A recent posting by Big Andy of 'Glorious Soldiers' though not lengthy, posed some interesting, and, speaking for myself as a war gamer, important issues. One of these had to do with the kinds of rule sets that subsumed regiments or battalions into larger formations, brigades and above, that have little 'unit personality' to them. This struck a chord.
|ACW firefight between two 27-figure regiments at short range.|
Armed with smoothbore muskets - it must be early in the war - volley groups are 6.
Die Range is 4 that is pip scores greater than 4 are ignored..
|Result of shooting. USA did well, scoring 10 hits! |
CSA shooting is below par - only 5 hits.
The reason for my conservatism, I think, that 'formation character' is still made up, in part, from the character of its constituent regiments and battalions, along with their respective commands.
The 'impersonal' style of rule set, such as Volley and Bayonet, I've never really cottoned to - at least not for 'pre-industrial' armies - though I actually thought highly of the DB* concept qua concept. A friend saw in DBM a board game with miniatures, and I believe he wasn't far wrong. But Volley and Bayonet I never could get my head around. I'll be honest here and say I rarely had any luck with that rule set - some very improbable things would happen (I mean, really WTF country) - and found I wasn't learning much of anything, neither. Some of the game mechanics struck me as so artificial as to make it impossible to rationalize in terms of what might be happening internal to the unit or formation, or indeed to the situation I was looking at as a battlefield context. I mean, what's with this 'go stationary' thing? I didn't like them because they just didn't suit me. sometimes that's the way it goes.
|The first moments of the fire-fight lose the USA 5 figures; the CSA 6.|
As these losses are greater than 10% for both sides, both would require a morale check,
but for our purposes, let us suppose they 'pass'.
|The firefight continues. Losses have reduced the volley-groups|
to 3 each (the US extra figure is ignored). USA scores 3+1=4 hits; CSA, presumably
blinded by smoke, score none at all!
|Pike & Shotte rule book, Volley and Bayonet profiles|
DBR Swedish foote.
|V & B profiles are 3-inch square. or 3-inch by 1.5-inch. Though the minimum|
equivalent profiles should be 8cm square or 8cm by 4cm, and would accommodate my
DBR basing a little better, the figures would look bally thin.
|I have to admit, though, that crammed on this way and photographed|
from a low angle does give us a dramatic picture... But maybe
15 'pikes' per stand and 10 shotte per 'half-stand' would look the part...?
|For play testing purposes, this is probably what I'll do. |
I still think very highly of these Revell figures.
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