Wednesday, October 14, 2026

New additions

 Just off the slipway and about to join the Чёрное море эскадра - Black Sea Squadron - is the protected Cruiser IZN Aurora. 



Mention of this vessel was made in a recent Bob Cordery post. Liked the cut of its jib - so to speak. So... built one. It's only approximate: a little under 10cm long, 3cm beam. 10 Flotation points - about the same as my Izumrud-Zeleniyan armoured cruiser, which, though armoured, is a smaller vessel.




Let's add the recent additions to coastal defence:



A masonry riverine or coastal fort. Some packaging that seemed to have a certain fortifiable capability. The guns within I've had for several years already. But the two others are recent builds - within the last month. I've probably already got something I can use as emplacements...

Little Great War: Battle of Azaen

Having, on 6th and 7th June 1884, effected a beach landing and expanded the bridgehead at Oualmentville-sur-Mer, the beach assault corps became a garrison whilst the main field army landed and prepared to strike inland. The first objective was the important regional centre at Azaen upon the river Azorne. III Corps, to be followed later by the IV, was to take, seize or carry the town preparatory to a general advance eastwards towards the Azurian capital, Azaris-Lutetia.



The Azurian High Command had been caught napping. Expecting - and continuing to expect landings in the Pas d'Artois (along the coastline somewhat north of the map), they left strong garrisons in place. Meanwhile, their field army was split into three Army Corps. I Corps d'Armee was placed far to the northeast, not so very far from the frontier with Grauheim - the Teutonic realm always bore watching - but also near enough to the Pas d'Artois region to intervene should the Ruberians attempt a landing there. 

II Corps, far to the south, was anticipating being sent by ship to the Eastern Mesogesean Sea, to join the forces of Turcowaz, beset all around by enemies, including a Ruberian expedition in Medifluvia. The landings at Oualmentville had brought that project to an abrupt halt, although the recounter with the Hellenic Fleet hadn't helped much, either (for that incident, see Prologue). 

For the moment, the only field force available in the area was III Corps d'Armee, a Division placed at Azisieux; the main body further east at Azevreux, brought there by rail from the environs of Azaris-Lutetia itself. Marching hastily westwards, the Corps' 5th Division arrived at Azaen betimes and began hastily to place the town and the associated river line in a state of defence.  

Azaen city on the river Azorne.

Anticipating a Ruberian advance from the northwest, General of Division Emile de l'Oquace placed three of his six available infantry regiments in the town itself, and entrenched the remainder to the north along the river line. Fifth lancers guarded the north flank; the 6th stood behind the town, ready to intervene against any incursion around the open flank towards the rail line to the south.
Azaen Garrison

The Azurian Force comprised:

5 Division: 

General Emile de l'Oquace 2SP (Div command)
  • 23rd - 28th Infantry Regiments @4SP = 24SP
  • 5th, 6th Chevauleger Lanciers @3SP = 6SP
  • 95th Field Artillery = 2SP
  • 205th Supply Column = 2SP
Totals: 11 units (including command element)
36 Strength Points; exhausted upon loss of 12SP; rout upon loss of 18SP.

Two of the infantry regiments and the artillery were behind field works; 26th, 27th and 28th Infantry garrisoned the town west of the river; 25th stood in the suburb on the east side.

Note: In future references to the respective units, the Azurians will be identified by italic characters, Ruberians by roman.

