Thursday, September 11, 2025

Battle of the Maunch - continued (2)

 


Invasion begins!!

Operation 'Archduke' underway!

Great Naval Clash off Azurian Coast!!

Fighting along the beaches continues!

From Our Special Correspondent

"The Special Project meticulously planned and undertaken by our gallant soldiers and sailors has at last been set in train. The Maunch has been successfully crossed by our Grand Fleet, and, reports indicate, the army has effected a landing. However, the Azurian Navy made yesterday a determined effort to interfere with or halt the operation. 

So far, the outlook is obscure. Word so far received varies between a Disaster to Our Navy, to a Great and Glorious Victory! The situation ashore is no clearer. Although the Headquarters of General B.L. Montregard has remained quiet - whether owing to interrupted communications or a natural and wise reticence - such indications as we have received are that the day's objectives have not been quite met, and the landed troops have scarcely got off the beaches. It is widely apprehended that the whole operation might have to be abandoned, and the troops evacuated. Hope, considerably mingled with disquiet, prevails..."


Patrolling several nautical miles west of the beach landing objective, 1st Battle Squadron were on the southward leg of their beat when the smoke of approaching ships appeared upon the western horizon. No great powers of deduction were required to determine that this was the Azurian Oceanic Fleet - or at least a major part of it - come to oppose the landing.  Heading on a northeast bearing, it seemed that the Azurians might pass astern of the Ruberian battle squadron. This might well have suited Vice-Admiral Doughty - placing the Azurian fleet between himself and 2nd Battle Squadron, far to the north.


Such was not, however, the Azurian plan. Theirs was to force open a passage through which the gunboats, Phlegeton and Styx, might drive towards the landing beaches and to shoot up the invasion fleet. As the Azurian battle line turned in line ahead to a course paralleling the Ruberian, their torpedo boats made a sudden early sortie, TB1 and TB2 making straight for RNS Endymion. That light cruiser having surged forward to intercept the gunboats, the torpedo boats intercepted it. Releasing a torpedo, TB1 scored a lucky hit, the damage being almost sufficient to drive Endymion right out of the battle.

First salvoes and torpedo attacks. Endymion (lower left) took 
a torpedo that left it badly damaged; R2 slams one 
into Charles Martel.


First blood, then to the Azurians. Not a good beginning for 1st Battle Squadron, which, on their own, were no real match for the whole Oceanic Fleet. Three battleships to five; three torpedo boat destroyers to 4 torpedo boats, and a nearly crippled light cruiser against two gunboats - the Vice-Admiral had to hope for the timely arrival of Admiral Jellibene and 2nd Battle Squadron to redress the balance.

Not that 1st Battle Squadron was going to wait upon the Fleet Admiral. The Azurian Fleet was there, there was where it would meet its demise if Doughty and his tars could bring it about. Doughty by name, doughty by nature, he was going to sink his teeth like a bulldog into the enemy. 

As the pair of torpedo boats returned to the battle line, the first salvoes roared out, just as the Ruberian destroyers made their own torpedo run. All three leading Azurian battleships received gunfire hits, as did all three Ruberian. But the torpedo boat R2 scored the sole torpedo hit. ANS Charles Martel, Amiral Génépi's flagship, came out of the turn seriously wounded: half its portside secondary weapons knocked out, the bridge hit - though the ship was able to stay in the battle line - and a large hole beneath the water line on the port side. 



Battle log, early action.
I really ought to have planned this better

The Ruberian destroyers returned to the shelter of the battle line as the gunnery duel raved on. Somehow the Ruberian battle line had head reached upon the Azurian, which tended to leave Marceau and Amiral Ganteaume able to offer limited supporting fire to the leading three ships. On the other hand, the gunboats ventured to prolong the line forward, to bring their own big guns to bear. Gaulois got the better of the duel with Sans Pareil, two serious strikes for one trifling hit in return. But the puny Thunderer was dealing out considerable hurt upon Charles Martel. Two critical hits affected the latter's  steering, and put paid to what remained of its secondary armament.

Meanwhile, its speed reduced, Endymion was circling out of the action, with the view to rejoining astern of the main battle line, where were the destroyers. The Azurian torpedo boats were withdrawing from the action to prepare a possible renewal of their torpedo attacks. At the rear of the group, TB1 caught two 6-inch shells and went down - the first vessel sunk in the battle.


