Saturday, October 31, 2026

Battle of Comro Gulf - Morning air strikes

 

Allied beach landings on Comro, with air support.
Dawn of 23 Octember 66944 found Allied aircraft over and around the city of Yelte, attacking the shore defences and airfield as the landing craft pushed beachward from their mother ships. Ever alert for enemy intervention, the Admiral ordered that the aircraft available to Covering Groups North and South remain in readiness in their carriers. The arrival of the Ra'esharn fleets in strength was already to cause Admiral Setiyawan to question whether by committing half his air fleet to the land battle he had taken  the path of true wisdom.

Saabian air attacks

At almost the moment the enemy were sighted, the screening squadron passed on the urgent message. Covering Force South scrambled its aircraft at once, and by mid-morning were over the Ra'esharn ships and attacking. Whilst Fighter Squadron 633 attacked RNS Belphegor, larboard of the carrier, RNS Achlys, Squadrons 203 and 246 went in against the carrier itself with bombs and torpedoes. Squadron 203 attacked the starboard battleship Banshee. Pressing home their attacks, the aircraft had to brave the flak from almost every ship in the Strike Group.
RNS Banshee takes a hit!
 The Strike Group's own aircraft had taken off on their own bombing mission, including the fighters. So the Saabian aircraft met no air opposition on the way in. The attacks on Achlys and Belphegor went for nought, but Banshee took two torpedo hits. Fortunately, with 12 Strength Points of damage (2 6s) the ship was able to continue its mission.

A little aside on game mechanics here. The rule set I used was that published in the Fourth Wargames Compendium. It occurred to me that it might be worth elaborating on the process of air attacks. 
  1.  There being not a swag of a lot of room in these hexes, I allow two aircraft stands (squadrons) only to stand in the same grid area as the target ship. 
  2. Bombers and fighters must be in the same hex as their target.
  3. Torpedo bombers may attack from an adjacent hex. They are not committed to attacking a ship in the same hex if a more lucrative target is available in an adjacent.
  4. Anti-aircraft fire has a range of one hex, so can be used by nearby ships to help defend target ships against air attack. 
  5. Aircraft don't 'fly through' air defences, but are placed over their targets. Then the defenders get to select their own targets. An attacked ship must shoot at the aircraft directly attacking it. This makes it worthwhile fighters attacking warships, even though the only damage they can cause is to their AA firepower. AA directed at the fighter is AA not directed at a bomber.
  6. If a fighter stand and a bomber are attacking a single target, any AA hits are shared, but with priority going to the bomber (i.e. 1 hit will accrue to the bomber; 2 hits will be shared, one upon each stand).
  7. Supporting ships' AA may select any suitable target in an adjacent hex.
  8. AA having been resolved (6's to hit), then resolve the bombing and strafing attacks.
  9. The mission having been completed, the aircraft then move towards their own fleet (or airfield) to land next turn.
  10. Just by the by: in the narrative above I identify the Squadrons individually, by that is just post battle narrative. In this attack, the two dive bombers took a hit each, reducing their Flight Points (FlyPs) to 2 apiece. This represents the loss of 4 aircraft from each squadron.


Remarkably, according to the log I kept, Saabian aircraft took no losses whatever in this attack, for all that the results were fairly disappointing.

Kiivar bombing attack on RNS Apollyon

As the morning progressed further air attacks were mounted: by Kiivar's Covering Force North against Strike force Centre; and the retaliatory air assault by Strike Force South against the southern covering force. The former attack by one each of fighter, bomber and torpedo squadrons proved ineffective, but the dogfight between fighter squadrons cost Kiivar 4 aircraft (1 Flying Point).

By contrast, the Ra'esharn air attack upon Covering Force South proved deadly. Whilst 51 (Fighter) and 21 (Bomber) Squadrons attacked SNS Celaeno, 22 (Bomber) and 31 (Torpedo) Squadrons went after the carrier Calypso. 
Devastating Ra'esharn air strikes upon SNS Celaeno and 
the carrier Calypso.

