as such.  Those hexes still count as open.
21st Panzer Division
The situation I shall describe more fully in another posting, but will state here that elements of the Allied 7th Armoured Division, in their drive to relieve the Tobruk garrison and help their breakout, begin the action in possession of the area around the Sidi Rezegh Mosque.  Infantry and anti-tank guns of 7th Support Group are 'dug in' - as best they might in such unyielding rocky ground - along the escarpment along and either side of the Belhamed feature.  The Artillery Regiment (RHA) has taken up a battery position close by Sidi Rezegh itself.  Behind the escarpment, the 7th Armoured Brigade awaits events.

Approaching the battlefield from south and east respectively, the 22nd Armoured and 4th Armoured Brigades are expected to arrive during the morning hours.
361st 'Afrika' Regiment
The Germans, of course, have no desire to allow the Allies to retain the ground they had recently seized.  Apart from anything else they wanted that airfield behind the escarpment above Sidi Rezegh.  They also needed to impose rather more distance between 7th Armoured and the Tobruk garrison sortie.  Hastily gathering elements of 21st Panzer Division and the 361st 'Afrika' Regiment, with artillery support, the commander of Afrika Korps, General Ludwig Cruewell launched his attack from the north, some time before the remainder of the 21st Panzer could arrive.  Off to the east down the Trigh Capuzzo elements of 15th Panzer Division was expected to arrive a little after mid-morning.
Elements of 15th Panzer Division
The forces comprised:

Deutsches Afrika Korps:
HQ: General L. Cruewell, kubelwagen, SP=1
Supply Column: truck LOG=4
21 Panzer Division:
     5 Panzer Regiment:
          I/5 Battalion PzIVF1, SP=4
          II/5 Battalion PzIIIH SP=4
          Recon PzIIF R, SP=2
     104 Schuetsen Regiment 
          I/104 Bn, 4 stands, 1 Sdkfz 251, SP=5
          II/104 Bn, 4 stands, 1 truck, SP=5
     Elements 39 Panzerjager Abt:
          1x5cm PaK38 AT gun, SP=2
     155 Artillerie-Regiment
          1x 10.5 cm howitzer, SP =2

361 'Afrika' Regiment:
    I, II, III Battalions each with 4 stands, 1 truck, @ SP=4
(The lower SP value is due to the ill-equipped nature of this formation at this time)
    Attached:  Artillery regiment, 1 x 10.5 cm Howitzer, SP = 2

15 Panzer Division (elements only):
     8 Panzer Regiment:
          I/8 Bn, PzIVF1, SP=4
          II/8 Bn, PzIIIH, SP=4
     15 Infanterie Brigade (elements)
          I/115 Infantry, 4 stands, half track, SP=5

Total DAK: 15 units (incl HQ), 52 SP.


7th Armoured Division.  The infantry transports were
scratchbuilt around resin cabs; the 2pr gun and portee
scratchbuilt from cardboard, balsa, and skewers.
 The Crusader IIIs are standing in for Crusader Is.


Allied 7th Armoured Division:
HQ: Major General W Gott, jeep, SP =1
Supply Column, truck LOG = 4
7 Support Group:     1/ King's Royal Rifle Corps, 4 infantry stands, truck, SP=5
     2/ Rifle Brigade, 4 infantry stands, truck, SP=5
     Anti-tank 2pr gun portee, SP=2
     3 RHA, 1x25pr, SP=2
   
7 Armoured Brigade:
     7 Hussars, 1 x Crusader, SP=4
     2 Royal Tank Regiment, 1 x Cruiser tank, SP=3
     6 RTR, 1 x Cruiser tank, SP=3
     11 Hussars, 1xHumberII armoured car, R, SP=2 (attached from Div)

22 Armoured Brigade:
     2 Royal Gloucester Hussars, 1 x Cruiser tank, SP=3
     3 County of London Yeomanry, 1 x Crusader tank, SP=4
     4 CLY; 1 x Crusader tank, SP=4