So far: no sign of the 2nd Battle Squadron. The situation was becoming critical. All three of his battleships had taken serious damage, though he was satisfied that the enemy had hurts to show. ANS Gaulois's stern main gun turret astern was not firing, and there seemed to be some problem with the Azurian command and control. Sure enough, early in the action a 12-inch shell from Thunderer had struck the bridge of  Charles Martel, partially knocking out the ship's command and communications. But overall, Doughty had reason to believe his squadron might not last much longer. 

How Doughty would have liked to have drawn the Azurian fleet northward onto Jellibene's more powerful squadron. But that would have left open a way through to the invasion fleet, and the Azurians would surely have taken it. So the battle was trending towards the coast, none too distant now. Maybe the bold decision Doughty now undertook was unnecessarily risky. He ordered the line of battle onto a southwesterly course - to close the range and, it seemed likely, to 'cross the T' of the Azurian battle line.

As the lines of battle converged, the gunboat Styx had joined the head of the Azurian, some distance astern of Phlegeton. There it came under the notice of Admiral Hood. Two 13.5-inch shells slammed into the fragile craft, followed quickly after by a torpedo. Badly damaged, the gunboat began to pull out of the line, escorted by its sister vessel. For the rest, the Ruberians were still managing to engage the head of the enemy line. The rear vessels, Marceau and Amiral Ganteame had to content themselves with ineffectual gunnery against the Ruberian destroyers.
The shortening range also brought on once more attacks from the respective torpedo boat flotillas. All three Ruberian destroyers survived to launch their torpedoes, but only R25 scored a hit. Gaulois took the damage, and more from a 12-inch shell from Thunderer, but maintained its station. Incoming defensive fire, however, was enough force all three Ruberian destroyers - albeit still afloat - out of the battle.

The Azurian TB3 and TB4 did far more damage, decisively so, and placed 1st Battle Squadron in desperate condition. Badly holed from TB3's torpedo (4SP damage), and taking two heavy shells from Gaulois, Thunderer could no longer maintain its station, and began to sag out of the line. More drastic was the fate of Sans Pareil. Fires raging fore and aft (6SP damage) reached the forward magazine. With a flash, a roar and clouds of smoke, Sans Pareil disappeared. 'Methinks we're on our own, Chatfield,' the Admiral, aboard Admiral Hood, was heard to murmur.

(Note: the critical hit damage card for Sans Pareil indicated an upper hull hit below the main 16-inch turret. This meant a potential magazine hit. On a die roll of 6, the magazine would blow. I rolled a 6.)

Apart from his own flagship, that left Doughty with only the badly damaged Endymion, still thrashing its way at reduced speed back into the action. As he altered course to engage the enemy more closely, and Endymion brought the Azurian battle line under fire, flashes on the northern horizon were followed by huge fountains of water erupting at the rear of the Azurian column.

2nd Battle Squadron arrives with 12th Flotilla. 
Agamemnon and Commonwealth open fire at 
long range.

Admiral Jellibene and 2nd Battle Squadron had arrived at last.


A note on torpedo attacks. 

I really think I might have to revisit this aspect of the game. Now, my own approach is that torpedo attacks take place after gunnery, and the boat has to survive gunfire in order to launch its torpedoes. As it turned out the gunfire - usually secondary, the main guns being reserved for enemy capital ships - was pretty ineffective in driving off torpedo boats. On the other hand, torpedo attacks, especially on the Azurian side, were very effective indeed. I had made one change from Bob Cordery's original rule set: a torpedo hit (3 dice rolled, 6 required) led to a die roll to determine damage (1-6).

Now the odds of scoring a torpedo hit (rolling at least one 6) with 3 dice, is 91/216 - a shade over 42%. That seems to me a bit on the high side. With just one die, the odds are (to the nearest whole number) 17%. 

I also departed from the original rules (I'm not sure why) in giving TBs 5SPs and destroyers 6SP. That I think was a mistake (it might even have been absent-mindedness. Instead one fewer SP for each type would have made them more vulnerable and torpedo attacks more risky.

I'm still not sure what to do about the torpedo attacks themselves. I like to make them much more chancy but a deal more damaging... more frighteningly uncertain. My thoughts right now suggest 1 die per torpedo, 6 required to hit, roll 2D6 for damage.

 There is another approach, that keeps the 3 dice idea, and that is to make the TBs operate as flotillas of 3 vessels. The number of dice rolled is the number of surviving boats. This idea is only half-formed at the moment, and may require considerably more thought - and probably more torpedo boats! 