Flak from Celaeno and a nearby destroyer accounted for four bombers (1 FlyP). The fighter attacks upon the battleship's AA weapons reduced their firepower a little, but not before a third of the bomber strike force had been eliminated. The surviving bombers exacted a severe toll: two hits - 12FP of damage. But worse was to come.

Calypso's escorting destroyers had been ordered westward,
Leaving the carrier exposed, The result...


SNS Calypso was caught isolated - not even a single destroyer in close attendance. This was careless! Although its anti-air clawed 4 bombers out of the sky, the remaining twenty obliterated the carrier. The five dice rolled two sixes, and two fives as well (counting towards damage only if a 6 had been rolled), to inflict 22 Flotation Points of damage. That was far beyond what the carrier could endure. SNS Calypso went down. Not only was the carrier lost, but its aircraft, still on the way back from their own mission, wherever they might find a place to land, were also lost to this action. Had the airfield at Yelte been captured by this time - and put into operation - maybe a refuge could have been found there, but the facilities for rearming would have been lacking. 

The loss of Calypso, together with its air strike force, was disastrous for the Allies. 


The opposing southern fleets well within gunnery 
and even torpedo range.

By this time the two southern fleets had closed the gun ranges such that a melee developed around Spot Island and the southern tip of Comro. Probably the carrier Achlys ought to have kept its distance, but Admiral Tohatsu was possibly getting carried away by his success. Certain in his own mind he could prevail in the coming gunnery duel, he signalled the attack.

Aircraft from Bahomet and Bake-Kajura taking off
for their second sortie of the morning

Meanwhile, it was late morning, and Strike Force North has been sighted approaching from the northeast. The bombers squadrons of SNSS Bahomet and Bake-Kajura having returned from their dawn airstrike and rearmed, were ready to take off. Retaining the fighter squadrons for the carriers' own defence - the news from the south inducing caution from the Admiral commanding - all six bomber squadrons took off to strike the newcomers.

The target: Strike Force North. SU66 lets fly with torpedoes,
misses, and bugs out before the depth charges start 
descending...


Standing in the way of the late-arrived Strike Force, SU66 launched two torpedoes - with the same dismal results achieved by the other patrolling submarines. Both torpedoes missed, whereat SU66, rather than incurring the wrath of depth charges, effectively absented itself from the battle.

General view, looking westward, at the developing situation
So the situation by late morning was that the ineffectual submarine patrols had been brushed aside, Saabia air attacks had achieved nothing beyond some serious damage to RNS Banshee, but Covering Force South had lost its carrier - and hence, in effect, its aircraft. With a badly damaged battleship as well, Rear Admiral Tokashi was about to take on the more powerful Ra'esharn Strike Force. Much hope rested upon the success of the 72-plane attack launched from SNSS Bahomet and Bake-Kajura, but they had other objectives than to assist Vice-Admiral Sirega's Covering Group.
For context: the situation on land. Beachheads established 
both sides of Yelte; assault held up on the beach at the southern
end of the line. Airfield and sea port still in Ra'esharn possession


At this time, elements of 14th Marine Division had driven small bridgeheads on both sides of Yelte City, but 73rd Marine Regiment was still held up on Red Beach One to the south. The airfield being so far still in Ra'esharn hands, there was no refuge for the orphaned aircraft from SNS Calypso. [Note that the land battle was not really part of this scenario - just there to provide context]. 

Air attacks upon Covering Force East

The late morning Saabian air raids coincided with the attacks upon its warships by aircraft from Strike Force North's carrier, RNS Azir-Dahak. Escorted by fighters, the Ra'esharn bombers were vulnerable to the Saabian interceptors from both carriers. The escorting fighters and one squadron of bombers driven off, left one bomber squadron attacking the carrier Bake-Kajura, and the torpedoes attacking the battleship SNS Karkinas. 
Considering the relative weakness of this air strike
- just 4 squadrons - they achieve hits upon a carrier ad the battleship



A note, here: Fighter protection for the ships does not diminish flak defence under the rule set presently constituted. Although I have some doubts about this, I haven't really decided upon making the change such that the one obviates the other. Suffice to say here, that the surviving squadrons burst through the defences in sufficient strength to hit both vessels. Bake-Kajura took 6FP of damage; Karkinas 11 - not enough to knock them out of the action, but serious injuries enough. These Ra'esharn pilots were sure lord earning their corn!
Heavy airstrike upon Strike Force North.

