The Nimruz Expeditionary Force (NEF) made first contact upon the round hill marking the right flank of the Tchagai garrison defence line. There Brigadier Mugglethwaite had placed the Recon Group: a motor rifle company with Spartan APCs and Saladin armoured cars.
The middle ridge pounded, not very effectually, by 2nd Battalion's mortars, the SU122s and even machinegun fore from the Tank Battalion's BA64 armoured cars, 'C' Company of 2nd Battalion was the first to begin mounting the slopes. Their assault was immediately successful (requiring a '6' to hit, the effect was a '4', driving the defending company's right back upon the Coy HQ).
Following up, the attackers scattered the enemy as they retreated. By this time the other two companies, 'B' frontally and 'A' from a flank, attempted to storm what remained of the Tchagai company's defence line...
... whilst 'C' Company pushed their attack upon the enemy HQ and Battalion support weapons. Here they met a check. The early success had yet to effect a complete breakthrough.
First Battalion, facing Snake Ridge, advanced with 'A' and 'C' Companies leading, 'B' Coy in reserve.
Following up this success, Third Battalion met an immediate check by the half of Tchagai's 'A' Company entrenched close by the railway station.
An immediate check: Tchagai 'A' Coy rolls a '6' to hit; a '1' for an SP loss. This is the second SP lost to 'A'/3 Coy. The '3' rolled = no damage to the garrison. |
Tchagai 'D' Coy rolls '5' to hit and '5' again to force a retreat. Nimruz 'C' Coy rolls the '6' they need to hit, and the '1' to inflict a strength point loss. |
Returning to the other wing finds a fierce battle raging over the Snake Ridge defence line. The right half of Silliputti 'D' Coy throws back their assailants, but at some cost. So began the loosening of Tchagai's grip upon Snake Ridge.
A strafing attack knocks over a strength point. |
'B' Coy under heavy pressure from the whole of Nimruz's 2nd Battalion, Mugglethwaite at last called up his supporting air - the flight of Spitfires with which to strafe the enemy infantry close by the road. This attack had some immediate success, a quarter of 'A'/2 Coy biting the dust, thereafter the fighter was unable to achieve much.
A brief word on this. The rules seem to indicate that single seater fighters strafing get 12 dice (4MGs, notionally) in attack. To my mind, that seems a tad generous, unless, perhaps, a '6' is required to hit. So I have formed a convention of just one D6 per MG, still requiring 5 or 6 to hit. That seems to me reasonable, with a better than 80% chance of scoring a hit, and a decent show of scoring more. With 12 dice, you could expect 4 hits (if a '5' is sufficient) and a fair chance of a whole 4SP (4-stand) company obliterated. Mind you, I could be selling air power short!
A brief word on this. The rules seem to indicate that single seater fighters strafing get 12 dice (4MGs, notionally) in attack. To my mind, that seems a tad generous, unless, perhaps, a '6' is required to hit. So I have formed a convention of just one D6 per MG, still requiring 5 or 6 to hit. That seems to me reasonable, with a better than 80% chance of scoring a hit, and a decent show of scoring more. With 12 dice, you could expect 4 hits (if a '5' is sufficient) and a fair chance of a whole 4SP (4-stand) company obliterated. Mind you, I could be selling air power short!
Middle ridge cleared, 'A'/2 Coy catches the retreating Tchagai 'B'/Silliputti Coy on the road. |
1st Battalion overruns the Tchagai trench line |
That success did not stop 2nd Battalion. Aided by a flank attack from 'A', 'B' Coy swept over the last of the Tchagai troops on the middle ridge. As the survivors fled towards the town, 'A'/2 coy, having shaken off the shock of air attack, intercepted the fugitives on the road. The brisk fire fight there finally broke 'B' Coy, but weakened 'A'/2 Coy further.
Upon Snake Ridge, the leading companies of 1st Nimruz Battalion threw the defending company 'D' right off the feature and into the plain below. The battalion commander brought up his supporting mortars, whilst 'B' company assaulted the anti-tank battery position entrenched in a col near the eastern end of the ridge. 'C' Company joined in a flank attack from the heights to the right. It would not be long before the entire ridge was in Nimruz hands.