Finally, I discover I made a little bit of a boo-boo with my first ever battleship torpedo attack. The launcher being fixed has an 'arc of fire' much more limited than I allowed. That launch ought to have awaited the 'crossing of the 'T', whence it might have been more effective!

To be continued...
How did 2nd Battle Squadron fare against the Azurian fleet? Will the latter succeed in cutting off (or cutting out) the beach landings?



Monday, September 8, 2025

Little Great War - Naval Battle in the Maunch!


Early action of Cap Tarfleur

Weeks, months ... years of planning had gone into this operation, always contingent upon war breaking out - as it so often had in the past. Operation Archduke it came to be called: a rapid descent of a large army upon the Azurian coast, consolidation, then advancing eastward upon the capital, Lutetia-sur-Seine. Gathering all along the south coast of Ruberia, the whole invasion fleet would assemble southeast if the Isle of Soul, then push rapidly across the 60-mile strait. 


Respective plans: Ruberian invasion, and Azurian naval
counter-strike.



Of course, the Azurians could be counted upon to oppose this plan. Nor could Ruberian High Command count securely upon total secrecy. A large deception programme was put in train, shadow armies created such that even their real commanders were unsure whether something more substantial might emerge from the mists of obscurity. Would there be a dash across the narrow strait upon the Pas d'Artois? Possibly a Division sized raid might be mounted in the Bay of Biscuit, or perhaps threatening the major seaport at Finisterre itself.

Nor could the Admiralty guarantee whence the almost certain Azurian naval response would come. Most likely the Oceanic Fleet would sortie from Finisterre, but there remained a possibility of units - especially gunboats or torpedo boats - might emerge from the fishing ports, ferry terminals, bays and inlets in and around the Pas d'Artois. The invasion fleet would be protected from the west by 1st Battle Squadron, under Vice-Admiral David Doughty, and from the east by the armoured cruiser RNS Warrior.
Close protection of a sort was offered by the armed merchant RMS Earnslaw and the light cruiser RNS Elizabeth. The whole would be covered by the powerful 2nd Battle Squadron, under Admiral Sir Jno Jellibene himself, ready to intervene where a naval threat might develop. 

The whole seaborne expedition comprised:

Commanding in Chief at sea: Admiral Sir Jno Jellibene KCGB

1st Battle Squadron: Vice-Admiral David Doughty

RNS Admiral Hood - pre-dreadnought battleship (flag): FP=15
RNS Sans Pareil - pre-dreadnought battleship: FP=14
RNS Thunderer - ironclad battleship: FP=12
RNS Endymion (attached) - protected cruiser: FP=9
8th Flotilla (attached) -1 x 'S' class destroyer (S8, FP=6); 2 x 'R' class torpedo boats (R2, R25, FP=5)

First Battle Squadron espies the approach of 
the Azurian Fleet!

2nd Battle Squadron: Admiral Jellibene

RNS Agamemnon - pre-dreadnought battleship (flag): FP=22
RNS Commonwealth - pre-dreadnought battleship: FP=22
RNS Royal Sovereign - pre-dreadnought battleship: FP=17
12th Flotilla (attached) - 1 x 'S' class destroyer (S12); 2 x 'R' class TBs (R7, R19)

RNS Warrior (Capt Cyrus H. Auger) - armoured cruiser FP=12

Invasion Fleet: Rear-Admiral Raventon Burlee


RNS Earnslaw - armed merchantman, troop transport, FP=7 CC=3
RNS Elizabeth - light cruiser FP=7

MS Adelaide - troop transport: FP=4, CC=7SP   
MS Beatrice - troop transport: FP=4, CC=6SP
MS Caroline - troop transport: FP=6, CC= 8SP
MS Dorothea - troop transport: FP=6 CC=8SP (in reserve)*
Barge flotilla - 9 x towed barges, each FP=2, CC=4SP

Notes:
  1. FP = Flotation Points
  2. CC= Carrying Capacity
  3. SP = Strength Points
  4. * - Actually MS Dorothea has only just been built, and did not feature in the action.
Earnslaw and Elizabeth provided close-in fire support and some protection. Warrior also provided the same once it had become clear that no threat was apparent east of the landing area.
* * *

Aware from intelligence provided by the Troisième Bureau that an invasion was likely, it remained for the Azurian High Command to provide for contingencies. The most likely landing point, by reason of proximity to the Ruberian Coastline, seemed to be the Pas d'Artois area. Lacking a nearby major sea port (Finisterre being the nearest, some 300 nautical miles (nearly 500km) distant), the Azurian Navy could scarcely count on mines and submersibles to do more than impose delays, and maybe slight losses to the invasion fleet before the Oceanic Fleet could intervene. At least 24 hours would elapse before that could happen.

