Saturday, December 14, 2019

Long Live the Revolution - Return to the Station (2)

366 Sqn Spitfires strafing rebels in the town.
As the Government Army, facing the dawn, surged forward from their start lines, the first salvoes of an entire 25-pounder field regiment thundered out, concentrating their pounding upon the BARF positions on the western edge of the Maibad Station. The soldiers of the  22nd Punjajoodi Battalion cheered and were cheered by a flight of 366 Squadron Spitfires, snarling overhead to strafe the rebels occupying the southwestern quarter of the town.
Strafing run by A Flt/ 366 Sqn.  The arrowheads show the
Revolutionaries' positions attacked.

Before resuming the narrative of the ground troops' assault, I will relate here the flight of the A Flt/366 Sqn.  The map showing the flight path will tell you how the the strafing runs were managed.  As a single seater fighter, the Spitfire travels at 12 hexes the turn, reduced by 1 hex for each strafing.  When turning, the aircraft may turn one 'angle' (60-degrees) only, and then only after moving at least one hex in a straight line.  The map indicates the minimum turning circle, and overall how the whole flight was carried out.  Allocating activations of flights and 4 batteries of artillery did rather mean that the Government attack developed fairly slowly, and in a more piecemeal fashion than I would have preferred, but that is the nature of this type of solo play.  Contributing to uncertainty contributes to interest.

The first strafing run, into the town, was reasonably successful, the aircraft's machine guns and cannon scoring one hit (3 dice, 1 '6' rolled), resulting in A Coy, 2nd BARF Infantry taking a SP loss. The aircraft then fetched a wide sweep, circling around to attack on Move 3 the 6-pounder anti-tank battery on their portees.
South front: Daimler armoured cars probing Revolutionary
positions. Both sides have taken hits...
Those guns had been emplaced in a field redoubt whence they had let fly at a probing squadron of Daimler armoured cars. Both sides inflicted damage, but the guns were induced to abandon their position. Manhandled out of the redoubts, they were loaded up onto their portees, whence they resumed their duel, aided by the nearby mortars, against the armoured cars.
...but it is the anti-tank battery that abandons the position.

An unsuccessful strafing run - at a prime target!
In the open, placed vulnerably upon their truck portees as they were, the 6-pounder battery might well have been destroyed right there. The aircraft let rip... 

Wherever the bullets went, it was not aboard the portees. Not a single hit!

(Aside, here:  the rule set called for 3xD6 for each machine gun, but as the minimum armament for any Spitfire was 4 MGs or cannon,  I could scarcely imagine that 12 D6s (or 18, or 24) ought to be rolled for effect. Even with just 3 dice, the statistical expectation would have been for one hit, and that at better than two to one on. Actually, re-reading the rule set, Bob explicitly allocates 4 MGs to single-seaters, which indicates that I should have rolled 12 dice for each strafing run. Wow! At a statistical expectation, that could have been very damaging!)

The next point of aim was to be the mortar battery in the redoubt at the northeastern corner of the town. That required the flight to make a circle over the town before making their strafing run. Once again this proved ineffective, the protection offered by the field works serving to reduce the chances of injury to the battery. For the purposes of this game, I allowed just the three strafing runs for this flight, whereupon it could leave the battlefield (still requiring activation to do do) with no cost to the Army's Strength Points. So it did at Move 5. The results had been moderately disappointing.

Tank duel.  Outnumbered and outgunned, yet it is the
Revolutionary armour that score the first blood -
and the second!
Meanwhile the Government main thrust developed in the left, intended to force its way through, over or around the obstacles and fortified line stretching northward from the town. As also on the south side, the line was angled back from the town's western edge, the whole defence line forming a shallow, blunt, arrow head. As the tanks closed in upon the open flank, the Revolutionaries' own armour raced forward to meet them. As a brisk tank fight developed, it became quickly apparent that the Government armour had become too bunched up. Squadrons C and D both took damaging hits (partly due to retreat being impossible) before so much as scratching the paint on the lighter armour facing them. 

The infantry defenders driven out of their field
works, A Sqn 6th Armoured Rgt occupies the redoubt.
Possibly this was also partly due to at least one armoured squadron joining the Humber armoured cars in machine-gunning a company of the 'Sons of Revolution', reduced to platoon strength, out of their field works. As the survivors fled, A Squadron drove into the position and joined in the tank fight. By this time, both C and D Squadrons were down to one-third strength. The Grants of the 'Scimitar' Regiment had taken some loss but still retained more than half their numbers.