River line defence


It was not until 11th June 1884 that the leading Ruberian Corps approached Azaen, to find, as anticipated, the enemy awaiting them. Confident in the number and quality of his troops, Major-General Lord Garnet determined upon a quick frontal assault, enveloping the town around the south side, quickly to take the important town as a base for further operations.
III Corps infantry pushing forward from their start lines



He had available the whole of his Army Corps:

III Army Corps: 

Major-General Garnet Lord Garnet = 4SP (Corps Command)

1st Division: General A. MacReddy = 2SP (Div Command_
  • 7th Brigade: 13, 14th, 15th Infantry @4SP = 12SP
  • 8th Brigade: 16th, 17th, 18th Infantry @4SP = 12SP
2nd Division: General Hiram P. Redonculus = 2SP
  • 9th Brigade: 19th, 20th, 21st Infantry @4SP = 12SP
  • 10th Brigade: 22nd, 23rd, 24th Infantry @4SP = 12SP
3rd, 5th Light Horse @3SP = 6SP
3rd Gatling Battalion = 3SP
4th Field Artillery, 12th Medium Artillery @2SP = 4SP
7th, 8th Transport Columns @2SP = 4SP

Totals: 22 units (includes command elements)
73 Strength Points; exhausted on loss of 25SP; rout upon loss of 37SP.

In effect, the Ruberians outnumbered the Azurians two to one, the latter only partially equalised by field works and the built-up area of the town.


Assault of the River line about to begin


The assault went in 'by the left', 7th Brigade assaulting the river line at the bridge crossing, the 10th aiming for the south end of the town. The bridge north of Azaen had been left intact, in the hopes of its later use in some future counter-offensive. In fact, the 5th Lanciers were later to use it for counter-attack, and, intact, it might have served as an inducement to draw the Ruberians into the 'fire zone' of the infantry covering it.

24th Infantry Regiment storming the town


The attack on the town developed more rapidly than the advance against the river line (this due to the activation dice rolls). Tenth Brigade even crossed the railway line before changing front to attack the south end of the town. Supported by artillery fire, this brigade endured heavy losses to bring the defenders close to the point of collapse.

10th Brigade action at Azaen

Their own numbers dwindling in the face of determined Ruberian assaults, and odds of three to one, 28th Infantry fell back towards the town bridges as 24th Regiment surged into the town. That really signalled the beginning of the end already.

24th Infantry captures southern end of Azaen


Behind 10th Brigade, the 9th stood ready to exploit further success, whilst 17th and 18th Infantry of 8th Brigade was also attempting to batter their way into the north end of the town. To cover the river flank of 8th Brigade, 16th Infantry engaged the enemy on the opposite bank in a firefight. This would have been a deal more one-sided had not the 16th been supported by a concentration of artillery fire - no longer engaging the town defences - against the entrenched Azurians.

9th Brigade, in reserve, ready to follow up the success 
of the 10th

24me Infantry entrenched in a loop of the river were soon driven out by the concerted fire of three Ruberian regiments and artillery fire, uncovering the bridge. Naturally, 13th Infantry surged forward to seize the crossing, but they were hastily intercepted by 5th Lanciers.

Azurian cavalry's attempt to shore up the crumbling 
defence north of the town

Tactically, the gesture might have seemed futile, as the Lanciers got the worst of the battle with 13th Foot, but it did keep the bridge in Azurian hands long enough for the defenders to effect an orderly withdrawal from the action.
Although depleted by earlier rifle fire from Azurian 
infantry, 13th Regiment sees off the cavalry.



It was needful. The whole Azurian defence line was crumbling. Driven out of both ends of the town as 18th Infantry broke in, they were barely holding on to a bridgehead in the centre. 

18th Infantry storms the north end of Azaen


Caught up in the street fighting, General de l'Oquace fell severely wounded directing the defence. 23rd Infantry had seized the railway bridge to uncover the flank of the river line, though without immediately crossing the river themselves. That, and the fall of the Division commander signalled to the Azurians to pull out.   

Directing the defence of the bridgehead, General 
de l'Oquace
is severely wounded.


Very soon, the whole line was evacuated and a considerable gap opened up between the contending forces. (One of the really good effects of the initiative rolls, is that when a losing side wins the initiative, especially if they came second last move, they can break off the action whilst minimising further loss  - quite a neat game mechanic).

The Azurian withdrawal


There was little attempt to pursue - the river crossings presenting bottlenecks that would take some time to traverse. The brigade of light horse soon followed 13th Infantry across the undefended bridge, but by then the enemy were already well down the road. Who knew what, if anything, they might find coming up behind?

