Showing posts with label Harad project.. Show all posts
Showing posts with label Harad project.. Show all posts

Tuesday, August 13, 2024

Border Troubles (2)

 

The Nimruz Expeditionary Force (NEF) made first contact  upon the round hill marking the right flank of the Tchagai garrison defence line. There Brigadier Mugglethwaite had placed the Recon Group: a motor rifle company with Spartan APCs and Saladin armoured cars. 


Three of the Tchagai rifle companies formed the rest of the front line: 'A' about the railway station, 'B' on the ridge nearby, and 'D' upon Snake Ridge on the other side of the road. 'C' Company occupied the town with the 25pr batteries emplaced on either side, and the armoured squadron on the other side of the railway. Mugglethwaite could call on air support - a flight of Spitfires.



The Nimruz forces advanced on a broad front. First Battalion's objective was Snake Ridge, to drive off the defending company and take the 17pr gun position. Second Battalion aimed for the ridge flanking the railway station, whilst 3rd Battalion stormed the station itself (bypassing the clearly visible minefield), as well as the round hill. In support of the latter, the SU85 and SU76 assault guns kept pace with the infantry, the latter adding its firepower to the Battalion's mortars upon the occupants of the hill. The Support group's SU122 company added its firepower to 2nd Battalion's assault upon the middle ridge.



The middle ridge pounded, not very effectually, by 2nd Battalion's mortars, the SU122s and even machinegun fore from the Tank Battalion's BA64 armoured cars, 'C' Company of 2nd Battalion was the first to begin mounting the slopes. Their assault was immediately successful (requiring a '6' to hit, the effect was a '4', driving the defending company's right back upon the Coy HQ). 


Following up, the attackers scattered the enemy as they retreated. By this time the other two companies, 'B' frontally and 'A' from a flank, attempted to storm what remained of the Tchagai company's defence line... 


... whilst 'C' Company pushed their attack upon the enemy HQ and Battalion support weapons. Here they met a check. The early success had yet to effect a complete breakthrough.



First Battalion, facing Snake Ridge, advanced with 'A' and 'C' Companies leading, 'B' Coy in reserve. 
Very soon they were clambering up the northern slopes of the ridge, the defenders' fire seemingly insufficient to slow them down, let alone stop them.

Meanwhile, at quite the other end of the battlefields, Tchagai's Muddi River Horse were fairly easily driven off the round hill. Combined gun, mortar and machinegun fire were enough to force the motor company to give up the position. The armoured cars exchanged a brief fire with the Nimruz Support Group before they, too, slid back down the rear slope of the hill. 

Following up this success, Third Battalion met an immediate check by the half of Tchagai's 'A' Company entrenched close by the railway station. 

An immediate check: Tchagai 'A' Coy rolls a '6' to hit; a '1' for 
an SP loss. This is the second SP lost to 'A'/3 Coy.
The '3' rolled = no damage to the garrison.

Tchagai 'D' Coy rolls '5' to hit and '5' again to force a retreat.
Nimruz 'C' Coy rolls the '6' they need to hit, and the '1' to
inflict a strength point loss.

Returning to the other wing finds a fierce battle raging over the Snake Ridge defence line. The right half of Silliputti 'D' Coy throws back their assailants, but at some cost. So began the loosening of Tchagai's grip upon Snake Ridge.

A strafing attack knocks over a strength point.

'B' Coy under heavy pressure from the whole of Nimruz's 2nd Battalion, Mugglethwaite at last called up his supporting air - the flight of Spitfires with which to strafe the enemy infantry close by the road. This attack had some immediate success, a quarter of 'A'/2 Coy biting the dust, thereafter the fighter was unable to achieve much. 

A brief word on this. The rules seem to indicate that single seater fighters strafing get 12 dice (4MGs, notionally) in attack.  To my mind, that seems a tad generous, unless, perhaps, a '6' is required to hit. So I have formed a convention of just one D6 per MG, still requiring 5 or 6 to hit. That seems to me reasonable, with a better than 80% chance of scoring a hit, and a decent show of scoring more. With 12 dice, you could expect 4 hits (if a '5' is sufficient) and a fair chance of a whole 4SP (4-stand) company obliterated. Mind you, I could be selling air power short!

