Tuesday, July 16, 2024
Sengoku: The Last Faction
The Foot Samurai have been divided into Samurai yumi (bow armed) and Samurai yari (hand-to-hand weapons). As the archer numbers are limited, I identify the former as stands that includes a standing bowman figure. The kneeling archers I have determined are ashigaru yumi; and the standing musketeers are Samurai tepo. Somehow, this faction seems to be short at least one element of ashigaru yari.
I have added to the collection the pavises that came with the Zvezda figures. They will add some protection to shooting; not sure they can stand as protection in the Portable Wargames rule set and/or obstacles to close assault. Possibly they would hinder cavalry attacks.
Friday, June 28, 2024
A 'Star Trek' Space Opera
Some months ago, glancing through a very old (January 1993) issue of the local club's war games magazine Southern Sortie, I lit upon a brief account of a clash between two of the major galactic powers that feature in the TV show, Star Trek. Although not much 'into' SF war gaming, and not much of a 'Trekky' either, so highly do I think of the action, that methought after 30 years, it need not be so soon lost to antiquity. Having received the author's go-ahead, the following account is the his narrative, with just the occasional editing.
STAR TREK - The Border War
by Elliott CampbellIntroduction
Recently I completed running a simple strategic-level campaign based on hostilities between the United Federation of Planets and the Klingon Empire. The campaign was originally based around the Organian conflict (the subject of one of the original TV episodes), but without the annoying appearance of 'strange energy beings' stopping it all. In the interests of making the game a little 'meatier', both sides were beefed up considerably in term of warships and preparedness. In the event the scale of the ensuing conflict was enormous - it turned into a fully fledged bitter border war. By the end of the campaign, both sides had suffered horrific losses, and Star Fleet had resorted to unconventional warfare. In fact the the war had such a devastating effect upon the Federation that by the end of the game its very future existence was in grave doubt (thus providing me with good background information for any future campaign).
For those readers who are Star Trek purists, I can explain away this complete [departure from] the ideals and morals of Star Trek by saying this all happened in an alternative universe... The following article will describe events ibn the border war, the most costly war in men and materials either the federation or the Klingon Empire had ever fought. The players were: Star Fleet - Stefan Park; Klingon Empire - Philip Dew and Blair Sang. All were schoolmates at the Christchurch Boys' High School where the campaign was run (during the second and third terms, 1992).
![]() |
Border war: attacks, and counter-attacks |
The War Begins: The First Phase (Stardate 2/0801.09 - 2/0804.19)
On Stardate 2/0801.09 hundreds of Klingon warships swept through the frontier into Federation Space. Vola fell to the Klingons after Star Fleet forces fled the system, and the entire Star Fleet squadron defending Selka, consisting of thirty-five Fenlon monitors and five Nelson scouts was destroyed in a surprise attack by over a hundred Klingon T-5 assault ships, with a sizeable cruiser and frigate escort. Andromeda was overwhelmed as as well by a Klingon fleet of over sixty D-9 and D-10 cruisers - the Star Fleet defenders didn't stand a chance.
But it wasn't all bad news for the Federation, who were very much on the back foot - Jannill was successfully defended by its monitors and scouts against a superior Klingon cruiser force, and the battle for Archon ended with a crushing Klingon defeat - the value of UFP Constitution class showing up against ageing D-7As. Organia was also successfully defended by a scratch force of Anton class cruisers and escorts against a meagre Klingon attack.
The worst blow was delivered by a massive Klingon fleet of three hundred D-7 cruisers attacking and destroying Star Base 27. The complete destruction of this facility really was a blow for Star Fleet that was already very sorely stretched.
Then Star Fleet counterattacked at Andromeda and forced the occupying Klingons to withdraw.
Star Base 12 came under heavy attack from Klingon cruisers and assault ships, and after the Star Fleet defenders withdrew (leaving three Constitution class cruisers destroyed), the assault ships proceeded to bombard the base, and marines were landed.
..
![]() |
Star Fleet Admiral |
Jannill was attacked again, and this time the system fell - Star Fleet losing twenty-nine monitors in the process.
Talos and T'Vamz also fell to pressing Klingon naval forces, but heavy ground fighting continued on the latter.
Klinon forces arrived in the Alphosa system and discovered no defending Star Fleet units. The system refused to surrender, and heavy ground bombardment by T-3 assault ships and D-7 cruisers as well as marine landings met stiff resistance from UFP ground forces and the civilian population. Six D-7s were destroyed by6 planetary defence systems before they were rendered inoperative by the assault ships and their marine.