Apart from the disaster at Nawabisbad, the Revolutionaries' armour, outgunned and out-armoured as it was, had given throughout the campaign a very good account of itself against their Government counterparts. So it was proving here, somewhat to General Lord Redford's concern. On the other hand, even after taking 4 losses to one, reducing the numbers to equality, the Government still retained a qualitative superiority. He ordered the tank fight to continue.

Gunfire has caused the Revolutionaries to abandon part of their
defence line.

In the town, the Revolutionaries were finding it difficult to withstand the heavy gunfire the Government was laying down upon their positions. Twice already, A Coy of 2nd 'Volunteers' had been forced from their positions, but Government troops not being on hand yet to exploit the situation, they had been allowed to return. The infantry of 31st Kashinkari had in the meantime avoided the minefield and closed up upon the barbed wire close by the abandoned redoubt, where they came under small arms fire from the town.  


So had the 31st's MG platoon, losing half its strength to small arms as they struggled to set up their firing position. Their vengeance was swift and dire: Three sixes on 3 dice, 6's needed to hit. It was all too much for 'Sons' Battalion 'C' Company, the remnants also fleeing back into the town alongside the 'Volunteers' comrades.
The reduced machine gun platoon lays down a very effective
support fire!


As soon as they could clear the barbed wire, the 31st  Kashinkari riflemen were ready to storm into the built up area that formed the nucleus of Revolutionary resistance. The barbed wire cleared, three companies from Kashinkari and A Coy from Punjanjoodi were already closing in, unchallenged, upon the outlying precincts of the town.








By this time, the armoured battle had seen the destruction of the 'Scimitars' D Squadron, the feared Grant tanks that had drawn the almost exclusive attention of the Government armour.  But that had merely followed upon the equal devastation of the Government's D Squadron. Furthermore, B Squadron was also starting to take losses. The government tanks had still taken double the losses that the Revolutionaries had. So far, the planned sweep was still stalled. well short of the Khandibar branch railway line.