Middle ridge cleared, 'A'/2 Coy catches the retreating 
Tchagai 'B'/Silliputti Coy on the road.


1st Battalion overruns the Tchagai trench line

That success did not stop 2nd Battalion. Aided by a flank attack from 'A', 'B' Coy swept over the last of the Tchagai troops on the middle ridge. As the survivors fled towards the town, 'A'/2 coy, having shaken off the shock of air attack, intercepted the fugitives on the road.  The brisk fire fight there finally broke 'B' Coy, but weakened 'A'/2 Coy further.

Upon Snake Ridge, the leading companies of 1st Nimruz Battalion threw the defending company 'D' right off the feature and into the plain below. The battalion commander brought up his supporting mortars, whilst 'B' company assaulted the anti-tank battery position entrenched in a col near the eastern end of the ridge. 'C' Company joined in a flank attack from the heights to the right. It would not be long before the entire ridge was in Nimruz hands.

Nimruz has cleared the whole of the Tchagai front line.

Apprehending a breakthrough in the centre, Brigadier Mugglethwaite brought forward his armoured reserve. This move was probably premature, as the Nimruz T34 tanks were still out of range, and seemed to have no particular desire to close. But the Nimruz infantry were by now swarming all over the front line positions that had been held by the Tchagai task force, including the fortified line in front of the railway station. Little remained of the Tchagai companies that had defended those lines.



On the other hand, the Nimruz infantry were paying a fearful price for their successes. Pressing on past the railway station, 3rd Battalion ran into stiffening resistance from the Tchagai Recon group and what remained of 'A' Company. Third Battalion's own 'A' Company briefly overran the whole terminus, before being driven back to the rail construction timber piles at the north end. 

Nimruz attempts to push on and captures the 
railway station, they are reaching the end of 
their resources.


Frustrated by the tack of meatier targets, the Centurions engaged and destroyed the BA64 platoon before it could bug out. Whilst 'A'/2 Coy scuttled up the east end of Snake Ridge out of the way (and forcing the 17pr AT guns to hitch up and drive off), the leading T34s pushed though the pass between Snake and middle ridges.  



The exchange of fire between the respective armoured groups was brief and inconclusive. Neither side took harm, but the T34s bethought it meet to permit the Centurions to come to them, neutralising, with luck, the latter's superior gun range.



It was becoming plain that their very success had led the Nimruz assailants to outrun their remaining strength. Having reached their exhaustion point, they lacked the strength to push on to clear the town and the plantation. 



The action didn't end there - not yet. It was just possible that the Tchagai forces might be induced themselves to attempt to recover the lost trench lines. Accordingly, the Nimruz drew back a little, to take up reverse slope positions along the ridge lines. Although not yet 'exhausted', as Mugglethwaite could see, yet there seemed little prospect of successfully chasing the Nimruz forces out of their positions. They would have to be waited out. The battle sputtered to a close, neither side willing or able further to try conclusions.



A tactical draw was of course a strategic victory for the defenders, although three of Tchagai's infantry companies were scarcely even shadows of their former strength. For their part, the forces of Nimruz debated whether, regathering their own strength overnight, a renewed effort might be made on the morrow... 

POSSIBLY to be continued...




Wednesday, August 7, 2024

Border Troubles - from the Chronicles of Harad

 Long time readers may recall from a few years back a campaign set in the arid Nawabate of Tchagai in which a revolutionary army led by one Colonel Peenut Buttahjars came within an ace of capturing the capital, Nawabisbad, seizing the reins of government, and doing away with the Nawab, Maibiwih Khan himself. A long campaign led eventually to the crushing of the revolt, the dispersal of such revolutionaries as had survived, and the disappearance of the revolting Colonel into the desiccated mountains of Nimruz. 

I don't use this playing surface often, but it is just right for 
battles in arid regions. Nimruz infantry going in, alongside
the Support Group.