Meanwhile, the huge attack was happening several miles north against the Ra'easharn Strike Force North. Three of the six squadrons lost aircraft going in. Two squadrons attacked the battleship RNS Botis; two more the aircraft carrier. The cruisers Chemosh and Choronzon each drew the attention of a single bomber squadron. Of the surviving aircraft, 2 Flights (FlyPs) attacked Chemosh, 5 attacked each of the main ships, and 3, Choronzon. As luck would have it, the gunships emerged from the maelstrom unhurt. 
At the cost of a dozen aircraft, Saabia sends 
RNS Azir-Dahak to the bottom - their first really 
major success of the day,



The carrier didn't. With acute precision, Saabia's bombers landed 16 hit points upon Azir-Dahak, sending her at once to the bottom. SNS Calypso had been avenged. Naturally, this disaster also meant the loss of valuable air-crew. However, the Yelte airfield still in Ra'esharn hands allowed them safe landing, although there was no prospect of their mounting later sorties from thence.
Devastating air attack on the Kiivar Covering Force



At around midday, aircraft from Strike Force Centre arrived over the Kiivar Covering Force as it was passing through the strait north of Comro Island. At that time, KNS Condor had just one fighter available for its defence. The other aircraft having returned, were still in the process of rearming and bombing up for a second sortie later in the day. My rule set allows the carrier's fighters, if available, to scramble and intercept the incoming aircraft. But the raiders also had a fighter escort. They got the better of the dogfight over the carrier into the bargain, shooting down half the Kiivar interceptors, for no loss to themselves. 

The defensive flak accounted for a dozen bomber aircraft, but that left plenty more: 4 FlyP attacking the carrier, 6 going for the battlecruiser, KNS Pteradodon, and 5 more the battleship Harrier. Fifteen Fly Points represented as many 'flights' - 60 aircraft. Harrier emerged unscathed, but the other two ships targeted took heavy damage. Taking 17FP of damage, Pteranodon was left a wreck, speed reduced to a crawl, and 'A' turret knocked out, along with half its secondary and AA armament. The battlecruiser had no choice but to turn about, away from the oncoming enemy fleet.
Disaster for Kiivar. the battlecruiser reduced to a wreck barely afloat; 
the carrier sunk. 


Worse was the fate of Condor (damn: I liked that name!). Three torpedo hits were enough to sink the carrier at once, with the consequent question mark over the fate of the Kiivar air crews. The training of the Ra'esharn air crews so far in this battle was showing to advantage, but the attrition on both sides was starting to cause concern.

Approaching gunnery duel between the southern fleets...



The morning's action had so far consisted of a series of damaging air attacks, leading to the loss of one Ra'esharn and two Allied aircraft carriers. The loss of air crew was becoming serious, especially as  the loss of a carrier meant the loss of its aircraft - at least their services for this action - even though the Ra'esharn at least could find refuge on Comro. Heavy damage had also accrued to a number of other capital ships, most notably to the Kiivar battlecruiser Pteranodon. During the afternoon, as the distance between opposing fleets narrowed, the battle was to become a gunnery duel, with the agile destroyers adding to the carnage...

To be continued: the Battle of Spot Island; and the Melee in the Strait.





Friday, October 23, 2026

Battle of Comro Gulf - A 'Jono's World' report

By late Octember 66944, the Great War of the North had already entered its fifth year. The expansionist Ra'esharn island imperialist tide seemed to have passed its peak - at least in the Saabian archipelago - but signs of its receding were yet scarcely visible. Having taken the Jehoshaphat Island Group early in the war, Ra'esharn forces still held it, though maintaining the garrison beyond the scanty resources the island could provide were becoming seriously problematic.

Comro Island, daybreak 23 Octember 66044...

The problems were exacerbated by the commitment of Ra'esharn's military effort on two distant fronts, separated not only by the seas east and west of Ra'esharn, but also that vast island itself. 