Both sides 'D' Squadrons reduced to smoking ruin.  But the
Revolutionaries still get somewhat the better of the armoured battle.
The four companies defending the town, found the artillery and MG fire coming into the western precincts rather too much,  drew back towards the commercial district and the railway station. Cautiously, the attacking infantry followed up and occupied the abandoned streets. It was going to be a hard slog to clear the rest of the town. 
Four Government infantry companies, supported my MGs
about to plunge into the town.
This, despite the losses the garrison had already taken. So far, the Government troops had made little effort against the defences on the south side of the town. The probe by a squadron of Daimler armoured cars had left most of them smoking on the field (they lost the duel against the anti-tank guns backed by mortars, and were reduced to 0 SPs), after which little was happening in this third of the front. The acute pressure elsewhere led Col Peenut Buttahjars to order the anti-tank battery across to the right flank where they were to deploy behind the railway branch line, close by the 1st Battalion mortar battery. 
The burning remains of the Daimler Squadron.  The
Revolutionaries shift the unengaged units on this south flank
to reinforce the embattled forces elsewhere.
At the same time, C Company of the 2nd 'Volunteers'  was ordered towards the railway station to beef up the crumbling resistance in the town.  
Government pressure mounts...
Gradually the Revolutionaries were being driven back, all along the northern front and through the town. The Government armour at last began to assert it superiority, though not without a steady stream of casualties. The Revolutionary armour were being pushed across the railway branch line, a gradual process that was not to be arrested, not even when the anti-tank battery arrived.
Urban fighting.  Though reduced to platoon strength (1SP)
C/31st Coy takes the fight to the enemy.
Pushing directly from the west, C/22nd and A/31st Companies were in firm occupation of the residential area, but it was C/31st, reduced though it was to a mere platoon strength (1SP) that was in direct contact with the enemy. Outnumbered in this battle by three to one, nevertheless, the Kashinkari Rifles boldly took the fight to their opponents. It was not long before supports in the shape of D/31st and the 31st MG platoon came to their aid.
D/31st closing in...
Moving up between the town and the captured redoubt, and braving enemy mortar fire, D/31st brought the defending company under small arms fire.  The pressure was mounting.
A/22nd and B/22nd at last lurching into motion.
Very little happening on the south front, Col Buttahjars had been thinning out the defenders there. Somewhat belatedly, A and B companies of the Punjanjoodi Battalion (B/22nd and C/22nd) moved up to join their MG platoon (MG/22nd) that had already established a position overlooking the southwest of the town. Perhaps the move ought to have been made the sooner, to tie down the defenders. Against that, now that the line had thinned out, the Government troops could hope for more decisive results.  
Government A Sqn alone takes on the Revolutionary
armour and anti-tank, whilst C Squadron
reorganises.
Developments on the north side remained encouraging.  Although C Squadron was now also reduced to a parking lot of smoking wrecks a little in advance of the smouldering D Squadron, and B Squadron had been forced back to reorganise, A Squadron boldly faced off against the two remaining squadrons of Revolutionary armour, and the recently arrived portee-mounted 6-pounder anti-tank battery. Not that the latter were finding conditions comfortable, as Government armoured cars sprayed them with MG fire. Meanwhile, although D/31st Coy had been driven back with loss to take shelter in the abandoned redoubt, it was not before its support, and that of the armoured cars, had helped the depleted C/31st Coy carry the warehouse district of the town. Now the 'Sons of Revolution' mortars found their flank directly threatened.
25pr batteries moving up to better fire positions.
Lacking targets, two batteries of 25pr gun/howitzers moved up to lend their weight to the attack. The Revolutionaries' hold on the town had been reduced to about a third, still clinging to the railway station itself.  
Government attacks developing on the south front.
Observing this satisfactory progress, Major-General Lord Redford drove up in his scout car to join the 22nd's MG platoon, and to direct operations on the south flank. As the 'Volunteers' C Company moved to join the town garrison, their B company had been pulled out to main the redoubt that formerly housed the 6-pounder battery.  The 'Volunteers' mortars opened up a rather desultory (i.e. ineffective) bombardment of the approaching Punjanjoodi companies. A firefight developed between those gentry and the exiguous defenders in the redoubt, outnumbered four to one.
Infantry of 31st Kashinkari Battalion overrun
mortars and anti-tank positions.
Events on the main fronts began to develop quickly. At about this time, or shortly after, the Revolutionaries losses had reached the point at which the overall strength was too depleted, and morale too battered for counterattacks to be mounted. The army reached its exhaustion point.  The Government, on the other hand, was riding upon a tide of confidence, despite all the hard fighting it had undergone so far.  
Winning the battle on the north front.
Depleted to platoon strength as it was, C/31st Company failed to carry the enemy mortar position, and fell back towards the western edge of town. The mortars were given no respite.  The fresh B/31st and rather worn C/31st Companies, supported by the armoured cars, flushed out the mortars and anti-tank crews. Their charges destroyed or abandoned, and lacking the means to fight, the transport portees and carriers made off without them.
Add caption
Government infantry had advanced to and over the branch line, their left flank protected from the Revolutionaries armour by the Shermans tanks of their own A Squadron, though the armoured cars  did take some loss to the Stuarts' 37mm guns.
Revolutionaries force back Government infantry in the town
but are in no case to reoccupy the vacant sections.
In the town, the defenders gained a brief respite for themselves. Thrusting back C/31st and A/31st Companies, the Revolutionaries' exhausted state precluded retaking the lost ground, even though that would have recovered half the town.
B/22nd join the action in the town...
Having driven back the Revolutionary infantry threatening to take in flank the Government troops within the town, B/22nd Company themselves attempted to storm the place, though subject to a rather ineffective counter-fire from their own right flank. C/22nd's shooting was no more effective against the protected enemy infantry and the mortar battery.