At the time, Tchagai was still subject to the suzerainty of the Ruberian Imperium of Rajistan, the grip of which, however, had been for some time weakening. Turbulent events led to Sangria's independence from Ruberia, Stanispak's independence from Sangria, and Tchagai's independence from Stanispak. To the north of Tchagai lay a region of stubbornly independent hill peoples who refused outright to acknowledge Tchagai's overlordship, and who eventually form a nebulous confederation of tribes styling itself the People's Republic of Nimruz. 

As the years went by, a great deal of interest, domestic and abroad, began to centre upon the northern fringes of Tchagai, where the Nawab's writ extended into the foothills of the border mountains. Much had been discovered there in the way of potentially lucrative minerals, ores and, of course, the ever sought-after oil and natural gas - in other words, to interest Western mining conglomorates. Inevitably, the tribal leaders of the Nimruz got wind of this interest, as did a much more powerful realm far to the north, the Communal Confederation of Collaborative Peoples. Certain agents from the CCCP whispered tempting whispers into the ears of the tribesmen, offering vast wealth, and 'Ooo, look: we can offer you some shiny new weaponry with which to take and to keep what is rightfully ours - we mean, of course, yours'. 

Any and all dissent from succumbing to the wiles of these foreign agents being overborne by sharp reproof, keen wit, and pointed argument - not difficult among the war-like tribal leaders - those in power proved rather more eager than the CCCP agents expected or desired to test the metal of their nascent military. At once they planned by coup de main to seize and to hold the Tchagai mining town of Jawanabit, a few miles inside what Tchagai claimed to be its frontier (and, naturally, the corresponding distance within the territory claimed - with more doubtful legitimacy - by Nimruz). 

Staff Battle Map. Pink is Nimruz



Little of these developments passed by the aged, but still wick, Nawab, whose well paid agents kept him well informed of the inner workings of Nimruz governance. He had already established at Jawanabit a garrison of all arms, including a squadron of his newest tanks - Centurions, upgunned versions with the powerful 20pr main gun. The garrison, commanded by Brigadier Ebeneser Mugglethwaite* comprised:

'A' Squadron/ 5th Aagravaa Armoured Regiment, Centurions (superior) = 3SP 
31st Kashinkari Rifles with:
    4 Rifle Companies (A-D) @ 4SP
    'HQ' Coy with 3-inch mortar @ 2SP
        attached: 17pr AT gun @2SP
          prime mover @2SP ... = 22SP
1st Muddi River Horse with;
    'A' Squadron, Saladin Armoured Car @3SP
    'C' Rifle Company @ 3SP
    Spartan APC @2SP ... = 8SP
1st Regiment, Tchagai Artillery
    Batteries A, B/ each with 25pr gun/howitzer @2SP
          and Quad prime mover @2SP ... 8SP

In addition, the Brigadier could call up a flight of fighter aircraft - Spitfires (SP3) - for ground attack or, if need be, air cover. He also had time to prepare defence works:
two fortified posts, enough field works to cover the extended front of three companies, and a minefield covering the nearest approach to the railway station.

Overall: 
12 Units (including aircraft), median 6, activate 5-7
50SP: Exhaustion point = minus 17SP; Rout point =  minus 25SP.


Moving with undue haste as they were, the Nimruz high command managed to gather considerable intelligence of the Tchagai garrison. Focusing on mobility, they rushed forward a reinforced brigade of troops,
 one Imzamam el Jhamjhars commanding. However, minus artillery and air support, the brigade augmented its battalion mortars with a battalion sized support group of assault guns. This Expeditionary Brigade comprised:

Force commander Imzamam el Jhamjhars, staff, CCCP 'advisers' and HQ vehicles = 6SP 
Tank Battalion with 
    BA64 armoured car, MG only, 2SP
    4 T3/85 tank @3SP ... = 14SP
1st Rifle Battalion with
    3 Rifle Coys @ 4SP
    1 82mm Mortar @2SP
    1 truck @2SP ... = 16SP
2nd Rifle Battalion with
    3 Rifle Coys @ 4SP
    1 82mm Mortar @2SP
    3 truck @2SP ... = 20SP
3rd Rifle Battalion with
    3 Rifle Coys @ 4SP
    1 82mm Mortar @2SP
    1 truck @2SP ... = 16SP
Support Group with
    1 Su76 assault gun @2SP

    1 Su85 assault gun @2SP
    1 Su122 assault gun @ 2SP ... = 6SP

Totals: 
26 units, median 13, activate 12-14.
78SP, Exhaustion Point = minus 26SP: Rout Point = minus 39SP

The Battle Narrative: to be continued...