So it was that Azurian military leadership concentrated a sizeable proportion of its land forces close to, or within striking distance of the Cote d'Artois area. Some canny officers successfully argued that at least some provision be made for alternative operations at Norromany or the Fronteaux coast. So it was that the actual invasion fleet was heading into a contested beach landing.

With the declaration of war, the Oceanic Fleet immediately prepared for sea, waiting only upon notification of the sighting of the enemy fleet. It came soon enough, a rather excited officer at the other end of the telephone line exclaiming at the ship-filled bay at Chaudement-sur-Mer. Amiral Génépi could at least congratulate himself that the Ruberian fleet was only 12 hours away, and the landings far from complete before his own fleet could bring the enemy's into action.

The Azurian Oceanic Fleet comprised:



The Azurian Oceanic Fleet

Amiral Anne-Marie-Jacques Génépi Commanding

ANS Chevalier Blanc - pre-dreadnought battleship: FP=14
ANS Gaulois - pre-dreadnought: FP=17
ANS Charles Martel - pre-dreadnought: FP=17
ANS Marceau - ironclad battleship: FP=15
ANS Amiral Gantheaume - ironclad battleship: FP=12
TB Flotilla - 4 torpedo boats (TB1-4): FP=5
ANS Phlegeton - gunboat: FP=8
ANS Styx - gunboat: FP=8

The Amiral quickly devised his plan against this unexpected development. His fleet concentrated would make a determined drive to smash through whatever force covered the Ruberian westward flank, and to force through the gunboats that would engage and destroy the landing fleet. This was to be an 'At All Costs' measure: "The Fleet itself," quoth the President Emmanuel de l'Oquace, "is not too high a price to pay to sink and destroy the invasion before it has fairly got off the beaches..."

Can a counterstrike by this force concentrated against one flank succeed against a more powerful but necessarily dispersed adversary? We'll see!

To be continued...











Tuesday, August 26, 2025

Invasion!

 

The Ruberian invasion fleet approaching Chaudeville-sur-Mer
and the flanking beaches. The armoured cruiser, RNS Warrior
begins its duel with a shore battery.


Following up from the previous posting, there has been a further development in the Little Great War. Readers might recall the naval action as the Azurian navy tried to interfere with the Ruberian invasion fleet heading for the Norromandy coast. That narrative has yet to be reported, but suffice it for the moment to say that hard fighting kept the Oceanic Fleet at bay. The invasion fleet arrived off the beaches at Chaudeville-sur-Mer about mid-morning 6 June, 1884.



Now, this turned out to be a two day battle. Failing to achieve all their objectives on D-Day, Ruberia's I Corps found itself having to fight a second battle to effect a breakout from the bridgehead.

..

General view of the battlefield. The two small 
villages, close up and to the right, were the D-Day 
objectives



For this campaign I decided to fight out some of the opening action whilst I can, before using 'down time' to draw up the maps and fill in the background narrative: casi belli, political and military alliances, and a bit of a breakdown of the forces available to the belligerents. An unusual approach, but I am hoping that this plot scheme proves narratively satisfactory



1st Brigade approaching Silver Beach. The shore battery 
scores a hit on Warrior...

Certain looming family issues, complicated, at least for the moment, by a 1500-mile separation, seem likely to place a crimp on war gaming activities for a goodish while. Hence this approach to the campaign: to create a backlog of action reportage hopefully to keep this blog spot ticking along at something approaching its normal pace.

3rd Brigade beginning landings on Sabre Beach, west 
of Pointe d'Oq. The light cruiser RNS Eliza and Merchant 
Cruiser MS Allwright engage the shore battery on the point
clifftop.


3rd Brigade beginning its assault upon the Nonstreham 
Heights... Allwright has taken a hit...

At any rate, I think this will be enough of a 'teaser' to be going on with...
To be continued...

Monday, August 18, 2025

Two Battles...

Little Great War - Naval Battle

The Little Great War has begun, with a seaborne expedition by the Ruberian army upon the Norromandy Coast of Azuria. The 1st Battle Squadron protecting the oceanic flank of the invasion fleet, they came under attack by the entire Oceanic Battle Fleet straight out of the l'Elorn Estuary. Reserve cover was to be provided by the powerful 2nd Battle Squadron, but would Admiral Jellibene arrive betimes?







