Showing posts with label Belle Epoque. Show all posts
Showing posts with label Belle Epoque. Show all posts

Tuesday, February 11, 2025

Fleet Action 2

 

Opening salvoes. HMS Impetuous takes a 
couple of critical hits, its speed reduced.

Following on from the previous posting, here is a pictorial narrative of the rest of the action. The fleets on opposite parallel course, the affray was brief...


Ruberian gunfire concentrates upon the 
lead Azurian ships.

The immediate effect of the Ruberian envelopment move was such that the lead two Azurian ships, Vigilant and Ixolite, came in for early attention. Second Squadron was practically 'crossing the T'. A lucky 12-inch shell from Infernal struck Vigilant's bridge, knocking out its command and control. For almost the whole remainder of the action, Vigilant was fixed upon its course and speed, and, lacking direction, its guns out of action.

Having 'crossed the T', 2nd RED Squadron alters 
course to southeast. RNS Vigilant has taken a 
hit to the bridge.

RNS Vigilant fixed upon its course, the rest of the Azurian fleet had little option bit to follow along. HMS Impudent shoved a torpedo into Ivrian, though the damage was fairly minor. Xaviera lost its starboard secondary weapons. 

2nd Squadron's gunnery is impressive!
Meanwhile HMS Impetuous, having taken heavy punishment, was left dead in the water, with its forward main guns and port side secondaries out of action. The other two ships of 1st Squadron altered course due east to close the range and possibly to cross the T of the retreating Azurian column.

...but so is the Azurian. Implacable, Infernal and 
Intrepid
all take heavy damage.

The Azurian fleet gives as good as it is getting. Ivrian avenges itself against Intrepid with a torpedo strike of its own. Intrepid finds itself wallowing in the water, its speed halved. Infernal takes damage to its secondary weapons, as does Implacable.


RNS Icarus's command knocked out, it carries on the 
same course. The remainder of the fleet has little option
but to follow along.



For some reason, the above pic refuses to take a caption. As the Azurian fleet follows the stricken Vigilant, still struggling to restore command and control, the gunfire from four ships concentrates upon the rear squadron. HMS Impetuous, having taken heavy damage, is stopped in the water, half its guns out of action. HMS Intrepid engages the rear of the leading Azurian squadron. RNS Valiant takes fearful punishment, and loses its starboard secondary armament. Nine hits reduce the vessel into a wreck - but one that can still swim, and still shoot.

Azurian gunfire concentrates upon HMS Intrepid
damaging the engines and the steering. RNS Valiant
scores zero hits - even its torpedoes missing.



As the Azurian fleet carries on its northwest course, much of its fire concentrated upon the rearward two ships of Second Squadron: Infernal and Intrepid. Infernal loses its starboard secondary weapons, but a potentially serious fire is soon put out. Intrepid takes a hit to the engines, halving its speed. It might have been more serious for Infernal, but, under the concentrated enemy fire, Valiant's gunfire and torpedo attack is totally ineffective.
Azurian fleet escapes - but for RNS Valiant, which 
sinks under the weight of incoming from 
HMSS Implacable, Impudent and Intrepid

At last Vigilant recovers its command and control as Lieutenant Pascal establishes a command centre in the shattered bridge. However he carries on his present course, the rest of the fleet following. Except for Valiant. A shattered wreck in an almost sinking condition, it still has its primary weapons, and manages three hits upon Infernal. That - and the serious fire that began -  would have been enough to pull Infernal out of the battle line, but Valiant's brief but gallant fight against three adversaries could have but one outcome. Blazing from many fires, Valiant went down.

It was left to the Ruberians to pick up survivors, and, of course, they claimed the victory. But they also knew they had been in a fight. Impetuous had been badly knocked about and had to be taken in tow. Infernal's crew struggled to put out its fires, but at least were unhampered by enemy gunfire. Intrepid also had to effect repairs to its steering.

But the Azurian fleet had taken worse damage, quite apart from the loss of Valiant. The whole of Second Squadron, leading the Azurian line, had taken enough damage to discourage a renewal of the battle. It was fortunate that by continuing on their course they could escape, as the damage to Xaviera's engines reduced the speed of the column.