So it was a fairly comfortable victory for the Ruberian III Corps, who, shortly afterward, followed the retreating enemy. From the Azurian point of view, this was pretty much a delaying action, albeit a costly one, some 16 Strength points lost, including the 2SP attaching to the Divisional command. Ruberian losses were just 11SP, fairly light, considering their task. But Tenth Brigade in particular came in for some high praide in Lord Garnet's Post-Battle Report. Despite heavy losses - 5SP by the close of the action - they had stormed the town of Azaen, which began the unhinging of the whole Azurian defence.

Now, the administration of the armies allows for the gathering in of waifs, strays and stragglers after the battle.
Azuria lost 12 Foot, 2 Horse and 2 Command SPs - 16SPs altogether. Having been forced to retreat, they get one third - or part thereof - back, pro rata by arm of service, except that command restoration is compulsory. The net return is 6SP, 2 for the Divisional command replacement; 3 infantry and 1 cavalry. 
Ruberia lost 11SP, all from the infantry. They have 6SP restored.

Following the retreat of the Azurian Division, III Corps pushed inland, following the rail line east. Three days later they ran into the rest of the Azurian III Corps at Azmezidon, the Azaen detachment having rejoined its parent formation. At that town, a vital rail junction, the Azurians presented a well entrenched front. But the Ruberian III Corps was not alone: not far behind them on the road, IV Army Corps lay, ready and eager for action.

To be continued: Battle of Azmezidon, 15 June 1884









Friday, October 2, 2026

Little Great War - Interlude

Aeryth Chromatica - the main theatres of war.

Before continuing with the campaign narrative methought to say something about the Little Great War as a war games project. I began the war itself over a year ago, but found it extremely difficult for so long to figure out a generating circumstance. Surprisingly, once I set about to write one, it came easily, without having to go into chapter and verse detail. But it took a year to come to that. The hostilities between Ruberia and Azuria were of such long standing as hardly to require a casus belli; and the circumstances of the Kavkaz and Medifluvia campaigns suggested 'unfinished business' that might be taken up at any time.

Wishing to get the thing started I began the 'game' part of the campaign with a series of battles that I would later 'fit' into the narrative. The Azuria-Hellenia naval clash in the Serifos-Snifnos Strait was supposed to occur shortly before the war began, for the reasons narrated in my previous posting and in the account of the battle. That turned out to be rather embarrassing. The thing was based very (very!) loosely upon a clash between the French and Greek navies in 1916. More evenly matched, the discomfiture of the Azurian fleet played bobsy-dye with Azurian strategy in the Mesogesian Sea. 

So also did the story of the beach landing Operation Archduke precede the introductory narrative, as has the associated Battle of the Maunch naval battle that decimated the Azurian Oceanic Fleet. This was by way of beginning the epic in medias res, getting into the action at once, deferring the introductory, generating circumstance, background and back history for later. I discover, however that I have 28 (twenty-eight!) postings labeled Little Great War already. Not quite what I had in mind, and not ideal. However two or three of those talk about other projects and battles as well.


Aithiops Convoy. Ruberian supreb gunnery at the beginning
of the action sealed the fate of the entire convoy.



Just to keep things ticking along, two other naval incidents, quite peripheral to the main theatres of war also appeared in the narrative. One reported upon the Ruberian interception of the Aithiops Convoy, for the loss of both Azurian escorts and the whole convoy of merchant ships. The other referred to the adventures of the Azurian Est Asien Escadron resulting in a naval action off the Isla Sta Maria, in the Halcyon Ocean. This was to be a sort of mini-campaign on the side, the Azurian squadron still having to run the Ruberian naval gauntlet to reach a home port. Of course, it is simply a revisiting of the Coronel/Falkland pair of battles that led to the end of Admiral Graf von Spee's battle squadron. The Battle of Spuneland might or might not happen... 

