Tuesday, November 28, 2023

Projects - Marking Time



Lately feeling under the weather, I've not felt much inclined to follow up on the Shambattle games the previous posting prepared for. Liverish, or something. Do others get that?  One does all the homework and prep work, but one quails at the thought of setting up the table. As if that were a chore!  It will get done... eventually.

But, rather than this blog spot sitting in silence any longer I thought I would do one, or possibly more, on other projects that have been occupying my time instead of fighting out the battles. This posting will focus upon another 'Map Game' - Napoleonic, the opening campaign of 1809.

Although the thought had occurred to me earlier in the year, this 'Campaign in a Day: Crisis on the Danube' was a further inspiration. These projects, posted from time to time in the Blunders on the Danube blog, make for entertaining reading.

Of course the project I have in mind is a campaign on one table. For anyone new to Archduke Piccolo, here's my attempt at the Hundred Days' campaign. Very much an experiment, the whole concept seemed to add a whole new dimension to miniatures war gaming.

For a week beginning 10 April, the Austrian army, under Archduke Charles, had entered Bavarian territory and faced a disorganised response. Held up in Paris by other affairs of State, Emperor Napoleon did not join the Grande Armee until the 17th. At once taking over the reigns of army command, he set about producing order from the disorder created by his chief of staff, Marshal Berthier. 

The action begins with the Army Corps formations located as shown in this map: 


The small lozenge shapes show where Napoleon and the Archduke are standing at the outset of the action.  The following picture is how the map is supposed to look on my hex-board.



There is a small problem with this map: there's a heck of a lot of river.  Partly to save board space, all the rivers, even the large ones like the Danube and the Isar will be laid out along hex-sides.  I'll probably have to extemporise some rivers with something or other.  There must be at least sixteen foot of river on this table.

Adding in the location of the formations: 
How the table will be set up.

Now for the Orders of Battle:

Austrian Army:

Commanding in Chief: Erzherzog Karl - begins at Rohr

I Corps: Graf Bellegarde - begins off table in Bavaria opposite Regensburg (Ratisbon)
6 foot: 4 line infantry, 1 jager, 1 freiwilliger (1)
2 horse: 2 uhlan light horse,
3 gunners (2)

III Corps: F. Hohenzollern-Hechingen - Rohr
5 foot: 3 line infantry, 1 jager, 1 grenzer
3 horse: 2 hussar, 1 chevauleger, 
3 gunners

IV Corps: Rosenberg - Langquaid
5 foot: 3 line infantry, 1 grenzer, 1 legion
2 horse: 2 hussar
3 gunners

V Corps: Archduke Ludwig - Between Pfaffenhausen and Siegensburg
7 foot: 3 German line, 3 Hungarian line, 1 grenzer
2 horse: 1 hussar, 1 uhlan
3 gunners

VI Corps: J. Hiller - Moosburg
7 foot: 3 German line, 3 Hungarian line, 1 Grenzer
3 horse: 2 hussar, 1 chevauleger, 
3 gunners

I Reserve Corps: J. Liechtenstein -  Pfaffenhausen
3 grenadiers,
3 cuirassiers,
2 gunners

II Reserve Corps: M. Kienmayer - Landshut
2 grenadiers,
2 horse: 1 cuirassier, 1 dragoon
2 gunners
The smallest formation: Michael Kienmayer's
II Reserve Corps.



Totals: 35 foot, 17 horse, 19 gunners = 71 figures, 7 guns

Notes:
(1) The infantry types are really what I plan on fielding.  They probably won't have any game significance
(2)  Each army corps gets one gun, but 2 or 3 crew members depending on the OOB.


One of the largest formations: Oudinot's II Corps
spread over two grid areas.  Minifigs, except for the 
Hinchliffe cuirassiers.