***

So much for the test of Bob Cordery's 'Belle Epoque' pre-dreadnought naval battle rule set. Tell you what: the action was pretty brisk, and full of incident!  Keeping a kind of battle log is essential, of course, and some kind of marker indicating temporary damage, such as fires or loss of command and control.


A hastily drawn up battle log chart.

I have to confess to a mistake in my gunfire for the first couple of turns, counting 'dice per broadside' (in effect). That was just absent-mindedness, not really a misinterpretation. It didn't affect anything. But the error corrected in subsequent turns the damage to both sides mounted very quickly. From the first salvo to the last, the battle lasted six turns only.  Had the fleets been on parallel courses on the same bearing, I doubt it would have lasted beyond even a seventh turn.

The completed battle log. A bit of an ad hoc mess
but the information is all there.


I'm almost inclined to suggest that to achieve hits, a 6 is required. That of course would entail a different approach to determining critical damage. It would have the effect of slowing down the action - but also would make it probably more chancy.

I'll leave that as a very tentative suggestion, however. As it stands, La Belle Epoque is very playable for fleet actions. I didn't time the battle, but I doubt it took more than an hour or so.







Friday, February 7, 2025

Fleet Action - La Belle Epoque

I have been meaning for quite a while to try out Bob Cordery's Belle Epoque naval wargames set. Not having the Monopoly warship game pieces, I do have some Age of Imperialism vessels of suitable design and a good sized gridded game surface gleaned from my SPI Fighting Sail game.

Game map, fleets rule set and a hastily drawn up log sheet.

This pitted the inveterate enemies, Ruberia (RED) against Azuria (BLUE); fleets of 6 ships apiece. And I'm here to tell you the action was fast, furious, and quite fun, really.  

... and some dice: red for Ruberia; white for Azuria


In the year 1891, a border dispute erupted (as was almost an annual event) between the Kingdom of Ruberia and the Republic of Azuria. There had, apparently, been renewed contention over the fishing rights over the Doggerel Bank - though modern historiography seems to hint at more behind. The fleets were quickly mobilised and sailed off to 'protect' the fishing grounds against Johnny Foreigner and/or Perfidious Albert.

The log sheet. I ought to have taken a pic of the post-battle sheet!

The Fleets comprised:

RUBERIA: Admiral Sir Jno Jellibene


1st Squadron: Vice-Admiral James Doughty
11. Impetuous
12. Implacable
13. Impudent


2nd Squadron: Rear-Admiral Sir Horatio Trumpeter
14. Indefatigable
15. Infernal
16. Intrepid

The fleets approach. The Ruberians begin their 
envelopment manoeuvre

AZURIA: Vice-Admiral Honore Ganteaume

1-er Escadron: Rear-Admiral Jonas Poisson-Care
1. Icarus
4. Ivrian
5. Valiant


2-me Escadron: Capitaine Guillaume Enseigner
6. Vigilant
9. Ixolite
10. Xaviera

In response, the Azurians begin to form a 
single battle line ahead
Approaching each other along the northwest-southeast axis, both sides squadrons formed separate columns. The Azuria were close together, the Ruberian more distant apart. This I decided by dice rolls indicating distance from the corner ('1' being the corner itself). The Ruberians rolled 1 and 4, 1st Squadron in the starboard column. Premier Esqadron formed the starboard Azuria column as well; the rolls were 4 and 5. Had either of the rolls been doubles, then they would have formed a single line of battle. The Azurians later would indeed so become, 1-ier Escadron taking station behind 2-me.
Into the jaws... or a kick in the ... erm ...
The Ruberian columns widely separated to begin with, Admiral Jellibene ordered divergent courses, the idea being to envelop the head of the Azurian line to inflict heavy damage on the lead ships before the rearward vessels came into range. How well that turned out will be the topic of the next posting. For now, here are the results of the opening salvos: two hits upon Vigilant, two critical hits upon Impetuous...
Opening salvos. Both sides get the range.
To be continued...