* A note on Ebeneser Mugglethwaite. A prominent figure in opposing the revolt of the Baluchistan Armed Revolutionary Front (BARF) ( See 'Long Live the Revolution'), Lt-Col Mugglethwaite was offered and accepted service in the Tchagai Army following independence. A brief visit to his Ruberian homeland persuaded him to wind up his affairs there - such as there were, considering his long Imperial service in Sangria - and to settle finally in his adopted homeland. A grateful Nawab soon awarded his full colonelcy, and not overlong afterwards the third pip to go with the crown on his shoulder. Though not far short of his retirement, the Brigadier was still on active service when the Border Troubles began...

Sunday, August 16, 2020

Hidden project - Revisiting Harad

Several years ago a friend started up an 'imagi-nations' project built around the crumbling empire of Harad - modelled upon Iran, c.1980, imagined as a vast Middle Eastern imperium stretching from Pakistan to the Mediterranean coast. This friend, whom I tend to think of as 'Evil Uncle Brian' (from his former email address, I think), is the sometime author of 'A Fistful of Plastic' blog spot, and originator of the Harad group on Facebook. Neither gets much traffic these days.  Pity. 

Third Motorised (Mixed) Battalion (Regiment).  Three rifle truck-mounted
companies, and a squadron of Centurion MBTs. The Hummer command vehicle
 is a little anachronistic: too bad.

His invitation to join in I resisted for a considerable time, being finally persuaded by the look of some of his battles. We did play out one interesting scenario, back in 2012, I think (entirely his gear), but otherwise not a lot happened except that I received a fair bit of kit - quite a lot, actually - that I'd like to think was surplus to Brian's requirements. The unfortunate part was that Brian got a dream job up north, he left town, and so the project went for some time into limbo. But not before I drew up a map of the Middle East (Baluchistan, Medifluvia and the Mesogesian coast), and created my own country the Nawabate of Tchagai.  The Nabob (Nawab) as Head of State was Brian's idea.  I called him Yeswih Khan, son of Maibiwih Khan.  Thank you, President Barack Obama!

Harad Empire c.1980.


I still poked around with it from time to time, and went into a little 'back-history' with the Developing the Portable Wargame campaign 'Long Live the Revolution', which series of postings I began late last year.  

Third Motorised Regiment.  Behind it is a Army/ Division/ Brigade command 
vehicle created by finding some running gear for the trackless hull.  The 
logistics element is a container on a flat-bed lorry.

But it was Tim Gow's Little Cold Wars that gave me a certain impetus to develop the Nawab's army.  The organisation lists therein suited me better than the Command Decision type lists, which called for a heck of a lot more vehicles. However, I went for the 'CD' 'look' for the organisations overall. So here are 5 rifle battalions - mechanised, motorised and 'leg' - and a reconnaissance battalion, still a work in progress, but gradually getting somewhere.
Second Mechanised Infantry Regiment, in their distinctive flecked uniform:
4 Rifle companies, a mortar platoon, and some sort of missile-launching APC in the rear.
 'D' Company is mounted on an old Alvis 'Stalwart' vehicle.  I have no idea what the other things are.

Another view of 2nd Mechanised Infantry.

As you can see, this unit is still WIP.

This is the elite 1st (Mixed) Mechanised Regiment, the 'Blue Berets': 3 Rifle coys with 3 platoons and a RPG team,and 1 rifle coy with 4 platoons; plus a powerful squadron of Leopard I MBTs,
and an HQ element of  mortar and 2 sniper teams.  I have no idea what the APCs are.


It seems that one of the Leopards has night vision gear.

Here is 51st Reconnaissance Battalion: 3 Recon rifle coys mounted in Saracen APCs, and a 
mixed armoured car squadron of Saladin and some 8-rad German thing.  The battalion command 
vehicle I suspect is another anachronistic toy.



