Showing posts with label World War Two. Show all posts
Showing posts with label World War Two. Show all posts

Tuesday, June 16, 2020

Mobile inventory - WW2 Geman


What I intended to include in my previous posting, but had no room for, is the topic of this one. We'll start with armoured cars.  I have a certain fondness for this type of vehicle.

 The above lot comprise:

  • 5 x SdKfz222
     3 Airfix (one painted up when it front right mudguard had gone AWOL)
     2 two of a provenance I can't recall.  The little one in the middle of the row I built just a couple of weeks ago, from a kit that had been lying about unregarded since I don't know when.
  • 2 x SdKfz231 - Resin
  • 1 x SdKfz231 - attempted scratchbuild from the Airfix SdKfz234/4 about c.1990.  Unfortunately, at the time I had little information to go on. The resin vehicles I bought much later.
  • 1 x Airfix SdKfz234/4 about to be converted into a SdKfz233
  • An actual SdKfz233 model
  • A command vehicle made from the Airfix 234/4 chassis and lower hull, and the top half a command vehicle from another kit.  A rough marriage that will be disguised by added jerrycans and suchlike.
Back in c.1976, I bought 3 of those Airfix Armoured Car kits, not realising that the split mudguards were not historical. At the time it was my practice to buy 3 of anything, to form them into troops or squadrons. For these vehicles I quite liked the idea of a recon vehicle that could handle itself in a fight, but I think there I understood - probably wrongly - that one of the functions of recon units was to seize (note that I don't say 'carry') and hold ground.  



The next batch feature the later armoured cars. Now, finding that the Airfix model was unhistorical, I had pretty much decided to use them for other things. Meanwhile I had acquired 3 more, somehow.  So, one was in effect destroyed - regrettably - in an attempt to make it into a Russian BA64. Again, I had very little information to go on at the time. Another was built into the SdKfz231 seen earlier, one set aside to build a 233, and one more made into the command vehicle.

What of the remaining two? I decided that it was a pity these vehicles were to be abused into other forms, as, though faulty, I rather liked them as they were. They have been repaired and refurbished into their original form, one of them painted with that spectacular hi-viz 'camouflage'. I admit that camo design was somewhat experimental, and probably unhistorical, even as an impressionistic rendition, but I think it looks pretty. Which is why one of my 4 SdKfz234/2 Pumas got the similar livery.

The rest of the front row is two more Puma, and there is one more in the back. That one's slightly larger scale matches the SdKfz234/3 alongside it.

The next couple of pics is of my German cavalry. Most of these are 20mm metals that I bought second-hand, mainly as nice things to have, but the price was very reasonable. The finish is 'as received'. I saw no reason to modify it in any way.  
The above are my basic cavalry units - squadrons or battalions. The fourth row is made up of mounted figures from the Revell German artillery box. A few plastics have been added to form a fourth unit. In the rear those stray horses might fetch up as pack or draught animals. 
And this lot are my support weapons (MGs, Panzerschreck, with infantry guns and anti-tank guns to be added), and logistic support. Altogether it's a fine little formation, but I never really settled upon an organisation. In Command Decision terms, they represent about half a Division.

I really must knock together a scenario for these fellows...

Sunday, June 14, 2020

Unarmoured Inventory - WW2 German

My unarmoured stuff - well, nearly all of it...
After showing off my German AFV kit, I could hardly let it go at that, and decided that I would lay out my 'unarmoured' inventoryt.  Here it is: artillery, anti-tank guns, tractors, armoured half-tracks, kubelwagens, kettenkrads and motorcycle combinations; light trucks and lorries, and my eclectic Anti-Aircraft weaponry. The next few pictures is due to my self indulgence, looking at the whole array from several angles.
 I was going to include my armoured cars, but they can wait for another posting.