The Far East Squadron intercepts Amiral de la Spee's
ships before they can exit the Halcyon Ocean...

 

Having published a map of the theatres and produced Army Establishment lists for the belligerent forces (though the Izumrud-Zeleniya list is now out of date) I have a distressing tendency to forget the occasional detail, which can lead to the occasional continuity glitch - such as the commander of the Operation Archduke Beach Landing. I really have to write these things down - or print them off.

Finally, within each of the mapped theatres - Azuria, Northeastern Turcowaz and Medifuvia - the moves are carried out using the card method, very slightly modified for solo play, drawn up in Bob Cordery's Portable Colonial Wargames. Now, this is where my Samba card deck - Samba being a three-deck version of Canasta (the only really worthwhile card game qua card game, but I digress...) - as each of the three decks applies uniquely to one or other theatre. I keep a little paper label for each. How it works was outlined fairly comprehensively in the course of the Kavkaz campaign narrative. Something more will be spoken of in respect of the campaign so far, and the attempted surprise attack by the Izumrud-Zeleniya 2nd Army at Akhaltsikhe.

Battle of Akhaltsikhe - opening moves. GREEN guys are 
Zvezda;
TURQUOISE are Strelitz-R.

I have yet to formalise the war at sea, Now, normally, I don't like 'doubling up' on units such that the same figures or models are used as different units in different theatres or fronts. In this instance I have made some minor, and one major, exception. The minor instances have to with the peripheral engagements, such as the respective Far East Naval detachments, and the Aithiops convoy incident. The major is that the Azurian Navy began with identical fleets in the Mesogesean and the Great Western Ocean. However, after the actions against the Hellenic and Ruberian fleets, they are no longer identical. There will still be some doubling up of units, but not all will have to be.

Ruberia might be in a position to send one of its battle squadrons into the Meso; and some sort of strategy will have to be devised in the Karadeniz. Will the mosquito navies of Chervenia and Rhumbarbaria involve themselves? Probably not. But, you never know...

I'm still in two minds whether a separate Turcowaz Medifluvia Command might have to be imagined into existence in addition to the Coastal and Interior armies opposing Izumrud-Zeleniya. That might not be so necessary if a large enough detachment can be sent from the Army of the Interior without compromising the eastern fronts... I'll have to think about that!

To be continued...


 

Thursday, October 1, 2026

Little Great War - Intro

Friendless, the Settee Empire's remaining days are numbered.

So it seems. Turcowaz is under siege. Centuries in the building, the hundred years consolidating, have led to the building resentment on all sides of the Settee Empire as well as among the polyglot populations within its frontiers. Resentment leads to insurrection, insurrection to outright attack. The ceaseless conflicts have steadily drained the Sultanate's resources and stamina. In the last quarter of the 19th Century, its compass has already become much diminished. A good deal of its former territories have formed new sovereign nations - but, far from content with their new-found liberty, they are eager to to expand their borders at the expense of the Empire from whose servitude they have escaped. It was with such an ambition in mind they formed the Blacklands League.


The first major naval action in the Blacklands War



Not long before the present time, the Turcowaz has demonstrated that, tired though the Sultanate is, it wants not in vigour. A two month campaign saw off the Blacklands' assault, and not merely broken the Hellenic blockade of the Golipolu Strait, but has seriously damaged its fleet as well. True, the Turcowaz brief incursion into Chervenia exposed the limits of its power, but the Europeian portion of its empire still stretches to the Ionian Sea. 


The drawn battle of Dimitrovgrad - and the end of the Turcowaz
invasion of Chervenia.



There remain other menaces. From the south, a Ruberian expedition advanced far up the Pardis River, almost reaching Sakhdad before finally being turned back. Nazreddin Pasha forced an entire Sangrian Division to surrender at Hak-al-Kumara, whilst seeing off with heavy loss the expedition mounted for its relief.  Not apt to take a reverse lying down, Ruberia is preparing to mount a more powerful expedition, with the objective of conquering the whole of the Medifluvian region. This is more than mere vindictiveness. There are other motivations afoot, something to do with the discovery of petra oleum in the nearby deserts.


