- This posting has been a long time coming, not so much as I have thought a heck of a lot about the things I want to talk about, but I wanted to get my French III Army Corps pretty much in 'finished' condition before posting. In this I will be responding to a couple of interesting comments to my last posting, which raised points well worth thinking about in game design.
- What you are describing reminds me of Napoleon's Battles, but at double the scale (i.e. NB uses one figure represents 120 infantry). Reading your descriptions seems to be in line with what those rules came up with (namely one turn was 30 minutes).ReplyDelete
I haven't considered it any further than that, but the real challenge seems to be the depth units occupy on the table top. A Formation in march column can take up an awful lot of road (or it should). Getting that right for the scale you are considering is key I think.
I am keen on coming up with a system that allows substantial games (i.e. were I'm commanding at least a corps) to be played on a decent table (4x6) in three hours (time available at the club less set up and pack up time - which needs to be short). In the same games I would like to see some operational maneuvering. The immediate scenario I have to mind is the Prussian march to Waterloo.
- Just to fit the scale to my head, without checking any maps the bulk of Waterloo would fit on a 8ftx6ft table ( or 2.6ish meters x close to 2)?ReplyDelete
I'm afraid your approach to time and movement will lead you astray if you play an historical refight. It might work if a corps were formed in a block and just moving with no enemy in sight instead of bring various components moving in fits and starts.
My preference would be to sit down with a dozen historical engagements, divide the historical tine from start to finish into periods of the appropriate length and then look at the corps, divisions and brigades and see how far they moved in thst equivalent and whether or not attacks were resolved in 1 turn or 2 or more and keep an eye on that when doing your combat rules.
To me the key question is "is it possible for units to accomplish what they did historically in the same time period"
- My thanks to Sun of York and Ross Mac for providing me with something to talk about in [this] posting!
Wednesday, September 3, 2014
Game Mechanics
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Great post.
ReplyDeleteI'm predominately a 15mm gamer, but I started with Airfix 1/72nd scale and occasionally dip back into that scale for a bit of nostalgia (and also because I can take part in some large scale Napoleonic battles, but using Shako at the battalion/regiment level - as I have been a Napoleon's Battles player for so long, playing with different rules at a different reference point has been interesting and it also got me thinking about the unit depth problem - in NB passage of lines is not a problem, but in Shako it isn't permitted).
Great use of photos to show the points you are making. I was trying to work out the scale until I recognised a Minifig or two. Also the church is one I have (or had) - a card railway model. I think even some of the trees I have too (plastic parts that fit on top of each other).
Napoleon at Waterloo - this was my first boardgame and I must have played it a hundred times. I was a poor student and had to hand copy the map etc so I could have a copy of my own.
The SPI game I am using however is Napoleon's Last Battles the 100 days quad game - lots of marching.
I use Fire and Fury for ACW (my first game in a long while is next week - had to find a small scenario suitable for club play). Being a brigade level game it has some of the feel of Napoleon's Battles. Once this project is over I will be getting back to Napoleonics and various scenarios for next year's bicentenary.
I must go back and read some of your earlier posts as a quick look just now shows me I have missed some of your considerations.
Cheers
Mark (aka Sun of York)
Hi Mark -
ReplyDeleteYou might be interested in my next posting, as it deals with my first proper outing with Age of Eagles - the Napoleonic Fire and Fury. I have played SHako before, and found it a playable game, but it enjoyed only a brief period of popularity locally before it sank into oblivion.
Although I have had the N at W game for many years - decades, withal - I don't recall that I've ever actually played it. I have a number of SPI games I've never played...
III Army Corps are mostly Minifigs, but there are some of what I suspect are Minifig knock-offs (bought second hand). The chasseurs are Hotspur. IV Corps is an eclectic mix of Minifigs first generation, and three, or possibly four, other manufactures. Its lancer light cavalry will be a fifth unknown make. Only the artillery will be third generation Minifigs.
Cheers,
Ion