 Lots of artillery:
  • 5 metal 10.5 cm light artillery, plus 7 (H'mmm - there should be 8) Revell plastic artillery.  I reduced the Revell 6-horse teams to 4, giving me 3 (possibly 4) extra pairs of draught horses.
  • 3 15cm howitzers - 2 metal, and one scratchbuilt from balsa, cardboard and plastic tube.  
  • 6 7.5cm infantry guns: 5 metal, and one cardboard, scratchbuilt before I found any models in the right scale.  Actually, there ought to be a second cardboard gun, but I didn't find it.   Strangely, I never got around to build or acquire any heavy 15cm infantry guns, the one example being mounted upon a Pz I chassis.
  • 1 Nebelwerfer
  • 1 12cm mortar and limber
In this pic is also a metal RSO tractor (courtesy of the 'Sun of York') with limber.

 Now for my half-track prime movers.  Not enough to draw all my artillery and anti-tank guns, even augmented by draught traction: 2 x Demag, 7 x SdKfz11, 6 x SdKfz7.  The vehicle at the rear with the flat-bed tray I designate a SdKfz 8, as it is larger than the others.  The Tiger variant, I'll talk about later.

A very strange beast...

Well, here it is.  I looked this thing up, and discover that only one example was ever found, there being no record of such a vehicle being factory produced in any kind of numbers - or even at all.  Although I have tended to call this an 'armoured recovery vehicle', I rather suspect it is more like an engineering or maybe a field workshop vehicle.  At any rate, it makes a 'different' sort of logistics element.


Here, surrounded by a whole lot of ordnance and tractors, is a pair of die cast RSOs with PaK40 AT guns in tow.  They came in plastic display boxes (as did some of my Tigers and PzIV tanks), but my collection is there to fight, and not just look pretty. 

Somehow, I always felt the need to beef up my anti-tank gun inventory to something approaching the number of tanks.

  • 9 PaK40 - 2 ESCI, 4 HaT, 1 Airfix, a couple scratch built using the Airfix PaK40 from its SdKfz234 Armoured Car.  I did them originally as 7.5cm field gun, then changed them again.
  • 2 PaK38 - metal
  • 3 PaK35/6 - plastic, unsure of manufacture.  Most of such guns I acquired, being 1:72 scale ESCI, fetched up in my Russian Army as 45mm L46 AT guns.   The 1:76 scale examples will remain as the Wehrmacht's door-knockers.
  • 2 ... PaK38 plastic?  Some Japanese company made these tiny anti-tank guns - woefully under-scale.  A while back I thought maybe they were 42mm tapered bore, but was to be disappointed.  They'll probably have their shields removed and replaced, and become yet more Soviet 45mm AT guns.

 On to the half-tracks, starting with just these three variants of the SdKfz 250.  Two are recon vehicles, the other a command vehicle - to wit, built from the ESCI 'Greif' kit.
 A bunch of SdKfz 251 variants - mortar, short 7.5cm support weapons, bridging vehicle, and one ambitious chap sporting a PaK40 AT gun.
But above is the core of the half track armada, each row of 4 being the transport for a Command Decision gepanzert panzergrenadier company. With this lot of armoured half-tracks I had transport for a whole panzergrenadier battalion.  Pity I never quite matched it with the wheeled transport.
 Small vehicles:

  • The leading black undercoated vehicle is supposed to be Hitler's parade Mercedes.  I am figuring may be suitable for an Army commander?
  • Two civilian pattern Volkswagen cars.  Another from 'The Sun of York'.  I have no idea whether the civilian pattern VW was ever used as a command or staff vehicle in the field, but as I imagine to be snugger than a kubelwagen, say, the thing seemed to me plausible.  Mind you, they might have been used by rear area commands or staffs.  No doubt I'll be corrected on this one.
  • 9 Schwimmwagens - a nice little amphibious vehicle.  I regret now not fitting tilts on all these Kubel- and Schwimmwagen models, as I wouldn't then have to fiddle around fitting drivers and passengeres, which, the eagle-eyed reader will have observed, I haven't done much of.
  • 9 Kubelwagens.  This includes an ugly, horrible little model in the rear row of the two.  But it looks like what it's meant to be, so that is what it is.
  • 5 Kettenkrads ( I feel sure I have more of them, somewhere)
  • 9 Motorcycle combinations.  As it happens, I have not included 3 HaT models (I'll show them next time).  They are quite a bit overscale, I believe, but I rather like them, for all that.  I also have 6 HaT motorcycles, and 3 Airfix bicycles.
  • 2 Horsch transports

 Wheeled transport:
  • 10 Krupp Protzewagen light trucks.  Actually I have 11, the odd one being visible behind the m/c combinations as an ammo vehicle or gun tractor.
  • 4-5 Opel Blitz trucks.  One got misplaced on the table to beside the 88 FlaK guns, and another is missing its wheels.  To be sorted.  Of the other three, one is an ESCI model, the other two recent imports from China.  They really are rather nice vehicles, but watch out for slopes...!