Shermans of C/6th Armoured join A/6th, and gradually
lever back the lighter Stuarts. 
Successfully reorganising, B Squadron Bananaramputra Hussars joined A Squadron's duel against the Revolutionary armour. The latter had fallen back to and beyond the ridge northeast of the town, where one squadron took up hull down positions along the high ground. But it was by now clear that they could not for long maintain themselves there, as Government infantry were already advancing beyond the eastern edge of the town. If the town's defenders didn't shift themselves soon, they would be in danger of being cut off. 
25pr batteries back in action.
Even so, the revolutionaries were letting their enemies know they were still in the fight. Incoming mortar and rifle fire reduced C/22nd Company to half its strength, though successfully driving the rebel infantry from their field works. B/22nd company's assault was summarily repulsed, though with little loss. 
Government troops once more advancing through the town.
Fierce fighting erupted again within the town as once more the Government troops attempted to drive the Revolutionaries into the open.  It seemed that, however ready to leave, the revolutionaries would not be hustled.  Before mounting up and making off, the mortars fired off one last salvo ... against Punjanjoodi's machine gin platoon. Perhaps they had observed in the distance indications of the presence of the Government Army commander. As it happened, the machine guns were reduced by half their strength. General Lord Redford had to dive for what scant cover the open ground might provide. The excitement over, he picked himself up and dusted himself off, with no injury but to his dignity.
A mortar stonk lands upon the MG company, recently joined
by General Lord Redford's HQ.  Will he survive?

At this point I called the battle. What remained of the Revolutionaries made off, the pursuit held off by the faithful 'Scimitars' light armour.

For all the tough fighting - and tough it surely was - this turned out to be a decisive Government victory. I found it surprising that the Government succeeded at all, given the dismal failure of the Revolutionaries attack the week before against Nawabisbad, where they encountered for the first time field works and field obstacles. Perhaps it was the weight of a full regiment of Government artillery that, although in action pretty much only for the opening stages of the battle, were instrumental is forcing the Revolutionaries to abandon their positions covering the town's approaches, and making it easier for the Government to mount an effective assault. In many respects, I found this the most interesting battle - certainly absorbing to play - of the series so far.

As usual, we append the casualty list:

Government losses;

6th Bananaramaputra Hussars: -7SP (B Sqn -1, C Sqn -3, D Sqn -3)
22nd Punjanjoodi Infantry: -4SP
31st Kashinkari Rifles: -6 (-3 from C Company)
90th Bangagong Dragoons (A/Cars): -4 (A Sqn -3; B Sqn -1)
Total loss: 21SP (Cf Exhaustion point 27)

Revolutionary losses:

1st 'Scimitar' Armoured: -5SP (A and B Sqns, -1 each; D Sqn -3)
1st 'Sons of Revolution' Infantry: -13SP (Rifle Coys, -11, Mortar Battery: -2)
2nd 'Volunteers' Infantry: -6SP
Anti-Tank Battery: -2SP (guns only)
Total loss: 26SP (Cf. Exhaustion point 17)

Having successfully recaptured the railway station, the Government forces must needs deprive the Revolutionaries of the only sea port in their possession, Khandibar, before moving on to Maimajikwand Valley, and the provincial capital therein.  For their part, the Revolutionaries began to look abroad, especially to the north, beyond Nimruz, beyond Rhun and Kizil-Arvat, toward the Red Empire, the Collective Confederation of Collaborative Peoples (CCCP) for perhaps a badly needed augmentation to their ... Revolutionary equipage.

The narrative of this campaign will be interrupted by some diversions into other areas, a simple naval rule set, and a punitive expedition against Sheikh Rhatlin Rhol of Oasis Djonibigud.

To be continued...

Wednesday, December 11, 2019

Battleship 'stats' for Ultra Simple Naval Games.


In recent times, inspired by the elegantly simple naval rule set published on Kev Robertson's blog spot, I tailored them to 'fit' the heavy units of my Mighty Armadas battleship navies.  These comprised vessels of the German Bismarck class, the Japanese Yamato class, and the United States' Iowa class (the identity of the last being for some time a matter of uncertainty).

The KEV set gave 1D6 per gun for each vessel, with 10 hits being required to 'sink' the target.  I took that as my yardstick for a vessel of 40,000 tons, armed with 15-inch guns as the main armament.  To cater for variations in size and hitting power, for it seemed to me 'wrong' for even Bismarck to be a direct match for Yamato, made the following adjustments:

1. That a battleship's protection be arrived at by dividing tonnage by 4000, and rounding.  I did think to look at belt armour, but as that would contribute to tonnage anyhow, I decided to keep it simple.

2. That gun calibre be taken into account by adding or subtracting 10% of the number of gun barrels per inch difference from 15".  This did make the 10 and 12-gun 14-inch carrying battleships rather more formidable than expected, but, unless I discover different I'll stick with the result.  It would appear, then, that the Prince of Wales on its own ought to have been at least an even match for Bismarck!

