- 4 Infantry units each 20 figures
- 1 skirmisher unit (Rifles) with 12 figures - faster moving than line foot, but less effective shooting.-2 on combat dice.
- 1 Artillery unit with 4 figures and a gun - long range but less effective shooting -2 on combat dice
- 4 Infantry units each 24 figures
- 1 skirmisher unit (carabiniers, chasseurs and voltigeurs) with 12 figures
- 1 cavalry unit (hussars) with 12 figures - no shooting but very effective at close quarters +2 on combat dice.
The slight numerical difference between the respective infantry units was ignored.
- 3 infantry units
- 1 skirmisher unit
- 2 cavalry units.
- 3 infantry units
- 2 skirmisher units
- 1 artillery unit
Eyeing the two British cavalry units (Dragoons and Light Dragoons), I could not say I was very chuffed with what Fate has doled out to me. Maybe luck would come on my side with the reinforcements?
The contest for the hill hanging in the balance for a time, British reinforcements tipped the balance their way. A French foot unit broke, along with the skirmishers not long afterward, The light dragoons swept over the hill and rode into the French guns. Finally they turned to face the last enemy unit still in action, apart from a skirmish unit hovering around the British left rear. The brave French foot saw off the British horse, but, faced with three times their numbers poised to descend upon them 'like wolves upon the fold', they didn't survive long.
So: what did we think of One Hour Wargames for Napoleonics? I don't reckon on their being my go-to rule st, frankly. For may own games I still prefer my own 'each-24-figure-unit-is-a-regiment' level Corsican Ogre, and my army level Big Engagements for Small Tables (BE4ST) Napoleonics. For one thing, there wasn't the Napoleonic 'feel'. During the first game there was a prolonged period of static firefight in which neither side could really manoeuvre, but both clawed at each other until the gouges got deep enough to cause a break. At that, it had more the feel of a Seven Years' War action - within the historical period of that particular rule set - but lacked something that would have identified the thing as distinctively Napoleonic. It was not helped by our using the skirmishing units more as fast-moving irregular infantry, and in rather odd ways (it seemed to me) at that.
Where Paul and I quite like the 1HW concept for a quick WW2 game, we might use a different rule set, or maybe a 'chrome-added' 1HW Napoleonic set for future evening pick-up games.