 To round off: my FlaK capability:

  • 4 half-track mounted AA.  The nearest of them was a commercial model bought second hand in slightly munted condition.  I managed to sort it out into a very nice model.  
  • 2 towed Quad 20mm AA
  • 1 Wirbelwind Quad 20mm AA
  • 1 Mobelwagen Quad 20mm AA.  Some researches into this vehicle seemed to indicate that very few AA tanks of this configuration were ever built or went into service. On the other hand, I notice several manufacturers make models of these.  So I accept it as is.
  • 5 8.8cm FlaK18 towed AA.  One of these is fixed in anti-tank mode, but the other four may be used for either AT or AA.

Taken overall, a fairish bunch of stuff to play with, though there are shortages of transports for some of the heavy weaponry and the motorised infantry.

Friday, June 12, 2020

Armoured Inventory - WW2 German


Whole inventory of my German AFV fleet.

In a recent Not Quite Mechanised posting, Chris Kemp laid out his German armoured fleet, including SP artillery, and, by way of comparison, tabulated his list with the German production by early, middle and late war, plus overall total. He then invited readers to lay out their own inventories. Hence this posting.

Overnight I tried to recall just what I had. I could just about recall my tanks and self-propelled artillery, but rather underestimated the 'tank hunter' type of vehicles in my inventory. Here is my list, with, by way of comparison, the German overall production at, if I understand Chris's figures correctly, are 1 for every hundred. That is to say, German war production is given, rounded, in hundreds.
So, as a proportionality exercise similar to Chris's, let's see how my fleet looks:



The core of the fleet: Panthers and Panzer IV -
about 40% of the whole.


German AFV Inventory 
Model    War Total    My Fleet     Notes
Pz I 6 1    GwI SP sIG
Pz II 7 1
Marder II 7 1
Wespe 6 3    Or 4; excludes Ammo       carrier
All Pz I and Pz II chassis: 25 6    Or 7 - unmade kit
Pz 38(t) 14 0
Marder III 15 4    I've merged all these types
Grille 5 0
Hetzer 30 0
All Pz 38(t) chassis: 64 4

The Marder III M at the rear sports a rather bad camo
(a failed experiment) that is to be redone.  Soon.
Pz III A-F 5 0
Pz III G-J1 24 3
Pz III J2-M 20 5
Pz III N 7 2
Pz III Flamm 1 0
StuG III A-E 8 1
StuG III F-G 85 5
StuH 42 12 1
All Pz III Chassis: 156 17

Pz III chassis and Marders.
Pz IV A-F1 9 3
Pz IV F2-J 74 19
StuG IV 11 2
Hornisse/Nashorn 5 0    Might have enough to
   scratchbuild from bits
JagdPz IV/48 7 2
JagdPz IV/70 12 3
Sturmpanzer IV 3 0
Hummel 7 2    More produced than Wespe?
Mobelwagen 2 1    Of a type (Quad 20) not     much
produced past prototype
Wirbelwind 1 1
All Pz IV Chassis: 131 33
Pz V Panther 61 16
JagdPanther 4 6
All Pz V Chassis: 65 22
Tiger I 13 7
SturmTiger 0 0   18 produced by Germany
BergeTiger' 0 1   Die cast model.
Tiger II 'King Tiger' 5 3 2 x Henschel, 1 x Porche turret
JagdTiger 1 2
Ferdinand/ Elefant 1 0    Used to have one.
   Should have kept it.
All Pz VI Chassis: 20 12    Excl 'BergeTiger'
Overall Totals: 361 94
All the really heavy, scary stuff - cats on the prowl.



