So it dawned on me to build a table of battleship 'stats' for WW2.  A further number of points to note:

3.  I have added stuff that never appeared in KEV's rules, nor in my battles so far, the Heavy AA and speed in hexes.

3A.  The Heavy AA is to be the yardstick for AA capability, which is the number of guns divided by 4.  Apart from that arbitrary decision I haven't yet formulated rules for air attack and air defence.  So they are there for ... inclusiveness, so far.

3B.  KEV's rule set was for an 'open board'; I played it out on a hex field.  There seems to have been some difference between modern 'fast' units and the older, slower types.  I gave the 'fast' ships 3 hexes of speed compared with 2 for the slower, the cut-off point being above 25 knots.

This would probably indicate that my present maximum gun range of 6 hexes ought to be extended to 9, which puts rather a strain on my 4'x4'4" board!

4.   The other point is my inclusion of the German 'pocket battleships'.  Of course, they could never have occupied a place in a battle line, being in size no bigger than a heavy cruiser.  Earlier designated 'panzerschiff'', they were indeed redesignated as some kind of armoured cruiser.  I have included them for the sake of 'completeness', but they would probably be better placed among the stats for cruisers and smaller craft, with a whole different yardstick than those chosen here.

At any rate, I have posted them for what they might be worth to anyone.



Ultra-simple Naval rules for Battleships - Stats

Vessel Main  Gunnery Tonnage   Protection x Hv AA AA  Speed Hex
SP SP
British
Queen Elizabeth 8x15" 8 31,000 8 20x4.5"DP 5 24 2
Valiant  8x15" 8 31,000 8 20x4.5"DP 5 24 2
Warspite 8x15" 8 31,000 8 8x4"  2 24 2
Barham 8x15" 8 31,000 8 8x4"  2 25 2
Malaya 8x15" 8 31,000 8 8x4"  2 25 2
Revenge 8x15" 8 29,000 7 8x4" 2 22 2
Resolution 8x15" 8 29,000 7 8x4" 2 22 2
Royal Oak 8x15" 8 29,000 7 8x4" 2 22 2
Royal Sovereign 8x15" 8 29,000 7 8x4" 2 22 2
Ramillies 8x15" 8 29,000 7 8x4" 2 22 2
Renown 6x15" 6 32,000 8 20x4.5"DP 5 29 3
Repulse 6x15" 6 32,000 8 8x4"  2 30 3
Hood 8x15" 8 41,000 10 8x4" 2 31 3
Nelson 9x16" 10 34,000 9 8x4.7" 2 23 2
Rodney 9x16" 10 34,000 9 8x4.7" 2 23 2
King George V 10x14" 9 38,000 10 16x5.25"DP 4 27 3
Prince of Wales 10x14" 9 38,000 10 16x5.25"DP 4 27 3
Duke of York 10x14" 9 38,000 10 16x5.25"DP 4 27 3
Howe  10x14" 9 38,000 10 16x5.25"DP 4 27 3
Anson 10x14" 9 38,000 10 16x5.25"DP 4 27 3

France

Courbet 12x12"  8 22,000 6 5x2.9" 1 20 2
Paris 12x12"  8 22,000 6 7x2.9" 2 20 2
Provence 10x13.4" 8 22,000 6 8x2.9" 2 21 2
Bretagne 10x13.4" 8 22,000 6 8x2.9" 2 21 2
Lorraine 10x13.4" 8 21,500 5 8x2.9" 2 21 2
Dunkerque 8x13" 6 27,000 7 16x5.1"DP 4 29 3
Strasbourg 8x13" 6 27,000 7 16x5.1"DP 4 29 3
Richelieu 8x15" 8 39,000 10 12x3.9" 3 30 3
Jean Bart 8x15" 8 43,000 11 12x3.9" 3 30 3

USSR

Oktyabr. Revolutsia 12x12" 8 23,000 6 0 23 2
Parizhskaya Kommuna 12x12" 8 23,000 6 0 23 2
Marat 12x12" 8 23,000 6 0 23 2

