Legrand's Division line stretching right across the valley defile. Mark commanded these guys. |
Verdier's Division (commanded by Paul) |
This action centred around Marshal Oudinot's drive towards Saint Petersburg during Napoleon's 1812 campaign against Russia. For some days, the Army of General Pyotr Kristianovitch Wittgenstein had been retreating northwards from Polotsk, seeming to offer little in the way of resistance. When at last the Russians showed sudden surge of aggression, it came as something of a surprise to Oudinot, who was somewhat ill prepared for such an eventuality. Finding a position around the village of Jakubovo, he chose there to make a stand.
Occupying the village and the ridge alongside, he extended his line into the woods on both flanks. To the Russians advancing (Matt and me) the battlefield presented a defile maybe between wooded north-south ridges perhaps a little over a verst ( 1 verst = 2/3 mile = 1.1 km approximately) apart. Clearly, this was going to be a battle of attrition. An 'Agincourt position' was what I was thinking.
General Russian advance. The centre of the ridge successfully stormed, and it looks as though we have taken half the town as well by this time. |
Matt and I being of like mind, we attacked vigorously all along the front, sorting out the traffic jams as they arose. We took first the northeast quarter of the town then the northwest, then held both against French counterattacks. However, my grenadiers were unable loosen the enemy hold on the southern half of the place. Some light infantry successfully stormed the centre of the ridge line, but was unable to hold there for long. In the east, the light horse, and later the Cossacks, both essayed successful charges against disordered foot, though their attempts to exploit these successes failed, and they were able to draw back behind the local gun battery to regroup.
General view, looking southwest. By this time the French had restored his ridge line. |
Although I didn't quite realise it at the time, although our attacks seemed to making little progress, except maybe on the Grenadiers' front west of the town, our local successes were absorbing a great deal of the French reserves. The French rarely seemed to essay any attacks of their own other than attempts - occasionally successful - to recover lost ground. At the end of the day, I thought it was going to be 'honours even' or maybe a whisker - no more - in our favour. It turned out we had lost four units 'routed' (removed from the table); the French thirteen! I hadn't noticed their reserve line getting thinner and thinner as the day wore on. We decided this was going to be a Russian victory, all right! Marshal Oudinot won't be visiting Sankt Peterburg this year.
I just want to make a comment here upon the rule set we were using: 321 - Fast Play Napoleonic. This is something Mark has been working on for some time - a fast-play set with simple game mechanics that can accommodate large games with vast numbers of figures. To what extent these are derived from other sets, I don't know. Considering the number of figures on the table - though apart from mine they were mounted upon bases of 6 foot or 3 horse - the thing did rattle along at a brisk pace. I believe we got in 8 IGoUGo turns a side in the time we had. The Club opened at 11 ack emma, the table set up, the figures laid out, the game played - with a result - and everything put away and I was home shortly after 4. Five hours. Pretty brisk!
Units, usually representing regiments or battalions depending upon scenario, are the standard 24-figure line infantry (skirmishers are smaller), 12-figure horse, and 2-gun batteries. The artillery batteries are mounted on one base per gun; the other units upon 4 stands. The whole combat and morale system is geared around this arrangement. My own basing system being different is at least adaptable, but it does make moving stuff around a deal slower.
The dice rolled for close combat are rolled for the unit that brings it on, 4 dice usually, and the results for and against in the one roll. Roll sixes, you score hits; roll ones you've taken hits. The basic results are modified by situation, e.g. cavalry don't do well attacking squares; urban fighting is difficult; disordered troops are likely to take more damage. I saw one combat in which the attacker (our side) rolled 2 sixes and 2 ones. A bit of a blood letting that one! Simple, quick, clean.
I have to say that the troops presented by Mark, Matt and Paul look magnificent!
My thanks to Mark and Matt for inviting me to join the action, and to Paul ('Jacko') for providing transport for me and my army. By the way, the Woolston Club does a bally good beef burger and fries.
Here is a link to Mark's own account of this action: Battle of Jakubowo.
Great thanks Ion, can always rely on you to write more characterful and eloquent accounts than myself! :)
ReplyDeleteMark, you flatter me! But thanks for an enjoyable day at the Club.
DeleteCheers,
Ion
What a game to behold and amazing to see that you could get in a result in 5 hours playing time! A nice AAR too and good to compare it with Mark's report and wonderful eye candy:).
ReplyDeleteSteve -
DeleteThe thing could have been a show-piece for the club, it looked so splendid.
Best wishes,
Ion
That's an impressive number of figures and a great looking game
ReplyDeleteMaudlin Jack -
DeleteI sometimes reckon my own Napoleonic collection is fairly hefty, but these guys can field far more than I ever could. Considering the 'fast play' rule set, and a few features that do take a little bit of getting one's head around, the thing had the 'feel' of a Napoleonic action. One thing to note, apart from skirmishers, I think our infantry manoeuvred and fought in assault columns all day against the French defence lines. Seemed to me about right.
All the best,
Ion
Impressive game and figures, it would have been such fun!
ReplyDeleteThe pics don't really do it justice, Chris. But you're right about the fun part. When the 'butcher's bill' was read out, I remarked to Matt: 'I THOUGHT we were having the most fun!'
DeleteCheers,
Ion
That looks fabulous, glad it was a good day.
ReplyDeleteMartin -
DeleteI don't often get to play in big games like this, so they are the more welcome when they come around. Makes a change from my own games!
All the best,
Ion
Looks great. Sounds intriguing.
ReplyDeleteAny chance Chasseur might be prepared to share his WIP set…? (always love a look at rules mechanisms!!)
Martin S.
DeleteI don't know - it might be worthwhile to ask him via the comments section of his blog. He allowed me to grab a copy to take home, but I don't know what plans he has for them. He did mention they have been going through successive amendments over time.
Cheers,
Ion
This comment has been removed by the author.
DeleteThere’s a tab leading to the 321 rules on his blog…thanks for the link 👍🏼👍🏼🙂
DeleteVery nice. The tabletop really was crammed with soldiers and an impressive sight. It sounds like a fun time was had by all - even easier when you’re on the winning side. 😉
ReplyDeleteCheers,
Geoff
Swings and roundabouts, Geoff. The last time I got to play this sort of thing with Mark, Paul and a war gaming visitor from the UK (in the middle of his tour 'down under'), Paul and I got handed something of a drubbing. A successful counter-attack by my Russians late in the day restored a measure of ... erm ... pride, but there was no question that it did anything more than assuage a heavy defeat.
Delete'Quantity', quoth Joe Stalin, 'has a quality all of its own.' That is true of the war games table as anywhere else! It was all good quality quantity as well!
Cheers,
Ion
Wonderful looking game and good company - memorable gaming.
ReplyDeleteNorm -
DeleteI will admit to many misgivings once the set-up was clear and we would be pushing up the length of the table against an army not so hugely outnumbered by ours. But a steady progression of small local successes kept interest alive, both in attempting to achieve the objective, and in the game itself.
And it is really hard to go past the look of the thing, for sure!
Cheers,
ion