Napoleonic Battle: Aspern-Essling, May 1809


This has been long planned, and is still ongoing. Big, complicated action that I probably could have made a great deal simpler! I'm using Bob Cordery's Portable Napoleonic Wargame 'Army' level game, with some minor tweaks. The following pictures show some of the early action.


Marshal Massena's IV Corps about to occupy a bridgehead 
flanked by the villages, Aspern and Essling


Austrian Army closing in on the bridgehead. By the way, the 
pontoon bridge was knocked up a couple of days ago in about
10 minutes: a piece of cardboard bridge upon balsa pontoons.


Here they come - most of them anyway!


Aspern bitterly contested between Molitor's Division and 
Nordmann's Grenzer Brigade 

Boudet's Division under strong attack by Rohan's 
more numerous formation. Casualties already have been heavy
on both sides...

Austrian general advance in the centre.
The space between the villages is covered by French cavalry -
including d'Espagne's Heavy Division...

The narratives of both will be written up in due course. But I thought it high time at least to get this blog spot back into action!

To be continued...



Friday, August 1, 2025

Little Great War - Azuria's latest battleship

Azurian pre-Dreadnought Chevalier Rouge...
Seeing Bob Cordery's Chris van Allsberg style picture of a generic French pre-Dreadnought battleship, I found it hard to resist the thought actually of making one. Not overfond of resisting temptation, I succumbed, with this result.
... or it might be Chevalier Blanc...
It looks vaguely similar to the slightly larger Carnot, also part of the Azurian fleet. It now has five capital ships, seen in line astern in the picture below: Charlemagne, Carnot, Chevalier Rouge, Hoche and Amiral Duperre.
Azurian capital ships in line ahead
Now, for the purposes of the Little Great War, I will be doubling up on the Azurian Fleet, there being, in fact, two: The Western Oceanic Fleet, and the Mesogesean Sea Fleet. It was the latter that got itself entangled with the Hellenic navy, for the loss of Amiral Duperre and two torpedo boats. The Oceanic Fleet's capital ships are to be named Gaulois, Charles Martel, Chevalier Blanc, Marceau and Amiral Ganteaume.

The Azurian fleet also features a couple of 'flatiron' gunboats of the Acheron class. Two are attached to each fleet: Acheron and Cocyte with the Mesogesean, and Phlegeton and Styx with the Oceanic. 
Two 'flatiron gunboats' Acheron and Cocyte...
They might be badly needed to repel a large scale amphibious landing...
This rather makes the Azurian navy larger in campaign terms than the Ruberian, although the latter does have the odd unit on detached service, e.g. RMS Blunderer in the Gulf of Parthia, and the gunboat Shoofly operating in Medifluvia. Separated by the while Iberian Peninsula, there will be little in the way of the one reinforcing the other. Probably. Furthermore, the Hellenic Navy will now be a handful for the Azurian to deal with - and the Turcowaz allies of the Azurians have the powerful units of the small Izumrud-Zelenian navy to worry about.

The gunboats, I admit, are overscale, but that was partly deliberate. Even so, with the fighting 'stats' according, they would be no match for, say, the Ruberian protected cruiser Endymion, the least powerful of Ruberian fighting ships. 

At the moment, with war about to break out between Ruberia and Azuria, a whole deal of planning is happening in Ruberian High Command at the Anditover Army HQ and the Admiralty. Probably the whole fleet will have to involve itself in protecting the amphibious landing upon the Norromandian Coast, with elaborate deception measures to persuade the Azurian High Command that the main effort would drop an army corps upon the Pas d'Artois, or a Division sized raid might be mounted in the Girondois region. Although Norromandia is closer to the Azurian Naval Base at Finisterre, it is thought that the imminence of invasion would bring out the Azurian fleet, where it could be intercepted and destroyed by the more powerful Ruberian Navy before getting close enough to the landing fleet to disrupt or stop the invasion. Admiral Jellibene is looking at a 'bait and clobber' scenario...

Well, that, in very broad terms, is the scheme. We'll have to see how this plays out...

Meanwhile - my apologies for the lengthy hiatus. Several reasons, for this, one being a week-long visit to see daughter and growing family in Queensland. Far from a vacation - little Eva was born the morning after our arrival (three days ahead of schedule, which was probably just as well!). Also problems with our house lighting that began before we left, and had to wait upon our return before they could be fully resolved. But I can't say the old umpty-poo has been up to much for several months, now. I've been 'finishing off' elements of my War of the Imperial Succession armies, some of which work in progress I posted two months back.

