This is a very belated posting, my version of the Battle of Breitenfeld having been fought in December, last year (2025). I'm pretty sure I won't be able to find the notes I took of the battle. So this was intended to be less a post-action narrative as some comments on the organisation and play. As it transpired, I changed my plan...
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| Imperialist Army |
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| Three Armies drawn up. Imperialists to the left Swedish and, closer to the camera, the Saxons |
For one thing Breitenfeld was a battle rather larger than - about twice the numbers of - the Battle of Lutzen that I played through a couple of years back. This required certain adjustments to scaling and unit organisation. Even then it was to run into a problem. But first, we'll start with the armies.
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| Imperialist centre |
Imperialist: Count Johann Tserclaes von Tilly
Right Wing: Furstenberg and Isolani (1 command stand)3 Cuirassier Horse @ 4SP = 12SP
1 Croat Light Horse = 2SP
1 Dragoon = 2SP
Centre: Otto von Schoenburg
2 field gun batteries @ 2SP = 4SP
8 Tercios @ 4SP * = 32SP
1 unit of harquebusier horse = 3SP
Left Wing: Graf Gottfried Heinrich zu Pappenheim
6 Cuirassier Horse @ 4SP = 24SP
Totals:
4 commands and 22 units: 7 activation dice.
79 Strength Points: Exhaustion point = 27SP lost; Rout point = 40SP lost
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| Swedish Army of Gustavus Adolphus |
Allied: King Gustavus Adolphus of Sweden
Swedish Right Wing: Sir Johan Baner6 Charging Cavalry @ 3SP = 18SP
2 Commanded Musketeer @ 1SP = 2SP
1 Battalion Gun = 1SP
Swedish Centre: Maximilien Teuffel
8 Battalia/Brigades @ 3SP = 24SP
1 Field Gun = 2SP
1 Battalion Gun = 1SP
Swedish Left Wing: Gustav Horn
5 Charging Cavalry @ 3SP = 15SP
1 Commanded Shot = 1SP
1 Battalion Gun = 1SP
Total Swedish:
4 commands and 26 units: 8 activation dice
65 Strength Points: Exhaustion Point = 22SP lost; Rout Point = 33SP lost
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| The Saxons: small army, and not a lot of room to deploy |
Saxon Allies: Prince John-George, Elector of Saxony
1 elite Cuirassier Horse = 4SP
2 other Cuirassier Horse @ 3SP = 6SP
3 Tercio @ 3SP = 9SP
1 Field Gun = 2SP
Total Saxons:
1 command and 7 units = 2 activation dice
21 Strength Points: Exhaustion Point = 7SP lost; Rout point = 11SP lost
Some points to note, here:
1. I made the infantry formations smaller: 2 shot and 2 pike for the tercio; 1 pike and 2 shot for the Swedish infantry units
2. The tercio were arranged 4 stands deep: shot/pike/pike/shot. Their default strength points were 4SP, but the inexperienced Saxons were rated at 3SP only. Here I might have done better to have given the Saxons the standard 4SP, but rated all but the sole elite unit 'Poor'.
3. The Swedish infantry were arranged with a pike stand in front of two 'shot' stands in line. These units were rated at 3SP.
4. The tercio received 1 die for shooting; the Swedish, 2 dice.
5. In close quarter fighting, 1 D6 each; the tercio adding 1 to their roll for their heavier weight.
6. Swedish charging cavalry added 1 to their close combat score against Imperialist horse.
7. The Swedish and Saxon contingents rolled separately for activation - Red die for Imperialists; White for Swedish; Green for Saxon.
8. The three armies' exhaustion and rout points were assessed separately.
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| Opening moves. Imperialists went first, but now the Swedes scored 34 on their 8 dice- great roll! - halved to 17 units to move. |
The Battle:
Right from the start, the limitations of my battle surface became apparent: the enveloping manoeuvre Graf Pappenheim tried against the Swedish right simply could not be done. There wasn't enough room on the table. Methinks the thing would work a deal better on my 6'x4' game board - were it divvied up into a hex grid.Having said that, the action descended rapidly into the historical long drawn out, indecisive struggle when I called the action.
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| Initiative and activation rolls for the first turn... |
On the other wing, the Saxons were meant pretty much to get rolled. Their strength points for horse and foot had been reduced in the expectations that they would been soon overrun. Not a bit of it. At the end of the day, they had lost one tercio, but were otherwise well and truly still in the action. That rather spoiled the Imperialist programme.
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| The wings in action early |
In the centre, the Swedish battalia rapidly advanced, their firepower putting a lot of pressure upon the Imperialist foot. However, once the latter closed with their enemy, the tide of battle began to turn. By the end of the day, several battalia had been eliminated, and the rest driven back almost to their start line.
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| Furstenburg versus John George of Saxony. I've had to use Swedish proxies for the Saxons. I ought to ask 'Jacko' if he still has his Saxons... Figures are Revell. |
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| Pappenheim versus Baner... |
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| Swedish foot rushing to support Baner... |
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| Saxons not only go first, but score a brilliant activation roll. If only they had room to use it...! |
This turn the Saxons got to move first. On top of John George rolled a double-six to activate his whole army. In their respective activations, Graf Tilly and King Gustaf Adolf activated 13 units apiece.

General view, looking up from the Saxon left. The Imperialist line is looking distinctively concave as effective Swedish firepower drive back the Imperialist tercios.
This turn, the Imperialists go first. The previous picture indicates that they activated 13 units. The raw Swedish roll here adds up to 24 - rather below expectation (28) - which translates to 12 units activated. It may take a while to get the Swedish reserves into the action!
... and the imperialist response
I'll break off the pictorial narrative at this point and resume with a second posting. I had intended just a brief account with a short selection of pictures, but going through them I recalled that I included the initiative and activation dice in most of the photos. It seemed to be worth it, then, to extend the story to feature those rolls, and to observe the ebb and flow of the action. So, it is...
... to be concluded.




























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