Saturday, May 30, 2020

A nostalgia piece - 488th Mechanised Brigade

The lengthy correspondence between myself and Neil Patterson in the Comments Section following my previous posting reminded me and got me thinking about my battles long ago with the Command Decision rule set (Versions 1,  and 2 still my favourite).  The question came up concerning elements, units and command levels, a matter in which I suspect Neil and I were talking at somewhat at cross purposes.  Now, the peculiarity of the Russian formations was that, apart from 'self ordered' elements, such as recon, FOs, HQs and Staffs, the lowest command level was the battalion.

Just to make the point clear, here is the Command Decision Mech Bde OOB in brief:
How my 488th Mechanised Brigade used to look.  The shortage
of motor transport left the infantry mostly 'leg'.

488th Mechanised Brigade:

HQ: command stand, staff radio vehicle,
Supply Company: Ammo vehicle
Recon Coy:

     1 x Ba32 a/car (self ordered)
     1 x recon SMG stand (self ordered), scout car
     1 x recon jeeps with AAMG (self ordered)
AT Rifle Coy: 2 AT rifle stands, truck
AAMG Coy: omitted
SMG Coy: 2 x SMG stands
Tank regiment:
     1 command T34
     1 recon BA64 armoured car (self ordered)
     8 T34s in 4 coys of 2
3 x Motor Rifle Battalion, each with
     1 command stand
     1 x SMG platoon stand, light truck
     3 x rifle coy each with
          2 infantry stands, medium truck
     MMG Coy:  2 MMG, medium truck
     Mortar Coy: 1 82mm mortar, truck
     Anti-Tank Gun Coy: 1 x 45L46 AT gun, crew, lt tractor
     Anti-tank Rifle Coy: 2 x PTRS AT rifle stands, medium truck
Artillery Battalion:
    Command stand,
          'spotter' stand (self ordered), 2 cars
    Staff radio truck (I don't recall this element as part of the original OOB)
    Ammo truck with trailer
    3 x Firing Battery each with
         1 x 76L39 gun, crew,  heavy tractor, ammo vehicle
Mortar Battalion:
    Command stand,
          'spotter' stand (self ordered), 2 cars
    Staff radio truck (I don't recall this element as part of the original OOB)
    Ammo truck with trailer
    2 medium batteries with:
         1 x 82mm Mortar, truck, Ammo truck
    1 heavy battery with:
         1 x 120mm Mortar, truck, Ammo truck.

Now, any stand capable of giving orders, including to itself, could issue 1 order only.  Self ordered stands could simply move independently.  Command and staff stands could issue orders to all or part of their commands or units.  Note that no one required a command to shoot: that was automatic.

When in effect you could issue one command only to a regiment of 9 model tanks, or to 14 infantry and 'weapons' stands, you have a pretty inflexible bunch of units, especially with a whole variety of kit trailing along.  The battalion commanders would fetch up issuing orders to part of the unit - the rifles, SMG and possibly ATR companies, 8 stands, say, moving up, whilst the rest,  staying put, offered supporting fire. 

Having no integral command stand, the Brigade troops came under Brigade or Staff command, but they could be ordered over to a battalion, say, where the local commander could attach them to his own command with a 'take command' order. This could help beef up the rather puny assault capability of a battalion by adding extra SMG and AT Rifle stands.  If they were close enough to hand, a single order from Brigade was enough send the whole SMG and ATR companies together to their destination - provided it was the same destination.  Commands went to 'groups' rather than 'units', though more often than not a unit was the group.

The tank  regiment, including a very bad attempt to build a
BA64 from an Airfix SdKfz234/4 Armoured Car.  Apart
from the 'self ordered' BA64, the sole commander in this
group was the regimental commander.  If I wanted more
flexibility I sought it from the Brigade staff.

That these formations were barely playable translated into: 'but they are playable' - quite a challenge, and surprisingly perhaps, interesting.  And one did treat these units as units.  A little added flexibility, if you needed it, might have been obtained by the intervention of the Brigade staff.

In one memorable action, I had my tank regiment advancing up the left flank to seize a ridge where they were to take up hull down positions.  Beyond the ridge, my recon units had espied a body of Panther tanks heading for the same objective.