I've plenty of projects to engage my interest - it is a puzzle to me sometimes why it is so hard actually to set up a table, or to write something on this blog. I guess I'll never really know...
 

Sunday, June 29, 2025

Little Great War - The Naval Action concludes...

 

So far into the action, both fleets had taken serious damage. On the Azurian side, Amiral Duperre had been sunk, along with a torpedo boat. Though all Hellenic vessels were still afloat, Georgios Averof and Hierax were in a near-sinking condition, the armoured cruiser barely under way, and the destroyer dead in the water. Psara was also badly damaged enough to force its withdrawal from the action, escorted by Hydra. Lemnos had also not long before this taken heavy damage from a torpedo hit. But...

... To reach safe haven they would have to pass by their respective adversaries. The action was not yet by any means over. 


Seeking once and for all to put Averof under, torpedo boats TB3 and TB4 set off in pursuit. This was a risky enterprise, Averof still having three of its four main guns in action, and all of its secondaries. The destroyer Leon was also escorting the battered cruiser northward. TB3 unable to launch its torpedo, the reliance was being heavily placed upon TB4 to complete the mission.

The risks were to prove too high. Both torpedo boats took heavy damage from incoming fire. TB4 had its torpedo launchers wrecked before it could fire off the projectiles, and their popgun armaments failed to score any hits. Their mission a failure, both torpedo boats turned away from their more powerful adversaries, and began to seek a way out of the battle.

Meanwhile, exchanges of gunfire continued between the surviving capital ships, with some damage being inflicted on both sides. Although crippled, with its speed reduced, Psara still had teeth and could use them with effect. The Hellenic battleships set a course to the northeast, whilst Hoche and Carnot fetched a wide circle to try and put some distance between themselves and their enemy before settling upon the opposite course.



So the action might have ended here, both sailing off out of the strait. However, Admiral Poliomyelitis was not yet prepared to let the matter rest. Ordered 'to engage the enemy more closely', Hydra closed the range towards Carnot. Both sides took heavy damage. Hydra having so far taken more hurt than had Carnot, was the sooner forced to break off the action. For its part, Carnot was better able to absorb the punishment, but apprehending the approach of Lemnos still adding its big guns to the carnage, was also interested in getting away.

At this point only Lemnos of the Hellenic fleet was in a condition to take the fight, if it chose, to the enemy. On the other hand, Hoche and Carnot, despite considerable damage, were still able to maintain their battle line and to give Lemnos a tougher fight than it would want. Hoche had taken so far only superficial damage from a couple of hits. The encounter with Hydra had inflicted more serious hurt upon Carnot, but not enough to keep it out of a fight with Lemnos if it came to that...




...And then Hydra let fly its parting shot. About to turn away out of the battle, the ironclad launched its port side torpedo, just as Carnot itself reciprocated with its own. Carnot's torpedo missed altogether. Both sides' gunnery was largely ineffective. But fortune favoured the ironclad: its torpedo slammed into Carnot's portside near the stern, doubling the damage already taken. 

Hoche and Carnot - the latter's speed unimpaired by the torpedo hit (5FP) just taken - slipped by Lemnos, the range between enemies widening rapidly as they sailed on opposite course. TB2 long having departed, it remained for the remaining two torpedo boats to thread their way by the Hellenic fleet to escape. TB4 didn't make it...

As expected, Athenae trumpeted its victory over the vaunted Azurian Mesogesean Fleet. It was hard to deny that the Hellenic Fleet had scored a significant tactical victory, and a strategic one, too. The failure of the Azurian 'show of strength' in favour of its Turcowaz ally was undeniable. A capital ship and two torpedo boats sunk against no loss the the Hellenes would be hard to explain away - which didn't stop the Lutetia Lucifer mentioning the fact, in large headlines. The damage to Azuria's most powerful vessel, and its early departure from the action, also drew notice.

But it was not all brimstone and treacle for the Azurians. Three of Hellenia's four capital ships would be in drydock for months - possibly years, given than country's lack of major naval repair facilities. Lemnos itself was in a battered state that would require weeks in port, at least. Azuria still had Hoche, which could repair and replenish at sea, and the two flatiron gunboats that Admiral Ganteaume had carefully kept out of the battle. Let the Athenae owl crow, thought the Admiral - no ornithologist, he - Azuria was still in a position to give seagoing support for the Settee Empire, and Hellenia barely in any position to hinder him.

