Sunday, September 10, 2023

Samurai Battles at the Club

Battle Three

Yesterday morning (Sunday), Andy rang unexpectedly inviting me to join him chez Woolston Club to try out the Richard Borg authored Samurai Battles. I'd never tried them before, though am aware that they bear strong similarities to the same author's Memoir '44, Command and Colours and other semi-board games. As it happens, Memoir '44 is the only game system of the type I have played. So the thing was something of an orientation introduction, as we played the first three scenarios.  

I ought to have taken photos of the first game - an introductory set piece depicting no actual battle. Reasonably close: I scored three banners whilst Andy achieved the five required to win. Getting the hang of the Dragon Cards took some doing, and I don't reckon even at the end of the day, I quite had them sussed. Mind you, not having seen the game before, I didn't know what all the Dragon cards could do!

Now, for all three battles, I had the RED side (versus the BLUE), so it was a litttle bit like playing a campaign. The second battle involved just four mounted samurai bowmen against a whole lot of enemy foot.  Going first, one of the first tactical cards I had drawn was 'Cavalry Charge'. Even though my horsemen were bow armed, this just had to be the opening move, right?  The picture shows the aftermath... 

Battle Two: after the mighty cavalry charge.

Some losses to deplore, but the enemy first line entirely overrun. In the distance, some naginata-armed ashigaru may be discerned, shaking in their boots.  Victory to RED.

The feature that sets Samurai Battles apart from other Command and Colours involves an interpretation (possibly stereotypically) of the bushido moral code that formed the samurai sense of honour. One picks up 'honour points' at the end of each turn, or after a combat. These one can 'spend' upon Dragon cards, which can enhance the effectiveness of one's own warriors, or diminish those of the enemy. Although it doesn't really mean you are sacrificing your honour in order to do something underhand, it sometimes feels that way! The expenditure can vary, depending upon what you want to achieve.  Playing a Dragon Card will more often than not require the expenditure of just one honour point, but some of the more effective might cost as many as four. Oh, yes: retreats forced by combat are likely to cost honour points as well. 

I do wish in that last battle I had remembered to try and suborn one of the enemy units onto my side...

The next battle was a lot more elaborate, and mainly owing to unhandy tactical cards being drawn by both sides, took a long time to play out. The REDs had the advantage of more tactical and Dragon cards, the first move, and the possibility of winning two banners if the enemy commander was eliminated. The downside, when I looked at the set-up, was that the RED army was split into three groups, two of which were split by the river. There were fords, of course, four of them, but they presented defiles easily blocked. Not very convenient. Interesting situation.

Opening situation Battle Three: from BLUE side. 
Well, we began all right, taking the fight to the enemy, and made some progress in the centre. But a BLUE attack against my left forced my withdrawal to the near bank, leaving a unit of samurai bowmen stranded and surrounded on the other side.  
Early moves: RED advancing slightly in the centre,
but pulling back on the left.
Eventually I managed to organise a counter-offensive on that wing that rescued the isolated samurai and pushed the enemy, with heavy losses to the far edge of the woods behind the line. By then something of an impasse - a battle of attrition - was being reached in the centre. A bold band of ashigaru spearmen punched a hole in the enemy line and pressed on as far as their rear reserves. But the rest of the RED line was proving hard to organise. My general led a mounted spear attack against the enemy commander's bodyguard and destroyed it. Given the chance to cleave the fellow from poll to chine, which would have won the battle, my guys flubbed it.  OK, the chance was five to one against, but one can hope, eh?

Boldly carrying the fight to the enemy.  Isolated 
samurai rescued, but a band of rash ashigaru 
have fetched up surrounded by enemies

Another chance they were never to get. The bold ashigaru who burst through the enemy line were surrounded at last and wiped out to a man. At this point, the BLUE army having won the six banners required for victory, the battle was decided. It had been a close run affair: for a long time the REDs had been sitting on 5 banners, but never quite able to secure that last one...