I used the regimental command to order two companies (20 tanks = 4 models) up onto the ridge (cautious advance) to take up hull-down positions and engage the enemy.  At the same time I used the Brigade 'staff order' to send the Regimental Commander and the rest of the unit off to the right flank: 'full advance'.

One of the 3 battalions: 3 rifle , 1 MMG,  and 1ATR coy.
mortar and AT gun coys, HQ SMG platoon and commander.
There ought to have been 5-6 more trucks to carry this battalion,
but I simply didn't have them.
Now the orders are issued with chits, a full advance being a solid arrow, a 'cautious' being a hollow one.  The facing of the unit at the start of the ordered move is immaterial, but upon its completion, the unit and its elements must be facing the direction of the move, that is to say, the arrow.

So my tank HQ and 2 coys fetched up sitting close to the right hand edge of the table, apparently aiming their guns at whatever was on the next table over (this action was played at the Club).

Come the next turn, the tanks needed no staff intervention.  The hull-down companies on the ridge having engaged the enemy's attention could without orders happily carry on  their duel with the enemy panzers to their front, honours so far roughly even.  Meanwhile the colonel issued a 'cautious advance' to the tanks under immediate command, with the movement arrow almost, but not quite, in the reverse direction of the previous order. Call this direction '7 o'clock'.

Down came the 25 tanks (5 models), booming onto the flank of the Panthers.  Caught in a crossfire as they were, flank armour vulnerable, the Panthers were left, in a trice, smoking and disabled in front of the ridge.  Thrown onto the defensive, the Germans fell back.  The rest of the action was something of a pursuit, though chasing after a still fairly agile enemy (whose lowest command level was company), with 14-stand battalions was never going to be rapid.  In fact, most of the support stuff got left behind, as the rifle and ATR armed guys chivvied the enemy infantry into retreat.

As I said earlier: 'Barely playable' = 'Playable'.

This was probably my only real 'formation in a box', and 20-30 years ago, it got a fair amount of action.  Only the troops and their weapons were 'in the box', the transport and the tanks being housed elsewhere.  But it made retrieval for pick-up games very easy.

I mentioned to Neil a Club Tournament played in the early '90s.  A club member had put together a points system (much flawed in my view, but such things aren't easy to develop), and we chose our forces according.  Of course, I simply had to field 488th Mechanised Brigade, but points limit forced me to pare away two of my T34s, and even than they had to be the 76mm gun version.  I think I dropped a rifle battalion as well.

The tournament featured I think 7 or maybe 9 players.  There were four rounds, using the Swiss System of pairing.  So who got the bye in the first round?  Yep: you guessed it.  That I probably knew more about the Swiss System than anyone else at the club was not sufficient to persuade the organiser that who got the bye in such events got the full point.  I didn't even get half a point.  Word, if ever you are organising a tournament on a Swiss System basis, as after the first round, the bye goes to whoever has the fewest points.  Not that I was all that fussed - I wanted to see how my guys would go.

The other point of interest going into this was that I must have had by far and away the weakest force of them all.  All my tanks were T34/76s - seven of them.  The only other force with as few as 7 AFVs included 3 King Tigers to go with his 4 PzIVHs.  Of my other two opponents, one fielded a couple of Jagdpanthers along with his other kit, the other, presumably part of the Allied effort post May 1945 to show Stalin what was what, fielded 8 or more Comets and Challengers - along with an elite battalion of paras - among his forces.

Mind you, the Brit paras were the only 'elite' troops my guys had to face.  All the rest - all of them in the whole comp - were veterans.  I didn't have a single veteran in my lot: 'experienced', they were classed as.  That placed them inferior in fire power, and at that time inferior in sticking power as well.

Artillery Battalion of 3 batteries, Battalion Commander, and
forward observer.  3-inch field guns. The tractors are new -
I used trucks back then. These are my cardboard guns.
Well, I didn't win a game.  But I didn't lose any, either.  My guys stood up well against superior opposition, and might have won any of them.  The Brits, on 3 out of 3 going into the last round, my chappies fought to a standstill.  No picket fence for him! (Chess followers will know what I mean). Two companies of T34s caused mayhem with a surprise flank attack onto the flank of a line of Comets and Challengers occupying hull down positions along a ridge.  Unfortunately the enemy got in a few licks of his own, with his elite paras knocking out the lone tank company I had left (mistakenly) to guard the right flank, and his attack on a defended town was slowly gaining ground.  All in all, though, I was satisfied with my 3 draws from 3.