French Army:

Commanding in Chief: Emperor Napoleon - begins at Ingolstadt

II Corps: Nicolas Oudinot - begin at Au
6 foot: 5 line, 1 light
3 horse: 1 hussar, 1 chasseur, 1 cuirassier
2 gunners

III Corps: Marshal Davout - begin south of Regensburg
('wing') Friant/Montbrun/ St Hilaire:
5 foot: 1 light, 4 line
3 horse: 2 hussar, 1 chasseur
2 gunners
('wing') Morand/Gudin/St Sulpice:
5 foot: 1 light, 4 line
3 horse: 3 cuirassiers
2 gunners

Totals III Corps: 10 foot, 6 horse, 4 gunners serving 2 guns (3)

IV Corps.
Marshal Massena - begin Pfaffenhofen
9 foot: 2 light, 7 line
1 horse: Baden light horse
3 gunners
1 pontonier

V Corps: Marshal Lannes - begin Vohburg
4 foot: 1 light, 3 line
3 horse: 1 chasseur, 1 cuirassier, 1 cuirassier OR carabinier
3 gunners

VII (Bavarian) Corps (4)
: Marshal Lefebvre - begin Neustadt
5 foot: 1 light, 4 line
2 horse: 1 dragoon, 1 chevauleger
3 gunners

Wurttemberg Corps (4): General Vandamme - begin Ingolstadt
4 foot: 1 light, 3 line
1 horse: 1 Chevauleger
2 gunners 

Totals: 38 foot, 16 horse, 17gunners, 1 pontonier = 72 figures, 7 guns (5)

Notes: 
(3) Marshal Davout's Army Corps being so large won't 'go' on a single hex grid space. Hence the split along the same lines as carried out in the 'Campaign in a day' game. I was going to do the same with Massena's command, but decided it was not too big for a single hex space.

(4) My Grande Armee is pretty much exclusively French - no allies. So, with the possible exception of 1 Nassauer figure, we'll have French standing in for Allies of the French...

(5) I believe the Austrian artillery outnumbered the French by a larger margin than I have given. However, as the Austrian artillery - pretty much le dernier cri 50 years before - was fairly overmatched by the turn of the century by just about all major belligerents.  
Preliminary OOB notes for the French Army



As usual for these projects, I'll be using my dice combat system, rolling 1D6 for each figure in combat, plus each arm represented. Corps commanders count as one of the figures, but a +1 bonus will be added to Napoleon, Archduke Charles, Davout, Massena and Lannes in person.

1 = artillery hit
2 = cavalry hit (6) 
3 = cavalry hit
4 = infantry hit
5 = infantry hit
6 = infantry hit and/or commander hazard (7)

Formations attempting a forced crossing of the Danube or Isar Rivers halve their combat dice.  
Garrisons may be detached from parent army corps to hold and defend towns and cities.

Notes:
(6)
The thought occurred that 2 could mean light cavalry hit, and 3 heavy cavalry.
Light cavalry = hussars, chavauleger, light dragoons, chasseurs-a-cheval and lancers
Heavy cavalry = dragoons, cuirassiers, carabiniers-a-cheval and cavalry in the strictest sense of the term

Of course, the corollary is that the dice scores for foot might also be distinguished. A roll of 4 means light infantry hit; 5 or 6 means line infantry, landwehr or grenadiers.  Light infantry might include voltigeurs, chasseurs-a-pied, carabiniers-a-pied, jager, riflemen, tirailleurs, cacadores, tiradores, grenzers, and any freikorps...

The jury is out whether it would be worthwhile making these subdivisions, which really apply only for determining combat outcomes.

(7) 
Army and Corps commanders at hazard roll 1D6 to discover their immediate fate. 
The simplest method is to give Corps commanders 6 'health points' (I have just got to come up with a better term than this!). Once this is reduced to zero, the commander is incapacitated - KIA or POW depending upon what seems reasonably to have occurred. The Division ('wing') commanders in Davout's Corps have 4 'health points' only. So when a 6 is rolled for combat, roll again, subtracting that score from the commander's 'health'. Of course a roll of 6 will immediately incapacitate the commander (a 4 being sufficient to knock over a Division ('wing') commander).

I should add here that army corps may be distributed over 2 adjoining grid areas. If both sections - call them wings - are in contact with a single enemy in a single grid area, the figures in both are added together in their own turn. If an enemy corps in one area makes contact with both wings, then it may select one wing as the target.