By mid-year, the Allied High Command thought the time propitious to begin the recovery of the Jehoshaphat Island group. Gathering a vast fleet of warships, aircraft, landing craft and troop ships, the meticulous planning - begun years before - gathered pace. The forces assembled around the main island of Saabia itself, and sailed westward. 

General view, looking northward



None of this activity could be kept from Ra'esharn prying eyes for long. Apart from anything else, increased air activity - especially daylight reconnaissance - might have suggested something was in the wind. As news of the size of the counter-invasion force filtered through the murk of rumour, misleading announcements and hearsay, the local Island commander let it be known to Imperial General Headquarters that his available occupation forces were too slender to hold the entire island group. He proposed to consolidate his defences upon Comro Island, leaving skeleton occupation forces on the other, nearby islands of Ulus and Ramas.

For their part, Imperial High Command decided that rather than reinforce the garrisons with ground troops, which would have had to be drawn from the vastly distant Kiivar Front anyway, it would be more economical of their remaining resources to defeat the counter-offensive at sea, or, failing to assemble the forces betimes to intercept it, during the landing itself.

So it transpired. Assembling large naval forces took time. The Ra'esharn fleet split into three striking groups, each including at least one carrier and one battleship. The Admiralty planned a concentric three pronged attack, with the central objective to defeat, sink or scatter the covering forces, and to break up the landing craft and ships. Any Allied troops that landed ashore would be isolated, starved of support, and rounded up.

Apprehending some such effort, the Allied covering fleet also comprised three covering groups. The northern comprised ships from Kiivar's exiguous navy, the remainder of the whole expedition was supplied by Saabia.  The Allied forces comprised:

Allied Counter-Invasion Force.

11th Fleet: Admiral Setiyawan

Covering Force North - Task Force Kiivar (Admiral Yogi Yueh, attached to 11th Fleet)

Fleet Carrier: KNS Condor (01) 
Battleship: KNS Harrier (1)
Battlecruiser: KNS Pteranodon (83)
Destroyers: K9, K10, K41, K713
Oiler: MS Wotatanker


Covering Force North (Kiivar)

Air assets, KNS Condor: 
Squadrons 111, 112 - Fighters
Squadrons 123, 124, 135, 136 - Dive bombers
Squadrons 147, 148 - Torpedo bombers


Saabia's landing force, SNS Cockatrice in attendance

Landing force TF19 (Commodore G. N. A. Lolobrdzhda):

Cruiser: SNS Cockatrice (55)
Oiler: MS Permalink
Landing ships: MSS Kikbut, Kaspar, Fizbucket, plus landing craft
14th Marine Division (Major-General R.U. Oldenuff)

Covering Force East (Saabia)


Covering Force East - Admiral Setiyawan

Fleet carriers: SNS Bahamut (22), SNS Bake-Kajura (29)
Battleship: Karkinas (71)
Battlecruiser: Scylla (111)
Cruisers: Gullincambe (40), Sarimanok (57)
Destroyers: S6, S7, S8, S9 
Oiler: MS Tarbukkit

Air Assets, SNS Bahamut:
Squadron: 611 - Fighters
Squadrons: 241, 244 - Dive bombers
Squadron: 201 - Torpedo bombers 
Air Assets, SNS Bake-Kajura:
Squadron: 622 - Fighters
Squadrons: 242, 245 - Dive bombers
Squadron: 202 - Torpedo bombers

Covering Force South - including the detached screen (Saabia).


Covering Force South - Vice-Admiral Sirega

Fleet Carrier: SNS Calypso (31)
Battleships: SNS Celeano (72), SNS Hakamai (77)
Cruiser: SNS Chimaera (51)
Destroyers: S1, S2, S3 
Oiler: MS Oleaginus
Detached screen - Captain Hidayet
Cruiser: SNS Hydra (48)
Destroyers: S4, S5

Air Assets,
SNS Calypso:

Squadron: 633 - Fighters

Squadrons: 243, 246 - Dive bombers
Squadron: 203 - Torpedo bombers



All these forces were laid out along the strait separating Comro and Ramas Islands.
Meanwhile, submarines were patrolling the likely sea approaches: 
SU23 - southwest of Comro Island
SU78 - west of the northern tip of Comro
SU66 - North of Ramas Island.