4 Armoured Brigade:
     8 Hussars, 1 x M3 Stuart (Honey), SP=3
     3 RTR, 1 x Honey, SP=3
     4 RTR, 1 x Honey, SP=3

Totals: 15 units (including HQ), 47 SP

The forces are fairly evenly matched in terms of units and strength points, but there are a number of minor additions I would probably make to both another time (Specifically, an extra Artillery regiment on the Allied side, together with an infantry battalion (Scots Guards) attached to 4th Armoured Brigade; and on the German, an extra 'machine gun' battalion (2nd or 8th), and a medium artillery group 'Boettcher', with a 15cm howitzer SP=3)  Such changes will alter the balance very slightly in the German favour, possibly, but since the Germans are attacking with the view e.g. to seizing the airfield, that might nort be a bad thing.

What is interesting, though, is the balance between all arms on the German side, compared with the armour-heavy British, with or without the amendments.

I played this out in two ways:
1.  As a Portable Wargame, slightly amended for the scale (the only 'distant' shooting was by the artillery).
2.  As a Hexblitz game.
How each went will be for another posting...

To be continued...
   

Wednesday, December 13, 2017

Hex Grid Coordinates

Quick one, from the 'Why haven't I thought of it before?' Department.  Reading off the coordinates of a hex-grid map might be made easier by where you place the numbers or letters beside the 'zig-zag row or column.

Here's one I have made up:


Hex-Grid with Row Coordinates aligned with the
bottom half of the hexes in the odd columns, and
so with the top half of the even-column hexes.
Mitigates against visual ambiguity.
The letters marking the row I have aligned with the bottom half of the grid area adjacent, and of the odd numbered columns.  They then, of course, align with the top half of the even numbered columns of grid areas.  Labelled in this way I find it a whole lot easier to determine to which row a given grid area belongs.

Just by the way, in the above map L-even (e.g. L2 etc) are not really on the map.  But L-odd (L1, L3 etc) is on the map.
I always like to add an actual picture to these posts, even
though of doubtful relevance!

Sunday, December 10, 2017

Operation Uranus: Day Two.

3rd Romanian Army's front, daybreak, 20 November, 1942.
Though achieving a breakthrough close by the headwaters of the Tsuskan stream, and a more serious one east of Perelazkovskiy, the Red Army was unable even during the early hours of darkness to exploit on.  Overnight the Soviets pulled back a space to recover some of their strength, and to reorganise.  The Romanian Army was therefore allowed along most of the front to retain hold of their original defensive locations.

Soviet right flank, mid-morning 20 November, 1942.
Of the 63 Soviet and 37 Romanian strength points lost, 24 and 12 could be restored to depleted units. Units destroyed being permanently written off (16 Russian and 14 Romanian), the Soviets were able to recover proportionately more SPs.  Even so, such were the losses already taken, that even 24 returned seemed too few to go around.  In my previous posting I mentioned a priority system of restoring SPs, but I don't think I used that here in quite such a formal fashion.  At any rate, 1st Guards Army received just half their lost 6 SPs in return.  I think all I did was return half each unit's losses, rounding halves up and down in turn.  So one of the depleted Tank Brigades of 1st Guards Army received 2 SP, the other just the one.
Soviet left flank.  13th Romanian Division already
overrun by tanks.
An alternative system might have been to 'merge' depleted units into one - e.g. converge the two tank brigades into a single 3SP unit.  I think it possible that's what 'Jacko' did with his, judging by the 6SPs beside several of his Divisions as seen in the photos.  I didn't actually notice at the time, and it's likely I'm quite mistaken about that, anyhow.

The Soviet surge, looking southwest.  But several Soviet
formations have been depleted to exhaustion level.
To distract 65th Army, the remnants of Romanian IV Corps retired due south and tried to hold a rather tenuous line beyond the headwaters of the Kurlak River.  The advance of 27th Guards and 252 Divisions allowed room for 4th Tank Corps to swing inwards against a reserve line centred on Perelazovskiy, once 13th Division was overrun.
Looking westward along the Romanian line.  IV Corps HQ
will soon be overrun as will the AT guns.  Only the
artillery will remain.
Though strong in places, the Romanian line looked very porous elsewhere.  The surviving centre Divisions (13th and I think the 6th, mislabelled the 14th in one of the pictures) remained unsupported on their flanks, but I Corps presented a fairly solid front at the left end of the line.  By midday, tanks of 4th Tank Corps overran 13th Division, and 6th Division had also been driven in.  First Corps's line was also bent back on 11th Division's front, but once again, at considerable cost to 1st Guards Army.  Finally, the remnants of IV Corps were overrun by 65th Army, and its commander killed or captured.
65th on the left and 21st Army have made great progress.