Two 'leg' regiments, 4th and 5th Infantry, each comprising 4 rifle companies.  They could probably 
use at least 1 LAW, TOW or Sagger AT team, and 1 mortar platoon as well.  


Now, all I need is to develop an enemy - possibly from among the Nimruz hill tribes, if not Harad itself.  Maybe that is what will become of the 6th, 7th and 8th battalions (not pictured), a cadre of soldiery for an enemy supported by the CCCP (Collective Cooperative Confederation of Peoples).

Saturday, December 14, 2019

Long Live the Revolution - Return to the Station (2)

366 Sqn Spitfires strafing rebels in the town.
As the Government Army, facing the dawn, surged forward from their start lines, the first salvoes of an entire 25-pounder field regiment thundered out, concentrating their pounding upon the BARF positions on the western edge of the Maibad Station. The soldiers of the  22nd Punjajoodi Battalion cheered and were cheered by a flight of 366 Squadron Spitfires, snarling overhead to strafe the rebels occupying the southwestern quarter of the town.
Strafing run by A Flt/ 366 Sqn.  The arrowheads show the
Revolutionaries' positions attacked.

Before resuming the narrative of the ground troops' assault, I will relate here the flight of the A Flt/366 Sqn.  The map showing the flight path will tell you how the the strafing runs were managed.  As a single seater fighter, the Spitfire travels at 12 hexes the turn, reduced by 1 hex for each strafing.  When turning, the aircraft may turn one 'angle' (60-degrees) only, and then only after moving at least one hex in a straight line.  The map indicates the minimum turning circle, and overall how the whole flight was carried out.  Allocating activations of flights and 4 batteries of artillery did rather mean that the Government attack developed fairly slowly, and in a more piecemeal fashion than I would have preferred, but that is the nature of this type of solo play.  Contributing to uncertainty contributes to interest.

The first strafing run, into the town, was reasonably successful, the aircraft's machine guns and cannon scoring one hit (3 dice, 1 '6' rolled), resulting in A Coy, 2nd BARF Infantry taking a SP loss. The aircraft then fetched a wide sweep, circling around to attack on Move 3 the 6-pounder anti-tank battery on their portees.
South front: Daimler armoured cars probing Revolutionary
positions. Both sides have taken hits...
Those guns had been emplaced in a field redoubt whence they had let fly at a probing squadron of Daimler armoured cars. Both sides inflicted damage, but the guns were induced to abandon their position. Manhandled out of the redoubts, they were loaded up onto their portees, whence they resumed their duel, aided by the nearby mortars, against the armoured cars.
...but it is the anti-tank battery that abandons the position.

An unsuccessful strafing run - at a prime target!
In the open, placed vulnerably upon their truck portees as they were, the 6-pounder battery might well have been destroyed right there. The aircraft let rip... 

Wherever the bullets went, it was not aboard the portees. Not a single hit!

(Aside, here:  the rule set called for 3xD6 for each machine gun, but as the minimum armament for any Spitfire was 4 MGs or cannon,  I could scarcely imagine that 12 D6s (or 18, or 24) ought to be rolled for effect. Even with just 3 dice, the statistical expectation would have been for one hit, and that at better than two to one on. Actually, re-reading the rule set, Bob explicitly allocates 4 MGs to single-seaters, which indicates that I should have rolled 12 dice for each strafing run. Wow! At a statistical expectation, that could have been very damaging!)

The next point of aim was to be the mortar battery in the redoubt at the northeastern corner of the town. That required the flight to make a circle over the town before making their strafing run. Once again this proved ineffective, the protection offered by the field works serving to reduce the chances of injury to the battery. For the purposes of this game, I allowed just the three strafing runs for this flight, whereupon it could leave the battlefield (still requiring activation to do do) with no cost to the Army's Strength Points. So it did at Move 5. The results had been moderately disappointing.

