General view of the action with Allied armour finally getting by Bir Isen, though that place remains in German hands. The last of the supply convoy leaving town. |
Although the hamlet of Bir Isen remained untaken, the place was left to the New Zealanders to deal with whilst the 4th Light Armoured Brigade group bypassed the place to press on towards their main objective, Sittangbad itself. This was somewhat problematic for the Sherman squadron, which had to pass close under the walls of Bir Isen. This they did, engaged the machine-gunner garrison at close quarters with HE and MG fire, then continued on past. The PW rules permit breaking off from close assault provided that doesn't land the unit in question into another one. This occasion seems to me a fine use of that feature.
2nd German Rifle Coy holding off the KRRC before falling back upon Sittangbad. |
Pinned down as they were, the machine gunners were in no position to discomfort B Squadron as they went by, and were soon under attack from the Kiwis' 'A' Coy. Badly depleted (1 SP remaining) as 'A' Coy was, Colonel Corncobb felt it incumbent upon him to lend the weight of his presence to their assault. On the other side of the road, 'C' Coy was still pinned down in front of the village. On the southern flank, 'D' Coy and the Vickers gunners continued to be stymied by fire from the Reconnaissance Unit's armoured cars.
The 25-pounders deploy, but suddenly they are out of useful targets! |
Before continuing, I feel the need to comment on the 'pin' feature. Now, at first I thought the 'pin' applied only to a unit that took damage, but a check rudely disabused me of that notion. What it meant was that for a considerable time, a close assault was ongoing in the southern half of Bir Isen, with both sides (#1 Schutzen and 'C' Company) pinned down, unable to break off the action. Pinned units can not move, even when hit with a 'Retreat 1 grid area'. whence they take a loss instead. Nor may they spend a turn 'unpinning' whilst still closely engaged.
Frustrating as this was at the time, and I did spend some time after the action thinking about possible changes, I've just about come round to accepting that the thing works just fine as is. Sometimes it is a good idea to take your first thoughts under advisement, and check out what your second, or even third, thoughts tell you. Possibly I found persuasive the suddenness with which the deadlock was resolved.
The fall of Bir Isen. 'D' Company's sweep from south to north of the town. |
It was the squadron of Shermans that effected the resolution, though the Vickers gunners helped. Emerging from behind the north end of town the Sherman gunners could scarcely ignore the group of armoured cars facing southward. Swift shots up their exhaust pipes, and accurate AP fire from Vickers machine guns swiftly put paid to the Recon Unit's gallant stand. They didn't go down altogether fruitlessly. They had held the Kiwi left flank in play for a long time, even without doing them much damage (1 SP from the MGs, and that only moments before their own demise). The Vickers gunners themselves ran out of luck not long afterwards, the mortars in the town finding their range and wrecking the remains of the platoon.
With nothing to protect their right flank, the Bir Isen garrison found itself attacked from two sides. 'D' Company swarmed over the fences and walls of the village, rolled up the garrison's line in short order as far as the road, and attempted to cross it. After a brief resistance, the German machine-gunners, too, joined their comrades 'in the bag.' After such a prolonged 'sticky' action, in which the Bir Isen garrison by themselves accounted for at least 11 Allied SP, the collapse came remarkably quickly.
The 6pr portees and engineers arrive. The Dodge truck is the engineers' transport. |
Free from the constraining influence of the enemy-occupied village, the Allied group surged onward. Second Schutzen Coy had briefly engaged the KRRC on the eastern fringes of the Palm grove, before fading back in a withdrawal that was to take them all the way to the entrenchments on the north side of Sittangbad itself. They easily outpaced the KRRC riflemen and 'A' Sqn's Honeys were too distant to catch them up.
Events after the capture of Bir Isen happen with a rush. The Allies very soon are approaching Sittangbad itself. |
Within an hour or so the pressure was coming down on the town's garrison, augmented as it was by the remains of Herzog's battlegroup. Some time before, the last of the Royal Dragoons' armoured cars had been knocked out. This permitted Second Schutzen Coy to scuttle into the works that had been home to the light infantry gun company, which had pulled pack into the north edge of the town itself. The anti-tank gun company was also freed to engage the approaching Crusaders and Shermans.