The Selka system saw the arrival of thirteen Z-48 defence outposts. Unfortunately a communications and logistical glitch meant they arrived unescorted, whilst the occupying naval forces had left. As they were being assembled by their support ships, the Star Fleet units that had fled Jannill and T'Vamz arrived in the system - including four Constitution cruisers. The helpless Klingons were completely butchers - a turkey shoot...
![]() |
Not a good day for the Klingons in the Selka System |
This first phase of the war ended with Star Fleet urgently requesting more ship, troops and supplies. A diplomatic mission (albeit a very hopeful one) was launched into Romulan Empire by way of the 'Triangle' for their support! The Klingons, a little shocked at the intensity of the defence and their losses, but pleased with the excellent territorial gains, did the same. Not surprisingly neither diplomatic mission was ever heard from again.
The War Intensifies: The Second Phase (Stardate 2/0804.20 - 2/0807.30
Shortly after the Klingon diplomatic mission being sent in a vain search of the Romulans, the Klingon war effort, the Klingon war effort suffered a set-back when the front-line commander, Admiral Klair zantai-Sang, was executed in H'Rez by a member of a rival family (who had at that moment stolen the Emperor's favour from the Sang Family Line). Admiral Khilip zantai-Dew became the new commander (after he's rigged evidence of treason and corruption against Sang).
Following this falter, and under new leadership, the klingon forces made fantastic advances into Federation territory, albeit with some heavy losses. Two attacks on T'Vamz and Selka cost the Imperial Navy two hundred and sixty-six cruisers (!) and forty assault ships. However, the sheer enormity of the invading forces was able to soak up the casualties.
Much to Star Fleet's horror, they lost Star Base 12 - reduced to a blackened ruin. Its defence cost the Federation eighteen much-needed cruisers.
Klingon forces moved on in on Delta Vega and began bombarding it. Resistance continued on Alphosa, frustrating the Klingon attackers. Once Delta Vega fell, though, so did Capella. Things were looking rather grim for the UFP.
![]() |
Klingon Admiral of the Fleet |
During the later stages of this Second Phase, converted Federation merchant ships were arriving at the front to help in the desperate defence. A large Star Fleet squadron at that time was also on its way - with nuclear weapons. Once Star Fleet realised just how badly they were doing, they appealed to the Security Council and General Assembly for the authorisation to use the old nuclear stockpile (left over from the days of accelerator cannons and lasers). The debate began tearing the Union apart. In disgust, the Vulcans and their like-minded allies quit the Federation - seeing what was happening as in violation of everything the UFP stood for. The 'Rump' Assembly ratified the 'Rump' Security Council decision to authorise nuclear weapons to be used against the Klingon invaders.
The nuclear armed warships began arriving just as Comstock fell to the Klingons.
The War Reaches a Climax: The Third Phase (Stardate 2/0807.31 - 2/0811.09
For the first time since the war began, Star Fleet struck into Klingon Space - an attack on Merai Zine. Unfortunately for them, it failed - losing over twenty cruisers in the process.
Jannill was retaken by Star Fleet, but the siege of of Alphosa finally came to an end when it surrendered to the superior Klingon forces who had been bombarding the system for months.
On Stardate 2/0811.01 Star Fleet launched three nuclear strikes - an act that shocked even the klingons. The first was upon the major military facility and ship-yards of H'Rez. It suffered 83% destruction in an attack that Star Fleet only just got through the enemy defences.
Merai Zine was next, but the strike force met very heavy resistance and was beaten off., though not before some warheads were released - 12% destruction of the planet and facilities was recorded.
The third and most and most destructive of the strikes was at Veska - a staggering 92% destruction.
As news spread along the battle-front, there was shock on both sides. Star Fleet looked in horror upon what they had done, and the Klingons were taken aback at the nature of the defence. Fo reasons of its own, fighting along the front gradually ceased in an atmosphere unreal to both sides.
By the time of the ceasefire on Stardate 2/0811.09, the Klingon Imperial Flag flew over Comstock, Star Base 10, Capella, Delta Vega, the wreckage of Star Base 12, Vola, Alphosa, Talos, T'Vamz, Andromeda, and Star Base 23. H'Rez had been obliterated, and what was left of Veska was Star Fleet's. Both Arcanis and Selka were still disputed at the ceasefire date, as was Jannill.
![]() |
Nuclear strikes, and new borders... |
Conclusion
The war officially ended on Stardate 2/0812.20 with the signing of the Phillo[Tok Treaty. Under its terms, Alphosa, Vola Star base 12, Delta Vega, Capella, Star Base 10, Comstock, Andromeda, T'Vamz and Jannill were ceded to the Klingon Empire.