Tank duel.  Outnumbered and outgunned, yet it is the
Revolutionary armour that score the first blood -
and the second!
Meanwhile the Government main thrust developed in the left, intended to force its way through, over or around the obstacles and fortified line stretching northward from the town. As also on the south side, the line was angled back from the town's western edge, the whole defence line forming a shallow, blunt, arrow head. As the tanks closed in upon the open flank, the Revolutionaries' own armour raced forward to meet them. As a brisk tank fight developed, it became quickly apparent that the Government armour had become too bunched up. Squadrons C and D both took damaging hits (partly due to retreat being impossible) before so much as scratching the paint on the lighter armour facing them. 

The infantry defenders driven out of their field
works, A Sqn 6th Armoured Rgt occupies the redoubt.
Possibly this was also partly due to at least one armoured squadron joining the Humber armoured cars in machine-gunning a company of the 'Sons of Revolution', reduced to platoon strength, out of their field works. As the survivors fled, A Squadron drove into the position and joined in the tank fight. By this time, both C and D Squadrons were down to one-third strength. The Grants of the 'Scimitar' Regiment had taken some loss but still retained more than half their numbers.

Apart from the disaster at Nawabisbad, the Revolutionaries' armour, outgunned and out-armoured as it was, had given throughout the campaign a very good account of itself against their Government counterparts. So it was proving here, somewhat to General Lord Redmond's concern. On the other hand, even after taking 4 losses to one, reducing the numbers to equality, the Government still retained a qualitative superiority. He ordered the tank fight to continue.

Gunfire has caused the Revolutionaries to abandon part of their
defence line.

In the town, the Revolutionaries were finding it difficult to withstand the heavy gunfire the Government was laying down upon their positions. Twice already, A Coy of 2nd 'Volunteers' had been forced from their positions, but Government troops not being on hand yet to exploit the situation, they had been allowed to return. The infantry of 31st Kashinkari had in the meantime avoided the minefield and closed up upon the barbed wire close by the abandoned redoubt, where they came under small arms fire from the town.  


So had the 31st's MG platoon, losing half its strength to small arms as they struggled to set up their firing position. Their vengeance was swift and dire: Three sixes on 3 dice, 6's needed to hit. It was all too much for 'Sons' Battalion 'C' Company, the remnants also fleeing back into the town alongside the 'Volunteers' comrades.
The reduced machine gun platoon lays down a very effective
support fire!


As soon as they could clear the barbed wire, the 31st  Kashinkari riflemen were ready to storm into the built up area that formed the nucleus of Revolutionary resistance. The barbed wire cleared, three companies from Kashinkari and A Coy from Punjanjoodi were already closing in, unchallenged, upon the outlying precincts of the town.








By this time, the armoured battle had seen the destruction of the 'Scimitars' D Squadron, the feared Grant tanks that had drawn the almost exclusive attention of the Government armour.  But that had merely followed upon the equal devastation of the Government's D Squadron. Furthermore, B Squadron was also starting to take losses. The government tanks had still taken double the losses that the Revolutionaries had. So far, the planned sweep was still stalled. well short of the North branch railway line.