Four-eighty-eighth Mechanised Brigade lost but one battle in its entire career - as it transpired, it was to be its last.  I was showing a beginner a game and its mechanics.  He had Germans with, among other stuff, a company of Tiger I tanks. Things were going OK when his Tiger company happened by a village I was in the process of occupying (and setting up a 45mm AT popgun in the street aiming at the flank of the none-too-distant enemy).  Between my tank regiment and the tigers was a low ridge. 

Now, in a close quarter fight, I rather fancied the chances of my 9 T34/76s against 4 Tigers.  Here was the plan: 'a cautious advance' to take me to hull down positions on the ridge line, followed by another to take me right in amongst the whole streak where I'd be getting shots in against side and rear armour.   Lay orders laid down with 'Command Order' placed over the top to conceal them... And then the reveal.

Mortar Battalion: 1 x 120mm and 2 x 82mm batteries.
Horror.  I had inadvertently placed a 'full advance' arrow.  You could still shoot with that order, but only in the close fire phase.  Now, what I ought to have done was to accept the situation and used it to go hooning over the ridge and have it out, even though the enemy would have got in the first shots.  Had I paused for reflection I might have nutted that out, but I generally play my war games fast, and make quick decisions.  Usually they are the right ones - or at least, they work out.  Not this time.

In my attempt to make the best of it, I decided to do as I had planned, just accepting that any action (even twitching) still counted as a 'full advance', drove up to the ridge line.  There I lost a tank or two to incoming.  Then the next turn got stuck in up close.  Well, he got opportunity fire, this time din' 'e?
Carnage ensued, and although I still had some tanks in action come the close fire phase, I think I knocked out one Tiger and scratched the paintwork on another.  More than half my regiment was wreckage.

Then (this is going to be the Bad Part, eh?) came the Morale Check.  You could hear Fate, coming down the corridor in hob-nailed boots and dragging her swagger stick along the wall.  Roll the D10 die: '10'.  It could not have been worse - several elements destroyed this turn, enemy armour close enough you could smell the bratwurst, and I can no longer count -1 for 'large group'.  The crews baled out of the few remaining runners, and did a runner themselves.

I'd lost my entire tank regiment.

Reconnaissance Unit, minus one of the AAMG jeeps it was
 supposed to have.  At that the jeep should be carrying one
of those pintle mounted quad AAMGs.  The armoured car was
made from cardboard, even unto the wheels.

I probably could have carried on the action, and maybe yet have fought the enemy to a standstill.  One weakened company of Tigers couldn't be everywhere (although he might have had some other armour somewhere; I don't recall, now).  But I called the game pretty much right there, a German victory.  After that, I never got to play CD very often.  Pity: it is a fine rule set.  And I still fondly remember 488th Mechanised Brigade.  You know, I never did assemble an equivalent formation from my German and Commonwealth armies...





   

Tuesday, May 26, 2020

Further thoughts - WW2 ORBATS

Following from the previous posting methought it meet to add here some of my thoughts upon Orders of Battle - ORBATS, OOBs, TOandEs or what have you.  This time I'll be featuring some German lists for the last 18 months or so of WW2.

Let's start with something exciting: the Panzer Division (I hope one can follow this: I'm copying this over from an EXCEL file, and I haven't quite got the hang of formatting it so that it transfers across neatly).