The three Ra'esharn battle strike forces were confidently expected to sweep away this armada from the entire Jehoshaphat Island Group. Had they been more thoroughly apprised of the forces they faced, they might - just might - have been less sanguine. At daybreak of 23 Octember, they had available:

Ra'esharn Jehoshaphat Expeditionary Taskforce Liberation Initiative (JETLI).

Admiral of the Fleet: Hideoki Suzumaha 

Strike Force North: Admiral Hiroki Honduki

Fleet carrier: RNS Azir-Dahak (14)
Battleship: RNS Botis (16)
Cruisers: RNS Chemosh (44), RNS Chironzon (43)
Destroyers: R71, R74, R81, R121
Oiler: MS Hishi No

Air Assets, Azir-Dahak:
Squadron: 51 - Fighters
Squadrons: 21, 22 - Dive bombers
Squadron: 31 - Torpedo bombers




Strike Force Centre - and submarine SU78 
lying in wait...


Strike Force Centre: Admiral Kaito Yamazuki

Fleet Carriers: RNS Apollyon (12), RNS Angra Mainyu (13)
Battleships: RNS Barbatos (17), RNS Bushyasta (18)
Cruiser: RNS Cimijes (46)
Destroyers: R83, R84, R123, R125, R127
Oiler: MS Omoneru

Air Assets, Apollyon:
Squadron: 52 - Fighters
Squadron: 23, 24 - Dive bombers
Squadron: 32 - Torpedo bombers

Air Assets, Angra Mainyu
Squadron: 53 - Fighters
Squadron: 25, 26 - Dive bombers
Squadron: 33 - Torpedo bombers


Strike Force South - also bearing down on a 
patrolling submarine: SU23



Strike Force South: Rear Admiral Takashi Tohatsu

Fleet Carrier: RNS Achlys (11)
Battleships: RNS Banshee (2) RNS Belphegor (4)
Cruisers: RNS Crocell (51), RNS Charun (52)
Destroyers: R61, R62, R63, R64, R73, R82
Oiler: MS Iyama Na

Air Assets, RNS Achlys
Squadron: 54 - Fighters
Squadron: 27, 28 - Dive Bombers
Squadron: 34 - Torpedo bombers


Although the plan was that all three strike forces arrive simultaneously at dawn within range of air strikes, it could scarcely be anticipated that all three could indeed achieve such concert of effort. Nor did they, but what they did achieve was remarkable all the same. The timing was decided by dice rolls for each Strike force. The low dice arrived at dawn, the higher dice later by the difference from the lower. So what were the rolls? South: 4; Centre: 4; North 5. The first two arrived at daybreak; Strike Force North, almost an hour and a half later - a remark feat of coordination!
Comro Gulf - looking southwest as the Ra'esharn 
Strike forces Centre and South approach ...



The screening force west of the tiny Spot Island espied the approaching southern strike force just as the sun broke over the horizon. Very soon the whole complement of aircraft aboard SMS Calypso were aloft and winging their way westward. Meanwhile, the patrolling submarine, hoping to profit from the seeming obliviousness of the Ra'esharn fleet to its existence, let fly two torpedoes into their midst. Hitting nothing at all, all the torpedoes did was to draw down upon SU23 a series of depth charge attacks that left it crawling away, too badly knocked about to continue its attacks.



Aircraft from SNS Calypso on their way...

With the breaking of dawn, and the first airstrikes under way, we'll call here a pause in the narrative...
To be continued...



Wednesday, October 21, 2026

Comment on 'New Additions'

A time of peace - or, more accurately - of 'Not War'.
IZN Aurora and Radetzky render passing honours 
to TNS Turgut Reis. They are, of course, duly reciprocated.

A comment upon my recent 'New Additions' posting remarked on the size of the protected cruiser I had built of the IZN Aurora - based upon a late 19th century Russian vessel of the same name. I thought I would check it out...