Both sides 'D' Squadrons reduced to smoking ruin.  But the
Revolutionaries still get somewhat the better of the armoured battle.
The four companies defending the town, found the artillery and MG fire coming into the western precincts rather too much,  drew back towards the commercial district and the railway station. Cautiously, the attacking infantry followed up and occupied the abandoned streets. It was going to be a hard slog to clear the rest of the town. 
Four Government infantry companies, supported my MGs
about to plunge into the town.
This, despite the losses the garrison had already taken. So far, the Government troops had made little effort against the defences on the south side of the town. The probe by a squadron of Daimler armoured cars had left most of them smoking on the field (they lost the duel against the anti-tank guns backed by mortars, and were reduced to 0 SPs), after which little was happening in this third of the front. The acute pressure elsewhere led Col Peenut Buttahjars to order the anti-tank battery across to the right flank where they were to deploy behind the railway branch line, close by the 1st Battalion mortar battery. 
The burning remains of the Daimler Squadron.  The
Revolutionaries shift the unengaged units on this south flank
to reinforce the embattled forces elsewhere.
At the same time, C Company of the 2nd 'Volunteers'  was ordered towards the railway station to beef up the crumbling resistance in the town.  
Government pressure mounts...
Gradually the Revolutionaries were being driven back, all along the northern front and through the town. The Government armour at last began to assert its superiority, though not without a steady stream of casualties. The Revolutionary armour were being pushed across the railway branch line, a gradual process that was not to be arrested, not even when the anti-tank battery arrived.
Urban fighting.  Though reduced to platoon strength (1SP)
C/31st Coy takes the fight to the enemy.
Pushing directly from the west, C/22nd and A/31st Companies were in firm occupation of the residential area, but it was C/31st, reduced though it was to a mere platoon strength (1SP) that was in direct contact with the enemy. Outnumbered in this battle by three to one, nevertheless, the Kashinkari Rifles boldly took the fight to their opponents. It was not long before supports in the shape of D/31st and the 31st MG platoon came to their aid.
D/31st closing in...
Moving up between the town and the captured redoubt, and braving enemy mortar fire, D/31st brought the defending company under small arms fire.  The pressure was mounting.
A/22nd and B/22nd at last lurching into motion.
Very little happening on the south front, Col Buttahjars had been thinning out the defenders there. Somewhat belatedly, B and C companies of the Punjanjoodi Battalion (B/22nd and C/22nd) moved up to join their MG platoon (MG/22nd) that had already established a position overlooking the southwest of the town. Perhaps the move ought to have been made the sooner, to tie down the defenders. Against that, now that the line had thinned out, the Government troops could hope for more decisive results.  
Government A Sqn alone takes on the Revolutionary
armour and anti-tank, whilst C Squadron
reorganises.
Developments on the north side remained encouraging.  Although C Squadron was now also reduced to a parking lot of smoking wrecks a little in advance of the smouldering D Squadron, and B Squadron had been forced back to reorganise, A Squadron boldly faced off against the two remaining squadrons of Revolutionary armour, and the recently arrived portee-mounted 6-pounder anti-tank battery. Not that the latter were finding conditions comfortable, as Government armoured cars sprayed them with MG fire. Meanwhile, although D/31st Coy had been driven back with loss to take shelter in the abandoned redoubt, it was not before its support, and that of the armoured cars, had helped the depleted C/31st Coy carry the warehouse district of the town. Now the 'Sons of Revolution' mortars found their flank directly threatened.
25pr batteries moving up to better fire positions.
Lacking targets, two batteries of 25pr gun/howitzers moved up to lend their weight to the attack. The Revolutionaries' hold on the town had been reduced to about a third, still clinging to the railway station itself.  
Government attacks developing on the south front.
Observing this satisfactory progress, Major-General Lord Redmond drove up in his scout car to join the 22nd's MG platoon, and to direct operations on the south flank. As the 'Volunteers' C Company moved to join the town garrison, their B company had been pulled out to main the redoubt that formerly housed the 6-pounder battery.  The 'Volunteers' mortars opened up a rather desultory (i.e. ineffective) bombardment of the approaching Punjanjoodi companies. A firefight developed between those gentry and the exiguous defenders in the redoubt, outnumbered four to one.
Infantry of 31st Kashinkari Battalion overrun
mortars and anti-tank positions.
Events on the main fronts began to develop quickly. At about this time, or shortly after, the Revolutionaries losses had reached the point at which the overall strength was too depleted, and morale too battered for counterattacks to be mounted. The army reached its exhaustion point.  The Government, on the other hand, was riding upon a tide of confidence, despite all the hard fighting it had undergone so far.  
Winning the battle on the north front.
Depleted to platoon strength as it was, C/31st Company failed to carry the enemy mortar position, and fell back towards the western edge of town. The mortars were given no respite.  The fresh B/31st and rather worn D/31st Companies, supported by the armoured cars, flushed out the mortars and anti-tank crews. Their charges destroyed or abandoned, and lacking the means to fight, the transport portees and carriers made off without them.
Add caption
Government infantry had advanced to and over the branch line, their left flank protected from the Revolutionaries armour by the Shermans tanks of their own A Squadron, though the armoured cars  did take some loss to the Stuarts' 37mm guns.
Revolutionaries force back Government infantry in the town
but are in no case to reoccupy the vacant sections.
In the town, the defenders gained a brief respite for themselves. Thrusting back C/31st and A/31st Companies, the Revolutionaries' exhausted state precluded retaking the lost ground, even though that would have recovered half the town.
B/22nd join the action in the town...
Having driven back the Revolutionary infantry threatening to take in flank the Government troops within the town, B/22nd Company themselves attempted to storm the place, though subject to a rather ineffective counter-fire from their own right flank. C/22nd's shooting was no more effective against the protected enemy infantry and the mortar battery.