The second attempt to relieve the siege at Kut-al-Kumara

From the hyperborean regions to the northeast, the Kavkaz campaign ended rather unfortunately from promising beginnings, with a shattering defeat of the Coastal Corps at Zugdidi, and the discomfiture at the Tekhuri River of the redoubtable Abdul Abulbul Ameer's bashi-bazouk army.

Kavkaz Campaign: First Battle of Zugdidi


The Czar of Izumrud-Zeleniya of course accepted the victory as a matter of course. Indeed it could be said that the Czarate has been and remains the most enduring and formidable enemy Turcowaz has ever had to face. Time was, much of the Chersonese littoral of the Karadeniz formed the most northern territories of its realm; now it all belongs to the Czar - and, judging by recent shipbuilding programmes in the expanded seaport of Sebastianople - he means more than merely to keep it.


Izumrud-Zeleniya's powerful new battleship: 
IZN Radetzki

It transpires that Turcowaz is not altogether friendless after all. Somewhat surprisingly, perhaps, Turcowaz retains long-lasting ties with the Frankish Republic of Azuria. Much has been the trade traffic between Ionople and Azuria's Mesogesean seaports, notably Venuseille and Froulon. Although Ionople's importance as the entrepot between the Frankish States and distantly fabulous Khitai has much diminished during the course of the last couple of centuries; nevertheless, what remains continues to profit well Ionopolitan merchants and Frankish factors established here and there throughout the empire. Azuria sends manufactured goods, machinery, and manufacturing staples; woollen fabrics, glassware and paper. From Turcowaz, the ladies of Azaris-Lutetia demanded the oriental luxury items, spices, fashions sartorial and otherwise; but the heaviest demands, industrial and consumer, are for agricultural products and staples, raw materials, silks and cotton. Such are Azuria's commercial interests within Turcowaz that any conflict that threatens these interests is very likely to bring Azuria on the side likeliest to preserve them.

It has become clear that, hostilities far from ending with the Kavkaz and Medifluvian campaigns, a state of open war now exists between Turcowaz and its major foes, Izumrud-Zeleniya and Ruberia. Already wearied, if not yet completely exhausted by recent conflicts, Turcowaz finds itself having to divide its attention between two widely separated fronts, whilst still having to concern itself with the simmering, though for the moment quiescent, situation in the Blacklands. 

Azuria undertook to send whatever aid, financial, material and/or military might support the tottering Empire. Possibly as a warning to potential enemies of Turcowaz, Azuria sent a large proportion of the Mesogesean Fleet, comprising four capital ships, as many torpedo boats and a couple of gunboats, on a goodwill visit to Ionople. To reach the Turcowaz capital, the fleet had to pass by the Hellenic archipelago of islands, in particular the strait between Serifos and Snifnos. There they were intercepted by a hostile Hellenic fleet. 


Action in the Snifnos Strait: Azuria versus Hellenia...

Openly harbouring malevolence towards Turcowaz, not helped by having in recent times suffered some humiliating defeats on land and sea at the hands of the Sultan's forces, Hellenia took umbrage that the waters it claimed for its own were being violated upon such a mission. Not that the Azuria fleet had any choice as this archipelago lies right across the sea routes to and from the Golipolu Strait. Simply ignoring Athenean demands that the fleet turn back, the Azurian government merely passed on to Admiral Ganteaume instructions that he was to oppose any attempt to halt his mission - even unto firing upon any vessels that tried to do so.