For the record, here is an abridged summary of damage to the respective fleets

Azuria:

Amiral Duperre - 17/12SP damage (sunk)
Charlemagne - 15/16SP  (12 from torpedoes)
Carnot - 10/16SP (5 from torpedo)
Hoche - 2/14SP
TB1 - 7/5SP (sunk)
TB2 - 4/5SP
TB3 - 4/5SP
TB4 - 5/5SP (lost, sunk)

Hellenia:

Georgios Averof - 11/12SP damage
Psara - 8/12SP (6 from torpedo)
Hydra - 10/12SP
Lemnos - 13/20SP (5 from torpedo)
Leon - 1/5SP
Panthir - 3/5SP
Aetos - 4/5SP
Hierax - 2/5SP 

The Hellenic destroyers surely bore charmed lives in this action!

A couple of post action points to mention:
  1. The effect of the torpedoes was devastating in this battle: every roll for effect being a 5 or a 6, the latter predominating. But that gives rise to the question: suppose the 'effects rolls' been 1s and 2s instead. I am now inclined towards an alternative method of determining the effect of a torpedo strike: adding the other two green dice. The minimum damage would be 2SP, the maximum 12 (three 6s on the three dice), and the mean 7SP. 
  2. But that in turn raises the question of whether torpedo hits are too easy to obtain. Scoring at least one 6 with 3 dice is less than a 50-50 proposition - a little over 42% - but still seems a bit high. In this last action, both sides were fairly lucky with their torpedo attacks, especially the Hellenes. I'd probably leave it as is, simply because the torpedo boats and destroyers are under-represented compared with their historical naval antecedents.
  3. Questions remain as to whether a torpedo may be launched in each of successive turns from the same vessel whilst projectiles remain and launchers remain serviceable. I find it difficult to determine the arrangement of torpedo launchers upon these vessels, and whether torpedoes may be launched (leaving aside spar torpedoes) forward or in broadside. As a convention, I am leaning towards the following:

    - If there is an odd number of launchers, ONE may be launched forward.
    - All other torpedoes are launched abeam.
    - Exception: Romanian torpedo boats have twin tubes firing forward only.
    - All torpedo carrying craft have limited numbers of projectiles: one per launcher only. This number is given in my table of ship 'stats'.
  4. I discover I had forgotten the effects of waterline hits upon target vessels. That had a considerable effect on the battle: as fought Georgios Averof would have gone under shortly after the rest of the fleet turned up. I'm not going to worry overmuch about that, but methinks a hardcopy printout of this schematic might be worth keeping by!


    Well, so much for my overture to the upcoming - I'm not yet sure how soon that will be - Little Great War...





Friday, June 27, 2025

Little Great War - The Naval Action continues

 

Azurian capital ships under close attack from torpedo boat destroyers

As Charlemagne bore off to the southeast, the victorious Hellenic destroyers continued to shadow closely the Azurian battleline: Heirax keeping pace with the wounded battleship, Aetos running the gauntlet reversing the course of Hoche and Carnot. Charlemagne's secondary gunnery improved enough to damage Hierax, but Aetos continued to bear a charmed life beneath the fire from Carnot.

Reserving their main guns for engaging the enemy capital ships, the Azurians did rather better. A parting shot from Charlemagne struck the superstructure of Lemnos, and Carnot's whole broadside went aboard Psara, though without hitting anything vital (the four 5s in a row).
The developing action - without Charlemagne!

Meanwhile, Panthir drove in under the guns of Amiral Duperre, still, though now bringing up the rear of the battle line, very much in the fight. A 13.5-inch shell striking Psara along the waterline, the secondaries did considerable damage to Panthir - but not enough to prevent the latter launching its torpedo. Tension mounting, the Azurian battleship's crew watched the missile pass under the stern. 

In the distance, TB1 and TB2 continued their waspish harassment of three Hellenic capital ships. TB1 seemed to bear a charmed life, the gunfire from Georgios Averof and the Leon destroyer ineffective. But Hydra scored a lucky hit from its starboard main gun, a critical hit that knocked out TB1's torpedo launcher.

An aside here about torpedoes. At the moment I'm fairly happy about their effect on the battle. Not a 'gimme' hit, but potentially very damaging when they strike. For torpedo boats and destroyers taking critical hits, what is considered damage to secondary weapons in the larger vessels is visited upon the torpedo launchers on the small. Whatever the number and arrangement of torpedo launchers, they are considered wholly knocked out. So TB1 was now without its main strike weapon, though it still had its bow mounted 37mm QF popgun.