Shermans of C/6th Armoured join A/6th, and gradually
lever back the lighter Stuarts. 
Successfully reorganising, B Squadron Bananaramputra Hussars joined A Squadron's duel against the Revolutionary armour. The latter had fallen back to and beyond the ridge northeast of the town, where one squadron took up hull down positions along the high ground. But it was by now clear that they could not for long maintain themselves there, as Government infantry were already advancing beyond the eastern edge of the town. If the town's defenders didn't shift themselves soon, they would be in danger of being cut off. 
25pr batteries back in action.
Even so, the revolutionaries were letting their enemies know they were still in the fight. Incoming mortar and rifle fire reduced C/22nd Company to half its strength, though successfully driving the rebel infantry from their field works. B/22nd company's assault was summarily repulsed, though with little loss. 
Government troops once more advancing through the town.
Fierce fighting erupted again within the town as once more the Government troops attempted to drive the Revolutionaries into the open.  It seemed that, however ready to leave, the revolutionaries would not be hustled.  Before mounting up and making off, the mortars fired off one last salvo ... against Punjanjoodi's machine gin platoon. Perhaps they had observed in the distance indications of the presence of the Government Army commander. As it happened, the machine guns were reduced by half their strength. General Lord Redmond had to dive for what scant cover the open ground might provide. The excitement over, he picked himself up and dusted himself off, with no injury but to his dignity.
A mortar stonk lands upon the MG company, recently joined
by General Lord Redmond's HQ.  Will he survive?

At this point I called the battle. What remained of the Revolutionaries made off, the pursuit held off by the faithful 'Scimitars' light armour.

For all the tough fighting - and tough it surely was - this turned out to be a decisive Government victory. I found it surprising that the Government succeeded at all, given the dismal failure of the Revolutionaries attack the week before against Nawabisbad, where they encountered for the first time field works and field obstacles. Perhaps it was the weight of a full regiment of Government artillery that, although in action pretty much only for the opening stages of the battle, were instrumental is forcing the Revolutionaries to abandon their positions covering the town's approaches, and making it easier for the Government to mount an effective assault. In many respects, I found this the most interesting battle - certainly absorbing to play - of the series so far.

As usual, we append the casualty list:

Government losses;

6th Bananaramaputra Hussars: -7SP (B Sqn -1, C Sqn -3, D Sqn -3)
22nd Punjanjoodi Infantry: -4SP
31st Kashinkari Rifles: -6SP (-3 from C Company)
90th Bangagong Dragoons (A/Cars): -4SP (A Sqn -3; B Sqn -1)
Total loss: 21SP (Cf Exhaustion point 27)

Revolutionary losses:

1st 'Scimitar' Armoured: -5SP (A and B Sqns, -1 each; D Sqn -3)
1st 'Sons of Revolution' Infantry: -13SP (Rifle Coys, -11, Mortar Battery: -2)
2nd 'Volunteers' Infantry: -6SP
Anti-Tank Battery: -2SP (guns only)
Total loss: 26SP (Cf. Exhaustion point 17)

Having successfully recaptured the railway station, the Government forces must needs deprive the Revolutionaries of the only sea port in their possession, Khandibar, before moving on to Maimajikwand Valley, and the provincial capital therein.  For their part, the Revolutionaries began to look abroad, especially to the north, beyond Nimruz, beyond Rhun and Kizil-Arvat, toward the Red Empire, the Collective Confederation of Collaborative Peoples (CCCP) for perhaps a badly needed augmentation to their ... Revolutionary equipage.

The narrative of this campaign will be interrupted by some diversions into other areas, a simple naval rule set, and a punitive expedition against Sheikh Rhatlin Rhol of Oasis Djonibigud.

To be continued...
The Campaign narrative resumes here