USA

Arkansas 12x12" 8 26,000 7 8x3" 2 21 2
New York 10x14" 9 27,000 7 8x3" 2 21 2
Texas 10x14" 9 27,000 7 8x3" 2 21 2
Nevada 10x14" 9 29,000 7 8x5" 2 20 2
Oklahoma 10x14" 9 29,000 7 8x5" 2 20 2
Pennsylvania 12x14" 11 33,000 8 8x5" 2 21 2
Arizona 12x14" 11 33,000 8 8x5" 2 21 2
Mississippi 12x14" 11 33,000 8 8x5" 2 21 2
New Mexico 12x14" 11 33,000 8 8x5" 2 21 2
Idaho 12x14" 11 33,000 8 8x5" 2 21 2
Tennessee 12x14" 11 32,000 8 8x5" 2 21 2
California 12x14" 11 32,000 8 8x5" 2 21 2
Maryland 8x16" 9 32,000 8 8x5" 2 21 2
Colorado 8x16" 9 32,000 8 8x5" 2 21 2
West Virginia 8x16" 9 32,000 8 8x5" 2 21 2
North Carolina 9x16" 10 37,000 9 20x5"DP 5 28 3
Washington 9x16" 10 37,000 9 20x5"DP 5 28 3
South Dakota 9x16" 10 37,000 9 20x5"DP 5 28 3
Indiana 9x16" 10 37,000 9 20x5"DP 5 28 3
Massachustts 9x16" 10 37,000 9 20x5"DP 5 28 3
Alabama 9x16" 10 37,000 9 20x5"DP 5 28 3
Iowa 9x16" 10 46,000 12 20x5"DP 5 33 3
New Jersey 9x16" 10 46,000 12 20x5"DP 5 33 3
Missouri 9x16" 10 46,000 12 20x5"DP 5 33 3
Wisconsin 9x16" 10 46,000 12 20x5"DP 5 33 3
Alaska 9x12" 6 28,000 7 12x5"DP 3 33 3
Guam 9x12" 6 28,000 7 12x5"DP 3 33 3

Germany

Schlesien 4x11" 2 12,000 3 4x3.5" 1 18 2
Schleswig-Holstein 4x11" 2 12,000 3 4x3.5" 1 18 2
Lutzow 6x11" 4 12,000 3 6x3.9" 2 26 3
Admiral Scheer 6x11" 4 12,000 3 6x3.9" 2 26 3
Admiral Graf Spee 6x11" 4 12,500 3 6x3.9" 2 26 3
Gneisenau 9x11" 6 32,000 8 14x4.1" 4 31 3
Scharnhorst 9x11" 6 32,000 8 14x4.1" 4 31 3
Bismarck 8x15" 8 42,000 11 16x4.1" 4 29 3
Tirpitz 8x15" 8 42,000 11 16x4.1" 4 29 3

Italy

Giulio Cesare 10x12.6"  8 24,000 6 8x3.9" 2 28 3
Conte di Cavour 10x12.6"  8 24,000 6 8x3.9" 2 28 3
Ciao Duillio 10x12.6"  8 24,000 6 10x3.9" 3 28 3
Andrea Doria 10x12.6"  8 24,000 6 10x3.9" 3 28 3
Vittorio Veneto 9x15" 9 41,000 10 12x3.6" 3 30 3
Italia 9x15" 9 41,000 10 12x3.6" 3 30 3
Roma 9x15" 9 41,000 10 12x3.6" 3 30 3

Japan

Kongo 8x14" 7 32,000 8 8x5" 2 30 3
Hiei 8x14" 7 32,000 8 4x5" 1 30 3
Haruna 8x14" 7 32,000 8 8x5" 2 30 3
Kirishima 8x14" 7 32,000 8 8x5" 2 30 3
Fuso 12x14" 11 35,000 9 8x5" 2 24 2
Yamashiro 12x14" 11 35,000 9 8x5" 2 24 2
Ise 12x14" 11 36,000 9 8x5"  2 25 2
Hyuga 12x14" 11 36,000 9 8x5"  2 25 2
Nagato 8x16" 9 38,000 10 8x5" 2 25 2
Mutsu 8x16" 9 38,000 10 8x5" 2 25 2
Yamato 9x18.1" 12 65,000 16 12x5" 3 27 3
Mushashi 9x18.1" 12 65,000 16 12x5" 3 27 3