German Panzer Division 1944-5 - Div Level
Commander:  Commander, car 1 SP  Command
HQ:  Staff, signals, vehicles
Logistics: Supply Column 1 x Lorry with Trailer  6 LOG
POL Column 1 x Lorry or tanker  4 POL
Recon Abteilung:
1 x SdKfz234/2 Puma 2SP Recon
1 x SdKfz250/1 2SP Recon
1 x SdKfz251/1 2SP Recon
1 x SdKfz250/9 2SP
1 x Towed PaK40  2SP MdAT
OR SdKfz251/22
OR SdKfz234/4
4 x recon Infantry stands 4SP Recon
Panzerjager Abteilung
1 x Towed PaK40 3SP MdAT
1 x SdKfz251,  3T
OR SdKfz11
OR RSO tractor
1 x StuG III G 3SP MdAT/MdAr
1 x Marder II or III 3SP MdAT/OT
Pioneer Battalion
4 x engineer stands 4SP Eng
1 x truck or halftrack 4T
1 x bridging half-track 1T Eng
1 x pontoon truck 1T Eng
Anti-Aircraft Battalion
1 x 88L56 FlaK  2SP 3AA Hv/AT
1 x SdKfz7 tractor 2T
1 x 37L98 SP FlaK 2SP 3AA 
1 x 20L110 SP Quad FlaK 2SP  4AA
Panzer Regiment
HQ: half-track, 20mm SP Quad Flak 2SP 4AA
Panzer Battalion: 4 x PzV Panther  Coys each 1 tank @ 3SP 12SP Hv AT/ Hv Ar
Panzer Battalion: 4 x PzIVG-J Coys each 1 tank @ 4SP 16SP MdAT/MdAr
Panzer Grenadier Regiment (gepanzert):
I Battalion (gepanzert) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x Armoured half-track 6T
II Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 light trucks 6T
Panzer Grenadier Regiment (motorised)
I Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 x light truck 6T
II Battalion (motorised) 3 Rifle, 1 MMG, 1 Mtr, 1 Pz/faust stands  6SP
1 x medium or 2 light trucks 6T
Artillery Regiment:
FOO with armoured car or light tank 1SP Recon/ Cmd
SP Battalion 1 x Wespe or Hummel SP artillery 3SP
Light Battalion 1 x 105L28 Howitzer 3SP 
Medium Battalion 1 x 150L30 Howitzer 3SP
Notes:
1   Each vehicle or gun represents a squadron, company or battery.
2.  Each strength point represents about 5 vehicles or guns.
3.  AFVs are classed by gun power and protection.  So although the PzIV Battalion's 4 companies have 4SPs (representing 22 AFVs in each)  and the Panther Companies just 3SP (representing 17 AFVs per company), the latter's heavier front armour and more powerful gun should outweigh the PzIV extra numbers.
4.  AT and Ar(mour) classes will modify the number of dice rolled in combat.  The provisional rule will run as follows (this using the Hexblitz/ Megablitz combat system, in which each side rolls for damage to one's own side):
  • The number of dice rolled in combat is equal to the current SP value.
  • Add 1 to the number of dice if your AT class is higher than the enemy's armour class
  • Subtract 1 from the number of dice to be rolled if your AT class is lower than the enemy's armour class
  • Add 1 to the hit score if attacked in flank or rear OR armour class is less than enemy's AT class
  • Subtract 1 from hit score if your armour class is greater than enemy's AT class.
At the moment the AT and Armour classes envisaged are: Light, Medium, Heavy, Extra Heavy.

For an example of how this might work, imagine a tank battle against a fresh PzIV Battalion (6SP)
attacking a regiment of IS2 (2SP - actually a bit generous, as I think the Red Army heavy tank regiments comprised just 20-odd AFVs - barely even the size of a PzIV company!).

Let us suppose that both sides will take hits on a standard score of 5 or 6 (this is not 'per rule set', but used to illustrate the effects of the system proposed here).

To determine the effect of incoming,
  • The PzIV battalion rolls 2 dice, +1 for the IS2 gun being a higher class than the PzIV armour - 3 dice in all.  The PzIV also adds 1 to each score to determine the effect, so will lose 1 SP for each 4, 5 or 6 rolled.   The panzer battalion can 'expect' to lose 1.5 SPs
  • The IS2 regiment rolls 6 dice, less 1 for the IS2 armour being heavier than the PzIV AT gun class - 5 dice only.  The IS2 also subtracts 1 from each score to determine the effect, so will lose 1 SP for each 6 rolled only.  The IS2 regiment can expect to lose 5/6 of a SP.
  • Methinks the Panzer Battalion has caught a Tartar - possibly quite literally!