Attrition:
I have finally decided upon the method I used for the Operation Uranus game of 6 years ago for determining rallying and replacement of losses. For each game turn, losses are halved for each arm (exact halves round up for infantry, round down for horse and foot). Then they are returned to formations that have taken losses, on a 'pro rata' basis.  This might involve a certain amount of paperwork to calculate.

To be continued... 

 










22 comments:

  1. Very fascinating concept, I like the idea of a map campaign and I really like the fact that instead of counters some lovely figures are used. Looking forward to further posts. Must go back and read your previous campaign now!

    ReplyDelete
    Replies
    1. Donnie -
      If you enjoy the 'Hundred Minutes' narrative, might I suggest you read on to a similar type of narrative based on the British Army Manoeuvres of 1912.
      https://archdukepiccolo.blogspot.com/2023/05/another-map-game.html
      In this one I experimented with a narrative style of a series of press items and editorial comment. This was much in the style (I like to imagine) of R.L. Stevenson's daily record of his campaigns with his stepson, Lloyd Osbourne. If you have never seen it, check out Harper's Magazine, 1898, 'Stevenson at Play'.
      Cheers,
      Ion

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  2. Looking forward to the opening of hostilities. I love the system you came up with and had great fun with my own Waterloo game using it. This could be another one I'll have a go at fighting as a point to point game.

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    Replies
    1. Mark -
      I'm very pleased that others, like you, have given the concept a good suck of the sav. I find it real 'world of counterpane' sort of stuff.
      Cheers,
      Ion

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  3. Looking forward to this, I am really interested in the 1809 campaign. What happens when a Commander is KIA?

    ReplyDelete
    Replies
    1. Norm -
      The Commander KIA, or otherwise hors de combat, doesn't really have all that much significance except to remove him from the figure count in combat. It could perhaps impose a halt upon the formation for 1 turn, or, if using a priority chit system, it automatically gets the highest (ordinal) number, rather than losing a move outright.

      If Napoleon gets the chop, then I rather think the campaign automatically ends, but, rather than that maybe the whole army halts for 1 turn.

      If Archduke Charles is incapacitated, the whole Austrian army halts for one turn. I've read that the Archduke suffered very badly from his epilepsy during the course of this phase of the campaign, with a detrimental impact upon the army's performance. The one-move halt for the C-in-C's demise seems reasonable.

      Of course, the loss of any of the '+2' commanders will lose their formations that much from their combat dice. Incidentally, I am very tempted to make M. Kienmayer one of those +2 guys. Apart from the Archduke himself, he seems to have been the most thoroughly professional of the Austrian commanders. He was later in the campaign to command the Austrian effort in Bohemia, even, facing 2-to-1 odds, giving General Junot the run-around...
      Cheers,
      Ion

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  4. Ion,
    One question: what do the intriguing hexes the figures are placed on represent? BUA perhaps?
    Neil

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    Replies
    1. Neil -
      Took me a moment or two to 'get' your question! Those hex profiles represent BUA when placed on my hex-board. The 2x2 chappy would represent a sizeable town. I have made a few of those - not enough to represent all the towns on this game board, though!

      They were just useful to check out how formations would look and fit in a hex-grid area.
      Cheers,
      Ion

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  5. Given the high level of aggregation / simplification in the rules the tweaks to the losses look far too fiddly. If you must differentiate why not just take the infantry or cavalry loss from the most common type present and from the rarer (i.e. what the army has/had least of) if the numbers are equal e.g., if only 1x light inf & 1x line inf present take the lt. inf. Just a thought...

    ReplyDelete
    Replies
    1. Rob -
      I quite like the basic system I've outlined. The allocation is based upon the spots on the die faces suggesting the NATO symbols for horse, foot and guns. It's really a 'Command & Colours' system using ordinary D6s. The distinction between lights and heavies was just a thought, but I'm inclined to agree, probably wouldn't really add enough to the game system to be worthwhile. I probably won't be using it for this particular project. Probably.