These Soviet successes were dearly bought.  All three Tank Corps had one brigade depleted by this time, and 1st Guards Army's single fresh tank unit exhausted itself driving the equally exhausted 11th Division out of its position.    Though losses in armour had been fairly inconsiderable on the 19th, they were a deal more severe on the 20th.  Romanian armour had yet to be engaged.  Yet the Red Army retained considerable tank reserves still.
Heavy losses: 2 Rifle Divisions, 3 Tank Brigades and a
Tank Regiment all in an exhausted state.  So are two of
the surviving Romanian infantry Divisions.
All morning the Soviets expected a powerful counterattack to develop from the Romanian armoured reserves.  Puzzled by this I asked Jacko why he wasn't counterattacking.  Partly it had to do with traffic control I think, but he allowed that his reluctance was due more to the likelihood of counter-attackers simply being swamped by hordes of Russians. 
Half I Corps line has collapsed, but 7th Division stands firm.
That was a reasonable fear, I think, but probably worth a crack, because his moving units would have been striking my moving units, an advantage for whoever gets his licks in first.  That was the moot point, of course: when the priority chits were dealt, who would get 'first strike'?  Chancy business!
Now looks to be a fine moment to launch a counter-attack!
but it would be late afternoon before it could strike...
We called the game at 1200m* of the 20th November 1942, with the Soviets having broken through on the Romanian right flank, and pushed the centre back some 5 km.  The much feared Romanian counter-attacks never materialised.
3rd Guards Cavalry scores a success: overrunning V Corps
anti-tank gun line.
On balance we both accepted the Operation was a Soviet victory, however costly. The bulk of its infantry gone, 3rd Romanian Army would have been hard put to hold for much longer.  Even so it had hardly been a walkover.  Nor had there been any real sophistication in my handling of the attack.  We had to bludgeon our way through, so bludgeon we did.  Over the two days the Soviets losses had increased to 78-80; the Romanians to 45.  That suggested gross losses were 117 (78 + 39) Soviet and 70 (45 + 25) Romanian.  Taking the net loss as a percentage of original strength:

Soviet: Original Strength overall, 233 SP.  Net loss, 78-80 SP.  % loss: 33-34%
Romanian: Original Strength, 105 SP.  Net loss, 45 SP.  % loss: 43%
IV Corps is no more...
Altogether, we both found this action a whole lot of fun.  Had it not been such a hot day, we might have carried it on another move or two, but I think the action was already tilting in favour of the Red Army by the end of Day One.
Count 'em: 6 depleted Soviet formations, and 2 Romanian.
In my previous article I mentioned a series of issues and ideas that came out of our first attempt at playing such a large scale action upon so small a playing area.  Mind you, I have played an even larger scale action in Memoir '44!    There is at least one more that I haven't mentioned so far, and that concerns armoured units against other units and formations.


Can Perelazovskiy be held?
For these battles, I have been using consolidated infantry Divisions of (usually)  6 stands each, with a baseline strength equal to the number of stands.  These were modified in the case of the Russians by reducing the SP by 1 for all the ordinary Rifle Divisions.  That is probably unfair to the Russians, and it would have been more appropriate probably, to have given the Guards Rifle Divisions 7 SP each, and the others 6.  What, then, of the Romanians?  6SP seems about right, bearing in mind the 1 extra SP for their forward defence line fortifications.  Of course, those extra SPs would have made the Russian task a little easier.  As set up, the scenario was reasonably balanced - enough at least to make a game of it
Close up of 1st Romanian Panzer Division.