So I took  these pics to compare the size of the cruiser with the mighty (pre-dreadnought) battleship IZN Radetzky. The size difference is quite marked. I've added to these pictures the Turcowaz battleship TNS Turgut Reis. It's not apparent in the pictures, but the Turcowaz vessel is very slightly longer than Aurora, and slightly beamier as well.

In my vaguely Greek, Hellenic, Navy, the armoured cruiser Georgios Averof is actually longer than the pre-dreadnought Lemnos. but the latter is a deal beamier. In the time we are dealing with, the type of ship - cruisers, light heavy or armoured; battleships of various kinds - were not all that much a determinant of size. More of an indication of type was the size and type of guns a given vessel carried.


 

Tuesday, October 20, 2026

We interrupt our normal service...

 


Just a heads up, for the moment. I have been working on a large scale naval wargame with my Mini Chubby Marine naval forces: Battle of Comro Gulf. Big battle, a kind of 'Leyte Gulf' scenario. Not as big as the real thing - at 90 fighting ships overall, my MCM navies aren't as vast as the Japanese, much less the much vaster American. The forces are also - or began as - fairly evenly matched. And the island group doesn't look much like the Philippines.

Here's what the thing looks like overall.

Part of the Jehoshaphat Island group, looking south to north.


The Allies - Saabia and Kiivar - have determined upon recapturing the island of Comro, the city of Yelta, in the Jehoshaphat Island group within the Saabian archipelago. The land action for this action is purely incidental, but involves a dawn raid by aircraft from two of the Saabian fleet carriers upon the coastal defences. This, just as two of the three Strike Forces from the Ra'esharn fleet turn up from the west and northwest... 

Looking east to west.
The three naval covering forces: North being the Kiivar
contingent; Eastern and Southern from Saabia.

The third, Strike Force North, will be arriving later in the morning from the northeast. So far the day has been full of incident. The rule set I wrote for the Fourth Wargames Compendium didn't include any kind of time scale. After some thought I am going for 9 turns of daylight, thus:
  1. Dawn (about sunrise)
  2. Early morning
  3. Mid-morning
  4. Late morning
  5. Midday
  6. Early afternoon
  7. Mid-afternoon
  8. Late afternoon
  9. Evening (about sunset)
Night will allow forces to regroup (within reason) for action the following day. Had I determined upon this scheme before I began the action, the dice rolls for the arrival of the respective Strike Forces would have brought Strike Forces South and Centre into the area at mid-morning, SF North in the late morning.

The battle is at the moment ongoing, and already there are considerable losses among the major units, and among air crew as well. 

Saabian dawn air attacks upon ground defences opposing 
the beach landings. The naval action begins with four 
bomber squadrons committed to this raid. Later they were 
to mount sorties against the Ra'esharn SF North.

A question: has anyone tried the rule set? It works for me. A few issues cropped up, but were quickly resolved - the main one being the time of day. The set would have to be modified slightly for historical naval units, but that would be easy enough: just count guns. I'd probably give Yamato 36 Flotation points and the USS Iowa class 30, and leave it at that...

To be recounted ... somewhen... 


Wednesday, October 14, 2026

New additions

 Just off the slipway and about to join the Чёрное море эскадра - Black Sea Squadron - is the protected Cruiser IZN Aurora. 



Mention of this vessel was made in a recent Bob Cordery post. Liked the cut of its jib - so to speak. So... built one. It's only approximate: a little under 10cm long, 3cm beam. 10 Flotation points - about the same as my Izumrud-Zeleniyan armoured cruiser, which, though armoured, is a smaller vessel.




Let's add the recent additions to coastal defence:



A masonry riverine or coastal fort. Some packaging that seemed to have a certain fortifiable capability. The guns within I've had for several years already. But the two others are recent builds - within the last month. I've probably already got something I can use as emplacements...

Little Great War: Battle of Azaen

Having, on 6th and 7th June 1884, effected a beach landing and expanded the bridgehead at Oualmentville-sur-Mer, the beach assault corps became a garrison whilst the main field army landed and prepared to strike inland. The first objective was the important regional centre at Azaen upon the river Azorne. III Corps, to be followed later by the IV, was to take, seize or carry the town preparatory to a general advance eastwards towards the Azurian capital, Azaris-Lutetia.



