This was something of an indulgence: I simply wanted to 'do' a HMS Jervis Bay type of action. To be sure, it could go but one way, but what the hang, eh? As it happens, Paul Jackson had stopped by to have a look at my newly acquired Turing Tumble toy (a birthday present six weeks early), and I thought I'd rope him in to the action commanding the commerce raider.
Here are the Stats;
Turcowaz: Captain Rauf Orbay:
Main Fore/Aft 1 1 1 1 x
2-dary B/side 1 1 1 1 x
SS Skythios Flotation 4/1 Unarmed
SS Lefkada Flotation 4/1 Unarmed
(I had the EXCEL file copied in fine, but, discovering a slight error, corrected the file, then tried to replace with the correction. Of course it wouldn't 'take'. What did I expect?)
In a change to the original Gridded Naval Wargames I made all merchant vessels' speed 2-hexes maximum. I figured that if they could match the raiders' speed, the chances of their escape were just too high. I also decreed that a vessel whose Flotation Points (Value) had been reduced to 0, was not sunk, but became salvageable, perhaps, given time, by its own crew.
I actually made one other change - actually a mistake - but I'm inclined to think not an unreasonable one.
The encounter occurring about early to mid-afternoon, I gave the raider 15 turns to do whatever damage he could