The upshot was a considerable naval action - and the Azurian Navy got the worse of it. A capital ship and two torpedo boats lost, and the most powerful vessel reduced to a near sinking condition, the goodwill mission came to an ignominious end. Admiral Ganteaume's career was to come to an equally abrupt termination from the court martial that inevitably followed. However, the tactical defeat brought certain surprising strategic advantages. The Azurian fleet had shown its teeth, it could bite, and, having been bitten, Hellenia found itself without a navy for a considerable time afterward. No vessels has been sunk, but all four capital ships would be laid up for repairs for months to come, and only one destroyer remained even half-way fit for service. At least Azuria still has a fleet well and truly in being in the Mesogesian - as of course, does Turcowaz. 

Getting wind of political developments in the Eastern Mesogesean, the Ruberian government in Trinovantum-on-Thamesis  has taken alarm. A military alliance between Azuria and Turcowaz might close the Mesogesean Sea to Ruberian shipping, military and mercantile. If not serious enough, Ruberia also has cause to concern itself for its own projects farther east. The result might have been expected from as choleric a realm as Ruberia.

Thunderous communiques from Whitechamber, and acerbic philippics from the Times of Trinovantum against the 'Aggrandising Acquisitiveness' and 'Bloated Ambition' of the 'Gronwy' government have been, to begin with, blandly ignored in Azaris-Lutetia. The 'Gronwy' epithet derived from some would-be wit writing of the grenouille blowing itself up to match the bull - James Bull - with the dire result of spreading itself explosively about the countryside. With their traditional talent for discovering threats imagined, pretended or actual, the whole of Ruberia has worked itself up into a fever pitch for war.

 
Ruberian Army landing upon Azurian shores...



Nothing would do but to bring the Republic to heel, once and for good; and for that, nothing would do but to march a Ruberian army into Azaris-Lutetia itself. The traditional, centuries long hostility between Azuria and Ruberia, still simmering in times of peace, has led the Ruberian military long ago to develop its plans for a beach landing of large forces upon the Azurian coast. Of such long standing were they, constantly revisited, exercised and upgraded, withal, that the Troisième Bureau could hardly fail to be aware that such a plan existed. However, they were not to know that the landing would not be arriving at the Pas d'Artois coast...

Battle of the Maunch, 6 June 1884. The Ruberian 
1st Battle Squadron faces the whole Azurian 
Oceanic Fleet.

To be continued...

Monday, September 7, 2026

American Civil War battles


'The Hornet's Nest' - from my own depiction of the battle of 
Shiloh April 6 1862.

I've recently discovered a whole series of videos of animated narratives of American Civil War battles. The technique is simple, units shown are rectangles representing regiments moving around on a map. The view zooms in on local actions, and zooms out for more general overviews. The spoken narrative is delivered in something of a monotone, but is easy to understand as one follows the action.


Here's the Battle of Shiloh - it goes for 95 minutes. I think there is a shorter 'Day 1' (April 6 1862) video as well. Highly recommended.

 https://www.youtube.com/watch?v=FP-taTxJTMQ


Major-General Montgomery J. Klaxon, CSA



Saturday, September 5, 2026

A Portable Shiloh - the narrative concludes

 


We left the narrative last time with the battle lines appreciably thinning out. The last of Hardee's brigades in action, Cleburne's, is finally halted; Pond, from Ruggles's Division, takes up the running on the Owl Creek flank. In the centre, Polk's Corps is taking over, largely, from Hardee and Bragg. Breckinridge is coming up on the right. The Union brigades of Hurlbut and W.H.L. Wallace are bearing the burden of the defence, still hoping for the timely arrival of Lew Wallace's Division.


The last of McClernand's Division disappears, leaving Tuttle and McArthur brigades to hold the line if they can.




Stiff fighting as the Confederates are held up in the Peach Orchard. To lever the Federals off their line, Bowen strikes into Lauman's flank beyond the orchard. All along the line Union losses continue to be disproportionately heavier than the Confederates' - 7 Strength Points to 4 in the above picture.


The situation is not improved for the Union in the picture that follows (above). Eleven SP to 6 in this - the numbers all the same indicating heavy fighting. The 'ones' on the dice denote brigades that scored no hits at all in this round of fighting. Having said that, we observe that Hildebrand, almost surrounded, and only remnants still with the colours, getting a a few licks against their adversaries (Stephens's brigade). But this proved to be Hildebrand's last stand - the unit giving way at last.