The Azurian High Command had been caught napping. Expecting - and continuing to expect landings in the Pas d'Artois (along the coastline somewhat north of the map), they left strong garrisons in place. Meanwhile, their field army was split into three Army Corps. I Corps d'Armee was placed far to the northeast, not so very far from the frontier with Grauheim - the Teutonic realm always bore watching - but also near enough to the Pas d'Artois region to intervene should the Ruberians attempt a landing there. 

II Corps, far to the south, was anticipating being sent by ship to the Eastern Mesogesean Sea, to join the forces of Turcowaz, beset all around by enemies, including a Ruberian expedition in Medifluvia. The landings at Oualmentville had brought that project to an abrupt halt, although the recounter with the Hellenic Fleet hadn't helped much, either (for that incident, see Prologue). 

For the moment, the only field force available in the area was III Corps d'Armee, a Division placed at Azisieux; the main body further east at Azevreux, brought there by rail from the environs of Azaris-Lutetia itself. Marching hastily westwards, the Corps' 5th Division arrived at Azaen betimes and began hastily to place the town and the associated river line in a state of defence.  

Azaen city on the river Azorne.

Anticipating a Ruberian advance from the northwest, General of Division Emile de l'Oquace placed three of his six available infantry regiments in the town itself, and entrenched the remainder to the north along the river line. Fifth lancers guarded the north flank; the 6th stood behind the town, ready to intervene against any incursion around the open flank towards the rail line to the south.
Azaen Garrison

The Azurian Force comprised:

5 Division: 

General Emile de l'Oquace 2SP (Div command)
  • 23rd - 28th Infantry Regiments @4SP = 24SP
  • 5th, 6th Chevauleger Lanciers @3SP = 6SP
  • 95th Field Artillery = 2SP
  • 205th Supply Column = 2SP
Totals: 11 units (including command element)
36 Strength Points; exhausted upon loss of 12SP; rout upon loss of 18SP.

Two of the infantry regiments and the artillery were behind field works; 26th, 27th and 28th Infantry garrisoned the town west of the river; 25th stood in the suburb on the east side.

Note: In future references to the respective units, the Azurians will be identified by italic characters, Ruberians by roman.

River line defence


It was not until 11th June 1884 that the leading Ruberian Corps approached Azaen, to find, as anticipated, the enemy awaiting them. Confident in the number and quality of his troops, Major-General Lord Garnet determined upon a quick frontal assault, enveloping the town around the south side, quickly to take the important town as a base for further operations.
III Corps infantry pushing forward from their start lines



He had available the whole of his Army Corps:

III Army Corps: 

Major-General Garnet Lord Garnet = 4SP (Corps Command)

1st Division: General A. MacReddy = 2SP (Div Command_
  • 7th Brigade: 13, 14th, 15th Infantry @4SP = 12SP
  • 8th Brigade: 16th, 17th, 18th Infantry @4SP = 12SP
2nd Division: General Hiram P. Redonculus = 2SP
  • 9th Brigade: 19th, 20th, 21st Infantry @4SP = 12SP
  • 10th Brigade: 22nd, 23rd, 24th Infantry @4SP = 12SP
3rd, 5th Light Horse @3SP = 6SP
3rd Gatling Battalion = 3SP
4th Field Artillery, 12th Medium Artillery @2SP = 4SP
7th, 8th Transport Columns @2SP = 4SP

Totals: 22 units (includes command elements)
73 Strength Points; exhausted on loss of 25SP; rout upon loss of 37SP.

In effect, the Ruberians outnumbered the Azurians two to one, the latter only partially equalised by field works and the built-up area of the town.


Assault of the River line about to begin


The assault went in 'by the left', 7th Brigade assaulting the river line at the bridge crossing, the 10th aiming for the south end of the town. The bridge north of Azaen had been left intact, in the hopes of its later use in some future counter-offensive. In fact, the 5th Lanciers were later to use it for counter-attack, and, intact, it might have served as an inducement to draw the Ruberians into the 'fire zone' of the infantry covering it.