      Thanks for your comment.
      Cheers,
      Ion

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  6. Oooh, this looks like a good one. I may well have to set it up myself as I did fir the 100 days I also get periods of disinterest, just one of those things. I usually go and do something else for a bit.

    ReplyDelete
    Replies
    1. Cheers, Martin -
      Looks intriguing, doesn't it, and on the whole the respective armies are pretty evenly matched, I think. Davout's command looks parlously placed near Regensburg...

      It's not so much disinterest or uninterest that is keeping my stuff off the table, but I can't explain, even to myself, what is the problem there. I have small boards I can set up anywhere, as a couple of postings I have planned will indicate.

      A few days ago I was feeling unwell, but that seems to be passing... I'm hoping the mojo will come back soon...
      Cheers,
      Ion

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  7. Archduke Piccolo,

    I hope that you feel better soon.

    This looks like it is going to be a great tabletop campaign. I love the sheer size of your tabletop and figures, and the OOBs and look nicely balanced.

    All the best,

    Bob

    ReplyDelete
    Replies
    1. Bob -
      Today, not too bad at all, apart from watery eyes (allergies). Have to say, my gridded tables are a pretty handy sort of size for these types of projects, and these 'Map Games' seem to make good use of few figures - 140 all up.

      While I'm here, if you were considering a third PW Compendium, do you reckon 'Map Games' would be a suitable topic? I thought I could 'do' a small one, on a more limited table size, specifically for the volume, possibly based on Kienmayer's campaign in Bohemia later in this war.

      Your thoughts?
      Regards,
      Ion

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  8. Hope you feel better soon old chap! I've been battling a cold for nigh on two weeks now and really rather bored of it. I too often get plenty of enthusiasm for a project and then almost fall at the last hurdle of actually getting the game set up. Even worse this week in that I set up a small game, but just could not get the motivation to play it, so packed it away today:(.

    As always your campaign looks great and our wonderful hobby does allow us to enjoy it in many varied ways:).

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    Replies
    1. Steve -
      Physically, not too bad, but motivation still wanting. I have twice in the recent past set up a table game, and then lacked the will to play it out. One of them sat on my 6'x4' table - a Command Decision game - for 3 months with maybe 2 moves being played - then packed away again.

      About a year or so ago, I set up an Army Men game - the first for a long, long while. Then I simply noped out. Put it all away again. Sad, really.

      I have high hopes of this campaign game. After it I think I will formalise my rule set for this kind of project.
      Cheers,
      Ion

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    2. With the run up to Xmas, the end of the school term etc, it all becomes rather busy in our house, so hard to find any free time to get a game set up that doesn't feel rushed. At least I'm making good progress on my tidying up and sorting my storage out, which has been long over due.

      Delete
    3. Sometimes there is an upside: such as having plenty of game set-ups already worked out so when the urge to fight a battle comes upon one, one has something all ready to go!
      Cheers,
      Ion

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  9. I also have a lack of motivation at the moment Ion. Hobby wise I have things to do - but it’s just that with Christmas approaching I really ought to be “clearing stuff away” ahead of the festive season. My wife, not unsurprisingly, wants to be able to use the dining room table for Christmas lunch etc (rather than as a depository of wargame figures, MDF & plastic bases, glue, polyfilla and paint) ☹️
    Hopefully things will improve for you soon - you’re presumably in Spring/Summer now - and nice weather generally tends to improve my mood at least 😎
    Cheers,
    Geoff

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    Replies
    1. Geoff -
      It has been a rather pluvial spring this year - and Christchurch is a relatively dry part of this country - and none too warm except on occasional days. Normally this time of the year is good for getting projects under way. This year, not so much.

      Oh, well: no doubt the mojo will return and I'll have some more table-top stories to tell...
      Cheers,
      Ion

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  10. What's that old saying? "A change is as good as a rest."

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    Replies
    1. Ross Mac-
      That might explain why I have so many armies - and some projects that have begun almost without my willing them. I count the Sengoku among them. When you see 3 boxes of Samurai foot going 5 bucks the time (when new they are $22.90), it is hard to turn them down. But that is a topic for my next posting...
      All the best,
      Ion

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