Something of an encounter battle, both sides advance the m'Butu perhaps more eagerly... |
As the Azeitonian expeditionary force began to leave the jungle along the Limpopo River trail, they entered a region of scrubland as they approached the great bend in the river. There awaited the m'Butu army. Given time, Chief Barra Kuta might perhaps have refused battle, though where he could find a favourable battlefield east of Kachinga Town, might have been problematic, to say the least. For the moment he could at least count on some superiority in mobility, especially in that final tongue of jungle forest that reached, seemingly, for the road. But where the regular forces of the Azeitonians might have some difficulty negotiating a patch of scrub, the m'Butu's looser formations could pass through with ease.
(Note: Although scrub patches offered cover for those within and concealment for those behind, the natives could walk though as if they weren't there. With one exception, the colonists had to take one turn to enter such a patch. The exception for the Azeitonians was a bunch of bush-fighting volunteers, who, for celerity of movement through hard country were to be the equal of the m'Butu. I forgot to remind Paul of this - just this moment remembered it in fact - so I don't know whether that Militia group were these fellows or not).
For their part, a m'Butu regiment - amabutho Wa Nnabe - lay in wait within the jungle, ready to leap upon the flank of the column whilst the remainder of the army - the impi ya masoshe - awaited the enemy in the scrub.
Campaign area. The red lightning denotes where the battle takes place, not far from the great river bend that gives the battle its name. |
'A' Troop runs into warriors coming the other way... |
'A' Troop surrounded by 5 times their numbers. But the m'Butu are taking heavy losses. |
'A' Troop finally overrun, as the m'Butu close with the colonialist column. |
Coordinating bush fighting ain't easy, even for the locals. |
Early attacks repulsed, the m'Butu pull back... |
The main action going against the m'Butu, Chief Barra Kuta, blood streaming from a shoulder wound, called his men to give back. This was no rout - rather a coiling back to draw the enemy on. Fading back into the scrub and jungle, the m'Butu successfully placed some distance between themselves and the enemy.
...putting themselves as much as possible out of rifle range. |
The river boats advance... |
The Azeitonian column yet to lurch into motion |
Sailors disembark,. The covering gunboat's machine guns fail to discourage the m'Butu from attacking |
General overview of the battlefield late in the action |
Final counter-attack of the m'Butu. |
(Poor photo) the m'Butu withdraw alogether form the action. |
(In game terms, the m'Butu had lost 24SP, a little over their 'exhaustion point', the threshold being reached during the final counter-attack. Of these 8SP are immediately returned to the army (stragglers, grazed and the like; 8 are returned to the army after 1D6 turns (I call them recruits rather than, say, recovered wounded); 8 are lost permanently. The latter 16 count as battle casualties; at 1SP representing 10 men - 160 men lost. The Azeitonians lost 15SP up front, they being split 5, 5 and 5. Ten SPs lost for the moment, the histories will relate how they lost 100 men in the expedition's first fight).
The early pull back enabled the m'Butu to put a few kilometres distance between themselves and the Azeitonians before halting. Perhaps this made them complacent. For their dilatoriness subsequently, they were to be asked a high price to pay. That is to say, the Black card that terminated the Azeitonian moves proved to a string of one only: the Reds that followed went number, king, number, number, number before the next Black card turned up. This was a fine portent for the colonists' expedition into m'Butuland; and an ill omen for Barra Kuta's realm...
A word on the figures, terrain and the rule set(s) used.
All the figures in this action, apart from the machine gun and the boats, were from Paul's ('Jacko's') collection - ESCI and HaT. The boats were my scratch-builds, the transport from the fleet I made originally for American Civil War riverine operations about 25 years ago, and the gunboat specifically for this campaign. The machine gun aboard O Ra Desvairado was a HaT Gardner gun. The name of the gunboat, by the way, was a nod to the late George Macdonald Fraser: an incarnation of La Grenouille Frenetique, or, in English, the Frantic Frog, that features in The Pyrates.
The Campaign and Battle rule sets were from Bob Cordery's Portable Colonial Wargame - the latter being The Gatling's Jammed...
To be continued...
Archduke Piccolo,
ReplyDeleteYippee! What a wonderful battle report! I’ll definitely be mentioning it on my blog tomorrow ... and trying not to be diverted from my current project into a colonial one!
All the best,
Bob
Bob -
DeleteYou know you want to... But it's a promising start - and who know where it will end up. I've now completed 4 sea-going craft for the Corsairs (1 gunboat and 3 transports) and am considering adding one more of each - a fine little fleet. They will be posted up in due course...
Thanks for your kind remarks,
Archduke Piccolo
Indeed. A classic Colonial action.
ReplyDeleteLooking good so far...