However, already storm clouds are brewing again. Many rather militant factions within the Federation have already celled for the resumption of the war. The Orions are most upset at increased Klingon pressure upon them regarding the new borders. There are rumours that open conflict between the Romulans and Klingons will soon erupt regarding the new Triangle border arrangement. The Triangle is on edge - it has now lost its frontier with the Federation, and Klingon and Romulan warships are massing at its borders...
There is even the threat of the Federation dissolving, as some members argue on the humiliation of the Phillo'Tok Treaty, the weakness shown by the President, his advosors and the Council, as well as the disgraceful use of nuclear weapons - an act against all the articles of the Federation. The war faction of Earth, Tellar, and Andor are left presiding over an assemblage of planets a mere shadow of the former Assembly. With the Vulcans and their allies gone, the federation's future is definitely in doubt, not to mention the horrendous losses to Star Fleet during the war. Virtually its entire cruiser force had been destroyed, and some member and former member states are claiming Star Fleet warships for their own. Several mutinies have broken out...
The future is grim indeed...
Friday, June 14, 2024
Portable White Mountain (3)
As the victorious Confederation horse rally, the Imperialists push a tercio far out to the right. An artillery battery covers the resulting gap in the line, to bring the milling Confederation horse under fire. It will take time for the reserve infantry to firm up the line, though there is probably little enough that three depleted cavalry units can achieve here.
In fact, gunfire soon scatters one of those units. At about this point, Turn 6, with yet another unimpressive activation die roll, the Confederation gives thought (well, I did) to breaking off the spoiling attacks. The Imperialists are beginning to establish an ascendancy, losses are mounting, and there seems to be a need to consolidate the main line.
And then the Imperialists go and make an even dismaller activation roll. Gunfire, useful as it is in knocking holes in enemy troops (especially tercios) is taking up a good deal of Imperialist time. Three batteries in action leaves just 5 units doing anything.
Priority is given to the situation on the Imperialist left wing. The harquebusiers in the centre having seen off the enemy attack, they now swing over to catch an already depleted cavalry unit in the flank.The decision already having been made to break off the action, the freshest cavalry unit is already in the process of withdrawing close by the walled park.
This leaves the two - now reduced to one - depleted units holding off for as long as possible the concerted attacks by three Imperialist units. Destroying one unit by fire action, there is no follow-up onto the last remaining.
It seems' however, that the Confederation commanders are starting to get a better grip upon events, and win back the initiative. Having formed the plan to consolidate their line, they begin to pull back the most forward units, apart from what remains of the tercio embattled near Remy. That formation is doing a fine job stopping up the bottleneck between that village and the copse. Considering the single gun battery in action, a middle-range activation roll (10) is pretty useful!
The Confederation has at last formed something of a flank on their left, the intent gradually to pull back and in towards the flank gun emplacement. The depleted remnants of the forward tercio continues to fight what has become something of a covering action whilst the Confederation consolidates. Nearer Ruzyne, an Imperialist tercio has begun pushing forward in the face of enemy gunfire. Close by that village, the Confederation cavalry having been driven off or routed, two harquebusier units close upon the right-flank enemy tercio and begin shooting it up.
The remaining pictures show the overall situation as the battle sputters to close. Although the Imperialists retain, and have increased, the edge they began with, their sluggishness has deprived them of a decisive victory.
Wednesday, June 12, 2024
The Portable White Mountain (2)
So begins the narrative of White Mountain: a refight of the battle that kicked off a European-wide war that lasted 30 years. The text will be by way of captions for the pictures immediately preceding.
Well... the Confederation's activation roll wasn't a whole lot better than the Imperialists'. But as the artillery, masked by tercios in front, didn't fire, the army has a lot more flexibility. Question, then: should they wait on the defensive, or take the fight to the enemy? I'll give you three guesses...
General view after three turns. Cavalry battles have developed all along the Imperialist front, which has the effect of stymying their push forward. The fighting is pretty savage, with most 'hits' being counted as SP losses. They mount up pretty quickly!
To the left of the copse, the Imperialists mount a telling fire action counter-attack upon the two Confederation cavalry units there. The latter badly need help, but it is not forthcoming.
By now the Imperialist horse on the right has been badly worn down - just 3SP remaining of the 11 they began with. The Confederation horse still have 7SPs of their original 12.
Turn 5 and one of the better Imperialist activation rolls: just half a pip-score below the statistical average! |
... to fall, betimes, upon the flank rear of the Confederation unit itself attacking the flank of the cuirassiers.
At this point, the end of Turn 5, we will defer the conclusion for another time. Losses have been heavy on both sides, with the Confederation down 25SPs, the Imperialists down 27. Pretty steep, considering that the Imperialist tercios in particular have hardly seen action!
To be concluded...