Tuesday, December 10, 2019

Long Live the Revolution - Return to the Station

Following their signal defeat at Nawabisbad, the Baluchistan Armed Revolutionary Front (BARF) army fell back only as far as Maibad Station, where they determined to make a stand, lest the BARFist forces at the time occupying the Khandibar sea port be cut off. Learning something from the Government's adamant defence of the Capital, Colonel Peenut Buttahjars ordered the creation of divers field works and field obstacles to augment the defence. There was no doubt the Government forces would follow up their defensive victory with the avowed aim of extirpating the insurrection outright.
Opening positions of both sides, 9 September, 1946.  The map is very slightly
off, but not enough to make any difference.
Sure enough, less than a week after the Nawabisbad battle, there the Government forces were, lined up at daybreak of 9th September along their chosen start line. The layout of the defences rather invited attack along the northern flank, and so the Government chose; the entire 6th Bananarama-putra Armoured Regiment forming the extreme left wing ready to sweep into the BARFist right rear.

In a determined effort, Major-General Lord Redford had gathered together a force well equipped with armour and artillery - a whole regiment of each, a couple of armoured car squadrons, and two infantry battalions.
(As the attacking side, the Government were allocated 54 + 6D6 in Strength Points.  The dice roll was a tremendous one: 25 additional SPs for a total of 79!)


Government Forces:

Commanding Officer, Lord Redford, staffs, sigs, etc ..... 6SP
6th Bananaramaputra Armoured Rgt
     A-D Squadrons each M4 Sherman medium tank @3SP .... 12SP
22nd Punjanjoodi Infantry
     A-D Companies @ 4SP
     MG Platoon @ 2SP ...... 18SP
(Note: 4 companies were diced for, but one was inadvertently left off the table  out of battle.)
31st Choklit Khandi Rifles
     A-D Companies @ 4SP
     MG Platoon @ 2SP ..... 18SP
1st Tchagai Artillery Regiment:
     A-D Batteries @2SP
     4 Quad Prime Movers @2SP ..... 16SP
66th Neiwhini Light Horse
     'A' Squadron with Daimler II Armoured Car, light AT gun/MG @3SP
     'B' Squadron with Humber II Armoured Car, HMG @3SP .... 6SP
This force was also able to call upon the services of a flight of Spitfire single-seat fighters from 366 Sqn, Ruberian Air Force (RAF):
A Flt/ 366 Sqn
     Spitfire ..... 3SP.

Totals:
Units: 26 units, Median 13
Strength Points: 79, exhaustion Point -27
   

For their part, the BARF Army were confident of serving out to the government forces the same spicy dish with which they were regaled at Nawabisbad. 
(They had good reason:  their dice roll for SPs was even tremendouser than that thrown for Government: 36 + 3D6 = 36 + 15 (!Wow) = 51SPs. As the difference between the respective sides was 28, the defending BARFists ought to have got 14SP in defence works. A couple of miscalculations or instances of woolly thinking short-changed them slightly - possibly making up for the Government 'staff error' that left B/22nd back along the road.)


BARFist Forces:

Commander, Colonel Peenut Buttahjars, staff, sigs, hangers on, camp followers, riff-raff... 6SP
1st 'Scimitars of Revolution' Armoured regiment
     A, B Squadrons each M3 Stuart light tank, rated poor, @3SP
     D Squadron, M3 Grant medium tank, rated poor @3SP ..... 9SP
1st 'Sons of Revolution' Infantry
     A-C Rifle Companies @ 4SP
     Mortar Platoon @ 2SP with Carrier transport @ 2SP  ..... 16SP
2nd 'Volunteers of Tchagai' Infantry
     A-C Rifle Companies @ 4SP
     Mortar Platoon @ 2SP with Carrier transport @ 2SP  ..... 16SP
Battery, Anti-Tank:
     6pr medium AT gun @ 2SP, with portee lorry @ 2SP ..... 4SP

Totals:
Units: 16 (counting transports); median 8
Strength Points: 51, exhaustion point -17.

The defences were augmented by
5 stretches of barbed wire entanglements @ 1SP
3 tracts of anti-tank obstacles @ 1SP
3 redoubts - field works offering all-round defence @ 1SP
1 minefield @2SP
Total: 13 SPs of field defences (should have been 14).


Before concluding this posting, a word on the Government's air support. I allowed the Spitfire flight to carry out 3 strafing passes, one only in any given turn. Out of ammo, they could then depart, still under activation, the battle area at no SP cost to the Government forces. Partly I just wanted to get a bit of 'Air' onto the field, and partly I wanted simply to try out aircraft handling over a hex field.

To be continued.