| Starting set-up - Bulgars nearest the viewer. |
Meanwhile, the local Turmarch, Yannis Zimiskes, had gathered the remnants of Pithikos's command, and added to it such reinforcements as to offer hope that the Bulgar raiders' aims might yet be thwarted. With part of his foot infantry, he garrisoned the town, and, as Pithikos had done at Hapas, stationed his own person and entourage there to supervise the defence. The bulk of his heavy horse he placed in the right; the skoutatoi, covered by the light horse, to the left of the place."
Michael Psellophanes, Byzantiad
The armies were:
Bulgar Raiders:
- Command, Tarkhan Tiercel
- 1 x Heavy Horse Archers, javelins, bow, (elite)
- 1 x Heavy Horse Archers, javelins, bow, (average)
- 2 x Light Horse Archers, javelins, bow, (average)
- 2 x Spearmen, spears (average)
Byzantine Defenders:
- Command, Turmarch Yannis Zimiskes,
- 2 x Heavy Horse, 1/2 lance, 1/2 bow, (average)
- 1 x Light horse, 1/2 lance, 1/2 bow, (average)
- 1 x Heavy infantry, 1/2 spear/pike, 1/2 bow, (average)
- 1 x loose-order Medium infantry, spear, javelins, (poor)
After the first action, in which the Bulgars opened the ball, in subsequent battles the sides rolled for the initiative. As seemed to be a consistent feature of this whole campaign so far, the Bulgars (green dice in the pictures) emphatically seized the initiative and went boldly into the attack. Part of he heavy horse, backed up by lights, went in on the left against the massed Byzantine heavy cavalry. Spearmen undertook the attack in the centre, with the Tarkhan urging on the charge.
| Bulgars win the initiative... |
| Bulgars driven back from the town. |
| Bulgars put in an extra effort to stem the Byzantine advance. |
| Bulgars take terrible losses, and the Tarkhan meets his demise. |
Michael Psellophanes, Byzantiad
| The end of the Tarkhan... |
| Bulgars don't give up easily - not when there is loot. Here, they again win the initiative! |
The spears on the right pushing forward against the refused Byzantine left covered the charge of the Bulgar light horse into the flank of the peltastoi, just as the Boyar's heavies thundered into their front. Even the Bulgar left had arrested their enemy's momentum and began pushing them back. This proved to be a shortlived success, as the Bulgar heavies here suddenly disintegrated. Only the light horse archers in this sector of the field remained to oppose the Byzantine kavallarioi.
To offset this loss, the Bulgars came for the second time within an ace of victory. At first, the peltastoi spearmen seemed to be holding comfortably enough, inflicting a Strength Point loss upon the Boyar's horse. As suddenly as had the Bulgar left, the Roman centre folded, and the surviving fugitives fled back through the town. With them went the Turmarch himself.
Here I decided that the Built Up Area, though the major feature of its grid square, did not occupy all of it, or even most of it. There is no doubt that troops that could make best tactical use of the feature would certainly do so, but those that could not would defend the place in front of the town, in the open.
In the ensuing fight, both sides incurred heavy losses. Then it was the Bulgar turn to suffer a unit collapse. By now the Byzantines had lost 5SP, the Bulgars 8 plus their commander. The mention of the Boyar has a narrative purpose only - to keep the Bulgars in the fight, but he is represented by no command figure. Without that command support, the early Bulgar advantage had probably by now been reduced to less than evens. The issue was still in doubt!
Turning upon this new enemy, the prokoursatores fought off the enemy light horse, whilst the skoutatoi fought the Bulgar spearmen to a standstill. There was to be no recovery this time.
The the Byzantine mounted arm routed the Bulgar light horse in the right and in the centre. All that remained of a formed body of the raiders were their battered spearmen, making off under cover of the fading daylight. There would be slim pickings this raid...
For the Fast-Play 3x3 Portable Wargame (FP3x3PW), I am thinking of making certain slight modifications to the core rules the better to reflect the 'troop types' that were available to the various peoples in and around Asia Minor at around the end of the First Millenium. There is plenty of variety - from the almost all mounted light horse of the Pechenegs and Seljuk Turks, to the almost all foot of the Rus, to the charging cavalry ('knights') of the Normans and the more balanced army of the Abasgians.
This is an interesting period, full of intrigue, double dealing, treachery and dire battles for survival. Ruled by strong emperors, the Byzantine Empire was going though a phase of expansion. Yet it was beset not only by so many adversaries, but menaced - as the Roman Empire ever had been - by an enemy within. I've begun work on a campaign game, working title Byzantiad, with the idea of building in some of the multiple perils and hazards the empire had to face.