Strength Points for AFVs:

Where the difficulty comes in is in their relationship with tank units.  For this game I allowed 1 medium tank or panzer at 3 SP to represent 50 tanks.  Assuming, as we did, that freezing field mice had no taste for the electrical wiring within AFVs, that gave 2 Panzers at SP3 for each of 1st Romanian and 22nd Panzer Divisions (about 100 tanks each).  Both were equipped with Pz38(t) or PzIII vehicles.  The Soviet T34s in 1st Guards and 65th Armies I also placed at SP=3, but in the Tank corps, to each was added a single infantry stand with an additional SP.  In effect, the latter were regarded as tank brigades, and the former, tank regiments.  The heavies - the KV1 tanks - I added a further SP again - to 5 SP overall, for their additional weight and 'scariness'.  At the other end of the tank scale, both Cavalry corps got light tanks (T26s specifically) at SP=2 each.  So the Soviets had 10x T34s, 3x KV1s, and 2x T26s; 15 AFVs representing the 770 available for this part of the Operation.

A rather tired looking Soviet Rifle Division attacking a Romanian
gun line close by Perelazovskiy.  A dangerous situation with
15th Division close by...
The tank battalion SPs were less than the infantry Divisions, is my point, and that seemed (vaguely) to deprive them of their 'tankishness'.  Their 'tankocity' lacked a certain oomph, one felt.  That was why I was more than happy to lead off with the infantry (as did the Russians in the historical Operation) - probably the right approach in general terms anyhow.  Even so, the tanks seem to need something, lest they are reduced to an auxiliary role.  I am certain in my mind that had Jacko reason to be confident of his tanks achieving something useful, I would not have had to wait long for the armoured counter-attack to come hurtling in.

A number of ideas spring to mind:
1.  Tanks count double SPs if, and only if, attacking infantry (i.e. Tanks count as the attacker, and is in 'M' mode).
2.  Keeping the system 'as is' but attacking tanks that induce a retreat may follow up.
3.  Keeping the system 'as is' but attacking tanks that induce a retreat may follow up and engage in a second combat against the same opponent.
4.  Beef up the SPs a little for AFVs. 

At the moment they are merely ideas.  It is quite likely that what we already have is about right, and the extra mobility allowed to tanks might well be sufficient.  Put succinctly: the problem is that I'm not sure whether or not there is a problem.

Traffic ControlOwing to the size of the units and models relative to the grid cells, I don't allow stacking apart from the location of formation commanders.  This led to all kinds of traffic control problems with the amount of stuff on the table.  Reducing the amount of stuff is not the solution!  A certain degree of congestion made the scenario even more interesting - and, from my reading, was indeed something of a problem for the Russians during the actual event.

Possible solutions:
1.   Priority chits by formation and/or sector.  In this action, I turned to prioritising by rows (columns or files) of hexes, and that seemed to work OK.  Another idea is to prioritise by formation front, though that could get pretty complicated.
2.  Allow 'passage of lines' for 'fast moving' troops - that is, any troops that can move more than 1 grid area per turn.
Example:

The RED infantry, already in contact with the BLUE defenders, attacks, and in the same turn pulls back into the empty grid area to their immediate rear.  The armour then passes through the infantry to attack the blue infantry in their turn.  If the priority chits work out right, this can all be achieved in one game turn.
3.  Allow stacking under two conditions: (a) that the stacked units all fit inside a single grid area (give or take the tows of towed weapons), and (b) the combined SP of the units occupying the grid area does not exceed 6 (say).  That means that any units of SP6 or more can not be 'stacked' with any but a formation commander.  Note that the Soviet Tank Brigades, comprising, for this action, one Tank and one infantry stand, were treated as an integral whole, and not 'stacked' as such.  Neither could they be split into separate Tank and infantry stands.

Well, I think that will do it for this chapter of Operation Uranus.  I hope readers have enjoyed my ruminations upon it; it was fun for me to think about the game, and to play it. It has given me a lot of food for thought.  I'm now thinking of doing a Hexblitz version of the Panzer General II action around Kanev, Ukraine, September, 1943.


* Small quiz.
1. What is the meaning of 12 m?
2. What is the meaning of 12 a.m?
3. What is the meaning of 12 p.m?

Answers: 1. midday (meridian); 2. midnight (ante meridian); 3. midnight (post meridian).