Pressure upon the town's defenders from north and east. The engineers are already poised to leap out from cover and start cutting wire. |
Same picture as previous using the 'Zeke' filter. I like the arid look of this! |
KRRC resumes the attack, whilst the Honeys lick their wounds and the Daimlers burn. |
Southern side of the battlefield. It is the Germans' move. They had only 6 units left apart from the pioneers anyway... |
Crusaders receive a warning shot "Non plus ultra!" |
The view from the main street looking eastwards. |
The end of the action. The allies too knocked about to continue their attacks. |
Still on WW2, 'Jacko' and I have begun working on a little project: Operation Uranus: the Attack upon 3rd Romanian Army. 'Jacko' has been building a Romanian Army - the Romanian Army, really, along the lines of Chris Kemp's upscaled version of Not Quite Mechanised. We've put together ORBATs for 3rd Romanian Army (including Group Simons) and XLVIII Panzer Corps (less detachments), and for part of 1st Guards Army, 5th Tank and 21st Armies, and part of 65th Army for the Russians. I've undertaken to write up a fairly formalised version of the Chris Kemp rule set for our purposes. They'll probably be free form, though I may yet change my mind and adapt them to a grid format game.
Archduke Piccolo,
ReplyDeleteI have really enjoyed reading this series of battle reports. I felt as if it were the sort of thing that I would have read in a campaign history of the period ... and the result did seem to me to be very plausible with both sides exhausted, but one side still slightly in the ascendant.
I look forward to seeing your next WW2 battle report, especially as I have quite an interest in the more obscure Eastern Front Axis forces such as the Romanians and Hungarians.
All the best,
Bob
Thanks, Bob. We're still working on that, but what we have in mind is something very 'NQM' - but the 'upscale' Army to Army Group level battles Chris Kemp has been running. Probably 'Megablitz' ought to be what we are looking at, and I am considering 'Rommel', but in some respects NQM is more readily accessible.
DeleteBut I am having to 'formalise' the downloadable 'umpire's guidelines', which are somewhat open ended, into something more resembling a closed ended rule set. But this adaptation is for our upscaled game.
To give you some idea of what we are looking at is a 1:25,000 ground scale (10cm -> 2.5km); 1 game turn represents 2.5 hours. I've gone so far as to define hours of daylight in game turns for each month:
November-January - 4 game turns
February, October - 5 game turns
March, September - 6 game turns
April, August - 7 game turns
May-July - 8 game turns.
For 'Operation Uranus" I have worked out the Orbats for both sides. Paul - 'Jacko' - trembles when he sees the Soviets' formidable array, but his guys are dug in and fortified, one imagines. Actually he can field the IV as well as III Romanian Armies, but I don't think the battle of IV Army would be much fun. At least III Army has some armour to play with...
The result of the Sittangbad action came as something of a surprise. I really had started thinking about withdrawing the town's garrison, but had left it a move, at which point the exhaustion set in. Then a flurry of damaging shots persuaded me to check the Allied status. I hadn't thought it so bad. But reflecting upon what it cost to take Bir Isen, one had to admit that wasn't so unlikely after all.
So it was a tactical success for the Germans, but a costly one. During the action I was aware that I was making some not-very-smart decisions for both sides, but this was my first really good play test of the PW system for WW2. Having said that, it was a fine solo game and (for me) a satisfying narrative.
Cheers,
Ion
Ion,
DeleteI look forward to seeing how you adapt NQM to suite your requirement. MEGABLITZ evolved from our attempts (Tim Gow, Chris Willey, and myself) to get NQM to work without Chris being present.
My own attempt to produce an army-level wargame was OPERATIONAL ART, which you can ring here = http://www.users.dircon.co.uk/~warden/BlogFreeDownloads/FreeOperationalArtRules.pdf . You might find them a useful starting point ... and re-reading them has made me realise that I really ought to develop them further.
All the best,
Bob
PS. I will be writing a blog entry about your recent Sittingbad battle over the next few days.
Wow! Thanks for the link, Bob. Plenty to chew on there! My approach was quite a bit different, but I think adaptable to a hex grid system; not so good for squares. I was starting on a 'open field' system with fixed distances, to see how that worked. For that I was thinking of creating a measuring device at 10cm intervals, but with 5cm and possibly 15cm markers.
DeleteHaving said that, I rather liked the look of your formation organisations.
As I say: plenty to consider. May I download what you have so far?
Cheers,
Ion
Ion,
DeleteYou can certainly download my rules ... and to make things easier for you, I have sent a copy of the original text (and the article in THE NUGGET that accompanied them) to you by email attachment.
I hope that you find them useful.
All the best,
Bob
Cheers! Thank you.
DeleteEpic
ReplyDeleteGreat AAR
I am inspired to repeat this scenario
For me there is no greater complement than that!
And so I shall accept it, Geordie! Thanks!
Deletecool tabletop
ReplyDeleteThe desert in December. The table cover is earthquake salvage from an abandoned hotel (long since demolished), which seems good for the deserts of North Africa or the snows of the Ukraine steppe!
DeleteWhat a great series. Well done all around!
ReplyDeleteThank you, Gonsalvo. It's nice to know people get some enjoyment out of this blog - especially those who themselves post an interesting and informative blog.
DeleteCheers,
Ion