    Although outnumbered three to one, the IS2 regiment will be no
    pushover for the panzer battalion!
I feel I'm on to something here, but it is looking as if I might have to make considerable changes to the Hexblitz/ Megablitz combat systems to get it to work!

4.  For the moment the values given for LOG and POL are fairly arbitrary until I determine their basis in my armies.


 Panzer Regiment ('Army Level' OOB).  The single StuG
stand represents the various vehicles of the panzerjager
abteilung.
German Panzer Division 1944-5 - Army Level
Command: 1SP
HQ: 1SP
Supply: Supply Column 1 x Lorry with trailer 6LOG
POL Column 1 x Lorry or tanker 4LOG
Recon Abt: 1 x Armoured Car (8 rad) 1SP Recon
1 x Recon infantry stand 1SP Recon
1 x Light Armoured half track 1SP 1T, Recon
Panzerjager Abt:
1 x Towed PaK40 with 1SP MdAT
1 x SdKfz11  3T
OR 1 x StuG III G 1SP MdAT/ MdAr
OR 1 x Marder II or III 1SP MdAT/ OT
OR
1 of the above alternatives @ 3SP 3SP
Pioneer Battalion
1 x Engineer SMG stand 1SP  Eng
1 x Bridging half-track 1T Eng
AA Battalion: 
1 x 88L56 FlaK + SdKfz7 2SP 3AA
OR
1 x 37L98 SP AA
OR other SP AA vehicle
Panzer Regiment:
Panzer Battalion 1 x PzV Panther 5SP HvAT/ HvAr
Panzer Battalion 1 x PzIVG-J 6SP MdAT/MdAr
Panzer Grenadier Regiment (gepanzert)
4 infantry stands  4SP
1 armoured half-track 4T
Panzer Grenadier Regiment (motorised)
4 infantry stands 4SP
1 medium or 2 light trucks 4T
Artillery Regiment:
1 of:
Wespe  3SP Lt or Md HE
Hummel
105L28 howitzer
150L30 howitzer


A few things to note. 
1.  Each vehicle or artillery model represents a battalion, unless otherwise stipulated.

2.  Every 2 infantry stands represents a battalion, usually depicted with a rifle stand and some support weapon stand (MMG, Mortar or infantry armed with an anti-tank launcher).  However, unless stipulated in the ORBAT, battalions (much less companies) have no separate identity or existence.  The 4-stand German regiments represent units comprising 2 battalions (c.f. the 6 stands that represent 3-battalion regiments in the Red Army, or the 3-battalion Commonwealth brigades).

3.  My Strength Point regime follows the Bob Cordery/ Tim Gow system so far as AFVs and Artillery is concerned (1SP to 15 AFVs or 12 guns).  For infantry, I have settled upon 1 SP per stand.

4.  Morale, training, troop quality or technical differences are not subsumed in this SP system (here I depart from the Cordery/Gow systems, whilst acknowledging this will add a layer of complexity to the game system).  Those differences will determine the number of dice rolled in combat, and their effect.  Apart from a brief glimpse earlier, how I see this working I'll leave for another time.

5.  AFVs will be classed by weight of anti-tank firepower, and weight of protection (armour).
        In the above list, you will observe that the PzIV battalion is given 6SP, the Panther battalion only 5.  This would translate as 90 PzIV tanks in their battalion (establishment was actually 98, as of June 1944), and 75 Panthers in theirs (est. 78).  But the heavier (front) armour and more powerful tank gun should outweigh the difference in numbers.   

       By the way, 21st Panzer Division on 5 June 1944, had just the one panzer battalion present; the other having been sent to Germany for re-equipping with Panthers (not to rejoin 21st Panzer for more than 6 months).  I suggest the remaining PzIV battalion be given 7SP, or even 8SP, representing the 112 or so tanks available.  I don't know whether the French AFVs with which the absent battalion had been 'equipped' were retained or abandoned.

Next time, I'll add in something at the other end of the excitement and 'cool kit' scale: the Luftwaffe Field Division.  Well, it does have the 8.8cm FlaK, which is not nothing!


German Regular Infantry Division of 1944-5.  The 3
assault gun and SPAA vehicles could instead have been
subsumed into a single Marder or StuG at 3SP.