A chance missed: the enemy commander escapes the 
destruction of his personal bodyguard



Surrounded by hordes of samurai, the ashigaru 
die with their  boots firmly on...


The last stand...

Thanks to Andy for thoroughly enjoyable day. The battles were interrupted by a fine meat-lover's pizza.  It seems, too that Memoir '44 has become something of a 'thing' at Wooston. Three games were going at once. I notice that part of the fashion is to paint up the soldiery and equipment like any other war gamer's kit. That does enhance the appearance of the thing...

12 comments:

  1. Samurai Battles is an excellent game. We play using 15mm figures. The Dragon cards do require a bit of a learning curve to employ effectively.

    ReplyDelete
    Replies
    1. I think, Jonathan, that we might have been able to use them more effectively if we had the sort of card racks used by Memoir '44. I really needed some sort of aide memoire...
      Cheers,
      Ion

      Delete
  2. Sounds fun but obviously requires more knowledge of how to play those dragon cards to get the most out of the game.

    ReplyDelete
    Replies
    1. Those dragon cards sure add a Sengoku flavour to proceedings, Steve!

      Delete
  3. There is a goodly amount of 12mm plastic WWII from Victrix that can be use in the M44 games. I can never make up my mind about C&C, I blow hot and cold. I think I like occasional exposure to it for some fun, but would not turn to it for a regular diet.

    ReplyDelete
    Replies
    1. Norm -
      I have 'Memoir '44 and enjoy the games, but it is very much a sideline, of course. My pal 'Jacko' bought the East Front and Desert War expansion sets, and we play those from time to time.
      I'll almost certainly play Samurai Swords again, but I am equally certain I'll play at least my version of the Portable Wargames version. Maybe I'll consider the occasional 'event card'... Tricky wights them there ninja...
      Cheers,
      Ion

      Delete
  4. I generally enjoy CnC games, but I think the system works better for some periods than others. Many of them suffer from pointless chrome which just make them more complicated without adding anything significantly useful. I play M44 with my 15mm stuff on Hexon, which looks pretty good.

    ReplyDelete
    Replies
    1. Martin -
      I reserve Mem44 to my Mem44 board, but I also use it for my 10-11th Century Byzantines and foes, and for a version of Portable Wargames Sengoku. It turns out the Sam Swords board is a couple of 'ranks' deeper, and maybe a file less in width. I am not sure why.

      At any rate, it is a very versatile playing surface.
      Cheers,
      Ion

      Delete
  5. Just acquired a second -hand copy hardly used.
    After Frank Chadwick, I rate Richard Borg as my next favourite games designer.
    The board size has changed between games; it was 13 x 9 hexes, then for Great War and Samurai 12 x 11, followed by 12 x 11 for Tricorne and Medieval. Of course for the epic expansions and Memoir '44 big games, it was even bigger!
    Neil

    ReplyDelete
    Replies
    1. Neil -
      The Memoir '44 big games sometimes get an airing at the Club. I think I'm happy enough with the basic game. The beauty of the basic design is that you can play the same scenario twice, and they will be completely different battles!
      Cheers,
      Ion

      Delete
  6. It’s not a game I’ve ever played and, TBH, I do prefer to game with toy soldiers rather than blocks. However, I appreciate that not everyone’s the same and I imagine that blocks will be handy as they won’t require the laborious painting required for figures.
    At least you had a good time - and pizza too. 🍕🍕
    Cheers,
    Geoff

    ReplyDelete
    Replies
    1. Geoff -
      The game can be - and often is - played with figures. I gather Zvezda put out a boxed set that includes figures, 'Samurai Swords' and a second game system I think based around the 'Art of Tactic' concepts. I guess the blocks with their stick-on(?) figures are cheaper to manufacture, and reduce the cost in time and money to the purchaser.

      Having recently acquired some foot samurai figures, I'll be extending my Sengoku armies soon.
      Cheers,
      Ion

      Delete