Nimruz has cleared the whole of the Tchagai front line. |
Apprehending a breakthrough in the centre, Brigadier Mugglethwaite brought forward his armoured reserve. This move was probably premature, as the Nimruz T34 tanks were still out of range, and seemed to have no particular desire to close. But the Nimruz infantry were by now swarming all over the front line positions that had been held by the Tchagai task force, including the fortified line in front of the railway station. Little remained of the Tchagai companies that had defended those lines.
On the other hand, the Nimruz infantry were paying a fearful price for their successes. Pressing on past the railway station, 3rd Battalion ran into stiffening resistance from the Tchagai Recon group and what remained of 'A' Company. Third Battalion's own 'A' Company briefly overran the whole terminus, before being driven back to the rail construction timber piles at the north end.
Nimruz attempts to push on and captures the railway station, they are reaching the end of their resources. |
Frustrated by the tack of meatier targets, the Centurions engaged and destroyed the BA64 platoon before it could bug out. Whilst 'A'/2 Coy scuttled up the east end of Snake Ridge out of the way (and forcing the 17pr AT guns to hitch up and drive off), the leading T34s pushed though the pass between Snake and middle ridges.
The exchange of fire between the respective armoured groups was brief and inconclusive. Neither side took harm, but the T34s bethought it meet to permit the Centurions to come to them, neutralising, with luck, the latter's superior gun range.
It was becoming plain that their very success had led the Nimruz assailants to outrun their remaining strength. Having reached their exhaustion point, they lacked the strength to push on to clear the town and the plantation.
The action didn't end there - not yet. It was just possible that the Tchagai forces might be induced themselves to attempt to recover the lost trench lines. Accordingly, the Nimruz drew back a little, to take up reverse slope positions along the ridge lines. Although not yet 'exhausted', as Mugglethwaite could see, yet there seemed little prospect of successfully chasing the Nimruz forces out of their positions. They would have to be waited out. The battle sputtered to a close, neither side willing or able further to try conclusions.
A tactical draw was of course a strategic victory for the defenders, although three of Tchagai's infantry companies were scarcely even shadows of their former strength. For their part, the forces of Nimruz debated whether, regathering their own strength overnight, a renewed effort might be made on the morrow...
POSSIBLY to be continued...
Archduke Piccolo,
ReplyDeleteI was having a less than optimum day … and then I read this battle report and it really lifted my spirits. It looks like it was great fun to fight and the result seemed to me to be very plausible.
Regarding the ground-attack aircraft … my original rules were written for biplanes armed with one or two machine guns. I should have revised them to reflect the increase in gun armaments carried by later aircraft and I think that your solution is very much along the lines I would have used.
All the best,
Bob
Bob -
DeleteI'm glad that my narratives help raise flagging spirits. In part, this episode was intended to keep alive the Harad project, and signal a possible border war campaign some time soon. That might have to wait a bit, though...
My next posting also revives the Gatonegro War of Independence that I began (and somehow got distracted from) a few years ago (2018!! - wow). At least it was so intended, but turned out a complete disaster as war game. You might find it amusing...
Right now, with so many projects in mind, I'm finding it difficult to settle on one. I'm seriously thinking of getting my Napoleonic 'War of the Nations' under way - old school, ungridded table for the battles, but I'm looking at your gridded map method of moving armies about.
This is, you might recall, the main narrative of which the occasional series 'Retreat from Smolensk' was supposed to be the prequel.
If I do get in amongst this project, the others I have in mind - such as the Second Blacklands War - will have to go into the queue.
Cheers,
Ion
Un informe de batalla correcto y divertido. Muchas gracias.
ReplyDeleteMM
Thank you, MM, for your response!
DeleteCheers,
Ion
Another great game there Ion and you certainly are stoking my ImagiNations ideas at present!
ReplyDeleteSteve J.
DeleteI'm glad to hear it! If my war, campaign and battle narratives are inspiration to anyone, that makes this whole blog to me worthwhile. Thanks!
Cheers,
Ion
I like the look of your toys Ion - especially the way you’ve painted the infantry. Sure, they are uniformed, but it’s doubtless “whatever was available” from the supply warehouses.
ReplyDeleteCheers,
Geoff
Geoff -
DeleteI like the look of motley armies - sort of inspired by the appearance of 'third world' armies as depicted in 'Tin Tin' graphic storytelling. The Nawabate is a bit more uniform than the Nimruz. But I do use the headgear colours as differencing: the Nimruz have black or grey helmets; Tchagai green helmets or khaki caps.
Cheers,
Ion