24th Infantry Regiment storming the town


The attack on the town developed more rapidly than the advance against the river line (this due to the activation dice rolls). Tenth Brigade even crossed the railway line before changing front to attack the south end of the town. Supported by artillery fire, this brigade endured heavy losses to bring the defenders close to the point of collapse.

10th Brigade action at Azaen

Their own numbers dwindling in the face of determined Ruberian assaults, and odds of three to one, 28th Infantry fell back towards the town bridges as 24th Regiment surged into the town. That really signalled the beginning of the end already.

24th Infantry captures southern end of Azaen


Behind 10th Brigade, the 9th stood ready to exploit further success, whilst 17th and 18th Infantry of 8th Brigade was also attempting to batter their way into the north end of the town. To cover the river flank of 8th Brigade, 16th Infantry engaged the enemy on the opposite bank in a firefight. This would have been a deal more one-sided had not the 16th been supported by a concentration of artillery fire - no longer engaging the town defences - against the entrenched Azurians.

9th Brigade, in reserve, ready to follow up the success 
of the 10th

24me Infantry entrenched in a loop of the river were soon driven out by the concerted fire of three Ruberian regiments and artillery fire, uncovering the bridge. Naturally, 13th Infantry surged forward to seize the crossing, but they were hastily intercepted by 5th Lanciers.

Azurian cavalry's attempt to shore up the crumbling 
defence north of the town

Tactically, the gesture might have seemed futile, as the Lanciers got the worst of the battle with 13th Foot, but it did keep the bridge in Azurian hands long enough for the defenders to effect an orderly withdrawal from the action.
Although depleted by earlier rifle fire from Azurian 
infantry, 13th Regiment sees off the cavalry.



It was needful. The whole Azurian defence line was crumbling. Driven out of both ends of the town as 18th Infantry broke in, they were barely holding on to a bridgehead in the centre. 

18th Infantry storms the north end of Azaen


Caught up in the street fighting, General de l'Oquace fell severely wounded directing the defence. 23rd Infantry had seized the railway bridge to uncover the flank of the river line, though without immediately crossing the river themselves. That, and the fall of the Division commander signalled to the Azurians to pull out.   

Directing the defence of the bridgehead, General 
de l'Oquace
is severely wounded.


Very soon, the whole line was evacuated and a considerable gap opened up between the contending forces. (One of the really good effects of the initiative rolls, is that when a losing side wins the initiative, especially if they came second last move, they can break off the action whilst minimising further loss  - quite a neat game mechanic).

The Azurian withdrawal


There was little attempt to pursue - the river crossings presenting bottlenecks that would take some time to traverse. The brigade of light horse soon followed 13th Infantry across the undefended bridge, but by then the enemy were already well down the road. Who knew what, if anything, they might find coming up behind?

So it was a fairly comfortable victory for the Ruberian III Corps, who, shortly afterward, followed the retreating enemy. From the Azurian point of view, this was pretty much a delaying action, albeit a costly one, some 16 Strength points lost, including the 2SP attaching to the Divisional command. Ruberian losses were just 11SP, fairly light, considering their task. But Tenth Brigade in particular came in for some high praide in Lord Garnet's Post-Battle Report. Despite heavy losses - 5SP by the close of the action - they had stormed the town of Azaen, which began the unhinging of the whole Azurian defence.

Now, the administration of the armies allows for the gathering in of waifs, strays and stragglers after the battle.
Azuria lost 12 Foot, 2 Horse and 2 Command SPs - 16SPs altogether. Having been forced to retreat, they get one third - or part thereof - back, pro rata by arm of service, except that command restoration is compulsory. The net return is 6SP, 2 for the Divisional command replacement; 3 infantry and 1 cavalry. 
Ruberia lost 11SP, all from the infantry. They have 6SP restored.

Following the retreat of the Azurian Division, III Corps pushed inland, following the rail line east. Three days later they ran into the rest of the Azurian III Corps at Azmezidon, the Azaen detachment having rejoined its parent formation. At that town, a vital rail junction, the Azurians presented a well entrenched front. But the Ruberian III Corps was not alone: not far behind them on the road, IV Army Corps lay, ready and eager for action.

To be continued: Battle of Azmezidon, 15 June 1884