DeleteHello there Archduke,
ReplyDeleteThere was derring, there was doing there was glory a pursuing! A lively and spirited action to kick off the campaign with. It looked really good and made for a very pleasant lunchtime read - I avoided breakfast as you know what effect it has the civilians and their newspapers.
The Pyrates - one of my favourite books!
All the best,
DC
Hi David -
DeleteGMF was surely a great movie buff of the high adventure genre, eh? It shows in that book, and some of his screenplays as well. For some reason the geography and setting of this campaign reminded me of 'The Pyrates', and in seeking a name for the gunboat, the 'Frantic Frog' came to mind. So it has been rendered in Portuguese. If it is bad Portuguese, so much the better!
Cheers,
Archduke Piccolo
Nice one. 👍. Always a great read.
ReplyDeleteHow many SPs are your leaders allocated, please?
Hi Martin
ReplyDeleteYou have reminded me perhaps that I ought to say more about the rule sets I have been using in these campaigns. In the 'Gattling's Jammed...' rule set Army leaders are assigned 6 SPs. By and large this is nominal, the loss of the leader going considerably toward an Army's reaching its exhaustion point (loss of morale, cohesion, aggressiveness etc). Not themselves fighting elements, they can join one to add to its strike power, but there run the risk of being lost 2D6->12. In TGJ rules, it is possible for leaders to be wounded (2D6->11), losing 2 SPs instead of the whole six. That's what happened here.
There are other PW rule sets (the Napoleonic especially) that cater for sub-commanders. My small Napoleonic campaign of 2019 features brigade, Division and Corps level actions, starting here:
http://archdukepiccolo.blogspot.com/2019/04/portable-napoleonic-wargame.html
Cheers,
Archduke Piccolo
Thanks...sounds like a grand plan 👍👍.
DeleteFurther info on any tweaks you use always appreciated .
Cheers.
A splendid battle report. As a bit of a bolshie, I was pleased that the mbutu drew some blood, despite what Hillaire Belloc once said about gatling guns (we have them, they do not). Looking forward to reading more.
ReplyDeleteHi Mike...
DeleteI tend to want to come down on the side of the indigenes myself, just because. Actually I quite liked the attitude of Rudyard Kipling, imperialist as he was, paying a tribute to the 'Fuzzy Wuzzies' (Beja peoples) for having broken a British square - an achievement, given the technology available to the Imperialist, with a high degree of difficulty.
Cheers,
Archduke Piccolo
Hi Ion. Although not a "wargamer" in the usual sense I very much like your battle report. It is like a much more detailed version of my Imagi-Nations stuff and all the better for that. I am inspired to try a more detailed approach in some of my articles although I doubt it will read as well as yours. Regards Tony
ReplyDeleteHi Tony -
DeleteI'm glad you have been enjoying these narratives. I think you should remember that the scope of your 'Imagi-Nations stuff' is a deal broader than mine. Global, really, and your narrative will match.
I do think your blog would gain from a bit more 'colour', perhaps in adding a few pics of your army deployed for action, the odd battle map, and campaign maps of the localities in question. You recently began a very considerable war, with the United States fighting on two fronts - east against Russia, north against Germany. Perhaps more detailed maps of the respective theatres of war, the manoeuvres and battles therein might be a place to start?
Cheers,
Archduke Piccolo
Hi Ion... Yes good suggestions. The biggest problem with detailed campaign maps for me is that my "map" cannot be expanded to show much detail. It was created at A3 size. I dont want to start doing home made maps but maybe that is actually the way forward. Thanks for the input. By the way, soon to be a three front war !!!!! Regards Tony
DeleteLooking forward to the account. Maps don't have to be 'finished' in great detail. Occasionally I'll do a hand drawn map. You can always attribute then to some cartographic engineer's hand-drawn sketch.
DeleteBut have touched upon an important consideration: it has to be fun.
Incidentally, if I haven't already recommended it, you might enjoy a 1998 article by Lloyd Osborne, 'Stevenson at Play', from Scribner's magazine. It's account of the campaign games of Robert Louis Stevenson with his then 12-year-old stepson. It's quite a good read, I think.
Cheers,
Ion
Ion.... I have already seen that article, very interesting indeed. As to the hand drawn map, what a great idea to attribute it to an engineer's sketch !!!!! Wish I had thought of that..... but I will definitely be using that idea. Thanks Tony
ReplyDeleteA most entertaining game/report Ion. Marvellous to see those Esci/Italeri lancers in a different guise (for the few seconds that they lasted!). Your river boats are superb!
ReplyDeleteRegards, James
Cheers, James -
DeleteJust about to start writing up the next instalment when I saw your comment! This one's going to be hard to write!
All the best,
Archduke Piccolo