Nearby, A.P. Stewart, with artillery and cavalry support, engages Williams and Veatch, both also reduced by earlier fighting.



Close by Owl Creek, Pond and Anderson strike the brigades of Sweeny and Tuttle. Despite their inferior numbers against fresh opponents, the Union brigades give as good as they take. But, for the Union, 'as good as you take' is a losing proposition. Numbers are telling.  The remains of Cleburne's brigade takes time out from the battle, as, in the distance Russell's brigade encounters McArthur - the last Union brigade to enter the fight.


The Union lines are looking woefully thin! They can scan in vain the northern horizon for the arrival of Lew Wallace's men.
The whole of the Union line north of the Peach Orchard has collapsed, with only McArthur's brigade apparently standing between the triumphant Confederate army and Pittsburgh Landing.  For all that, the Confederate brigades are also looking more than a little shopworn. 


Nothing remains of Hurlbut's Division as an organised force north of the Peach Orchard as his lines are overrun.  But events elsewhere are about to take a sudden turn...


The afternoon having advanced into evening, and the Union lines in a state of collapse, Lew Wallace arrives in the field at last. The leading brigade of Hoosiers and Show-Me-Staters enter the fight off the march to support Sweeny and to cover the march of Thayer and Whittlesey behind McArthur's brigade.


All this while, the crowd of fugitives around Pittsburgh Landing continues to grow. There will be no rallying these people until something, somehow, brings to a halt the Confederate advance. 
Tenuous though the line of W.H.L. Wallace's Division is, the Confederates are not for the moment able to exploit - the sudden disappearance of the Union lines immediately to their front creating a broader 'no man's land' between them and the substantive Union line.  As a result, the Wallaces' Divisions are able to form a solid line to face the final Rebel push.


Pond's brigade strikes first to crush the remnants of Sweeny's brigade, and pushes on to hit Morgan Smith. A promising prelude to the final assault?

By this time, with the fading evening light, the Union has at last formed a coherent line. The battle lines have been drawn for the final assault.

This was to be the climax of the action.


From the west (distance) to east (closer) the action runs as follow. Pond and Anderson attack Morgan Smith's line from front and flank. Under the eye of Lew Wallace himself, steady Union volleys break Anderson's brigade, although Pond's telling attack bent back Smith's flank. The departure of Anderson from the fight gave Pond pause. To the right of Anderson, Russell's brigade also broke itself to pieces attacking Thayer's brigade, where Ulysses S. Grant had placed his person to oversee the battle.

A.P. Stewart enjoys rather better success - possibly striking before Whittlesey has properly formed his line. Nevertheless, despite heavy losses, Whittlesey is able to stand his ground. 

The decisive battle of the evening belongs to McArthur. Already having seen some of the action, McArthur sees half his brigade fall, but in the process, he repulses the Confederate attacks decisively. Bowen's brigade withers away in fruitless assaults on McArthur's flank, and although Bushrod Johnson inflicts heavy casualties on the Union brigade, he gets rather the worse of the bargain. In taking 2 SP loss, McArthur hands out five to the two brigades in front of him!

Altogether, in this climactic struggle, the Union takes eight Strength Points loss, and inflicts eleven.



That was the deciding moment of the day. Night was setting in, half the Confederate line had been definitively shattered - three brigades having been eliminated altogether - and, by the time Breckinridge's fresh brigades might be brought into action, total darkness would have fallen. 

I called the action, here, as it was by no means clear that the Confederacy would have enjoyed any more success than they had achieved to this point.  I might have continued the action into the following day, reconstituting the wreckage of both armies, and bringing in Buell's Army of the Ohio from across the river, where it was arriving at about the time Lew Wallace was entering the battle. Of course, the tide would have gone the other way.