A question cropped up about whether TBs and destroyers could continue firing torpedoes in immediately subsequent turns. In the above pic, Aetos might have fired off a second torpedo at Carnot, and maybe ought to have done. I was working on a move's delay, but there seems to be no reason for it.
The Aetos class of destroyer carried 6 torpedo launchers mounted three a side as far as I can make out. 

The Azurian fleet takes the battle to the enemy
 
The action so far, and the effective loss of Charlemagne might have induced Admiral Gastauve to order a withdrawal, but, his pugnacity undimmed, he resolved to bring the most powerful Hellenic warship, Lemnos, under close action from his two starboard wing torpedo boats, and from Hoche and Carnot. Amiral Duperre was ordered to continue its northeasterly course, instead of following the other two battleships, in order to hold off Psara and Hydra. Although Amiral Duperre had been in action all day so far, it had taken surprisingly little damage (just 4SP) - especially compared with Psara (5FP already). However, Hydra had hardly been under fire so far, let alone taken any damage.


No sooner hastily formed, the Azurian fleet went into action. Far to the west, TB1 finally succumbed to the gunfire from Georgios Averof, still crawling slowly northward. 

Amiral Duperre found itself engaged at point blank range against Hydra, and, out of range of Lemnos, Carnot engaged Psara instead. The forward facing arrangements of the Hydra and Psara placed them right then at a considerable disadvantage, as the Azurian broadsides doubled the firepower available to the Hellenic warships. This might have created a serious problem for the latter, were the Azurian gunnery a match for the disparity. Amiral struck Hydra twice for one hit in return; but Carnot could not find Psara's range. The distant Charlemagne, however, did manage, before passing out of range, to put a 12-inch shell aboard Psara that knocked out its starboard main gun.
Lemnos under heavy gunfire and torpedo attack!
Gunnery duel between pairs of capital ships.
Azurian TB1 runs out of luck.

For its part, accompanied only by the destroyer Hierax, Lemnos was finding the action a little too warm for comfort. Taking a hit from Hoche, Lemnos handed out two in reply. It's smaller guns fortunately knocked out the torpedoes aboard TB3, but TB4, unperturbed by enemy gun fire, slammed a torpedo into its starboard side. Now with a rear main gun out of action, and 5FP of damage from the torpedo, Lemnos was finding itself in a fight for survival. The strike was to remain unrequited. A torpedo from Hierax failed to hit Carnot.


The close fighting with Psara and Hydra rather induced the Azurian ships to drop Lemnos as the main target, and go after the sister ships instead. Perhaps, having dealt with them, they might yet finish off Georgios Averof. Torpedo Boats 3 and 4 struck northwestward to try to cut off Georgios Averof from safety. Although TB3 was without it torpedoes, it might yet aid TB4 to attack with its remaining missile.

Amiral Duperre was within range to engage the armoured cruiser with its forward main guns, but failed to find the range. In return, Amiral Duperre received a couple of damaging hits from Georgios Averof's main armament. Luck now deserted Amiral Duperre altogether. Struck by a third critical hit from Hydra, its secondary guns failed to stop or even to hit the Leon destroyer charging in and releasing its torpedo. Struck amidships on its port side, the seawater rushing in, there was no saving Amiral Duperre. The old battleship had taken 17FP of damage, 10 of them in just two turns.

Just as an aside, in this action the torpedoes were amazingly destructive - when they hit. This was another high 'effect' roll - a 5 this time. But it was not the last, at that.
The melee continues - with more effective 
torpedo attacks. Ten FP scratched off 
Amiral Duperre is too much...

Aetos, returning from the west, launched its torpedo at the stern of Carnot without effect. Carnot also get the better of a brief gunnery duel with Lemnos, scoring two hits to none. Although taking  close range hit from Psara, TB2 shoved a torpedo into Psara's side, for 6FP of damage. Badly wounded, Psara began to think about withdrawing from the action, but was now badly placed to effect this safely. The Hellenic fleet also lost one of its destroyers at this moment, not sunk, but no longer able to sustain an effective action.
TB1 and TB2 go after the near-sinking 
Georgios Averof, but the Azurian fleet is 
about to call it a day.


Both sides having taken considerable damage, with half the capital ships no longer able to keep station in a line of battle, a withdrawal seemed to be indicated by both sides. But there remained a difficulty. In effect, both sides found their adversaries effectively barring the way!

To be concluded...