Sunday, May 17, 2026

A Portable Breitenfeld - Concluded.

We left off the Breitenfeld narrative last time with the Swedes, minus, it would appear, King Gustavus Adolphus (or maybe it was not he, but Maximilien Teuffel who bit the dust), having seized the initiative. The loss of a commander combined with three Swedish units - 2 cavalry and a commanded musketeer units also having been routed or dispersed, left them with just 6 activation dice. Twenty-seven, halved, permitted 13 units to do something of interest. The central reserves moved forward in support of the front line brigades, pushing in the Imperialist centre.

For their part, the Imperialists still had 7 dice - no units destroyed yet, and all their commanders still issuing orders, but their roll of 22 halved to just 11 units moving. Still having to cope with the Saxons, and Baner's cavalry on the other wing, The Imperialists were finding the situation in the centre becoming critical. 

As the wings were closely engaged - the fighting close combats, once begun, continue until one side or both break off with a 'retreat' outcome - The Imperialist begin a counter-drive in the centre. One tercio becoming depleted - down to 1SP only - two others come in from their left flank. One Swedish brigade having involved itself in the fighting on Baner's front has left a gap the Imperialist foot can exploit.
 



In a surprisingly short time, the Imperialist foot have gone far to straighten out the line of battle, although their line is receding slightly on the Saxon front.


By now, Gottfried Pappenheim's wing is looking very tired: 15 strength points (SP) remaining from the original 24, though all units are still in action. But the opposing Swedish wing is looking even more threadbare: just four cavalry units and a commanded musketeer - 13SPs - still in the fight. A brigade caught up in the fight gets hit in flank by Imperialist heavy horse. 

Another brigade, in a deadly fight against an equally depleted tercio is attacked in flank also, and has become practically surrounded. Losses mounting on both sides.


Despite early losses, the Saxons are putting up a tremendous fight, refusing to go back for anyone. Going third this turn, their pitiful roll of 4 on 2D6 translates to the two units on the green die pictured. Not a lot of movement, but they don't need more. One close combat continuing, the other two front line units engage in a firefight with the Imperialist horse. The Imperialists are outnumbered but holding their own.

This time the Saxons go first! But their 2D6 roll is even worse, translating to just one unit doing much of anything. As the front lines have become separated, this does not redound to the Saxons' benefit!

Meanwhile. looking along the line, one sees that the Imperialists have almost restored their front. One gun battery is still in action. On the Allied side, the tide of brigades has receded somewhat; and Baner's wing is starting to crumble.

On foot, Otto von Schoenburg leads his troops into action against the Swedish foot. The latter's superior firepower is neutralised when the tercios close into a hand-to-hand fight. Perhaps the Imperialists are now in the ascendancy?

But a wisp remains, it seems, of Baner's wing: 12SP lost. Pappenheim's command is in little better shape: 10SP gone out of 24. The brigade sent to help Baner finds itself assailied in front and flank.


Suddenly, Imperialist success on the Saxon front! The lead Saxon tercio collapses, whereat Furstenburg leads a cavalry charge into the rather shaken (1SP remaining) Saxon left flank cavalry unit. This will be awkward for the Saxons, reduced to a single activation die.


Baner's wing is just about ready to collapse, just ragged remains of horse and foot still in the fight.
In this general view, the Imperialist resurgence becomes apparent. Baner just barely holding up his wing, the centre pushed back, and the Saxons in trouble. The Saxons going first activated one unit; the Swedes then activated 11 - still doing fairly well despite losses; and finally the Imperialists doing no more than matching the Swedish roll. But there is no denying, the Imperialists have now the upper hand.



Wiping out the two isolated brigades, the Imperialists reinforce Pappenheim's wing with a tercio. In the centre, they start encountering fresh Swedish reserve brigades. Baner is still on the field, but just 5SP remain of his 21SP command.
Absent my notes, I can't state for certain why I called the battle at this point. Before I began this write-up I could not recall the result. But in examining the pictures for this posting it becomes clear that in fact the battle went quite against history and resulted in an Imperialist success. The Saxons defied history and refused to collapse, and Pappenheim actually wore down Baner's command, though at a high cost. I think it pretty certain that the Swedish Army became exhausted, and were starting to go backwards. 

So Graf Tserclaes von Tilly proclaimed a great and glorious victory for the Catholic League. And King Gastaf Adolph? I have an idea that he did not leave the battlefield under his own power...

OK, then. Although it was a pretty gripping action to play out, the constraints of the battlefield compared with the size of the armies obviated the main early envelopment by Pappenheim's wing, and left Furstenburg's wing too narrow a front to deal with the inexperienced Saxons. So, as a refight, not an unqualified success.

Meanwhile, there are plenty of other 30YW battles to fight (Nordlingen!). I am also thinking of doing English Civil War battles, but under the guise of a conflict between the rival nations, the Kingdom of Severeia and the Empire of Austereia. A future 'project' perhaps...

Saturday, May 16, 2026

A Portable Breitenfeld

This is a very belated posting, my version of the Battle of Breitenfeld having been fought in December, last year (2025). I'm pretty sure I won't be able to find the notes I took of the battle. So this was intended to be less a post-action narrative as some comments on the organisation and play. As it transpired, I changed my plan...

Imperialist Army

Three Armies drawn up. Imperialists to the left
Swedish and, closer to the camera, the Saxons

For one thing Breitenfeld was a battle rather larger than - about twice the numbers of - the Battle of Lutzen that I played through a couple of years back. This required certain adjustments to scaling and unit organisation. Even then it was to run into a problem. But first, we'll start with the armies.

Imperialist centre



Imperialist: Count Johann Tserclaes von Tilly 

Right Wing: Furstenberg and Isolani (1 command stand)
3 Cuirassier Horse @ 4SP = 12SP
1 Croat Light Horse = 2SP
1 Dragoon = 2SP

Centre: Otto von Schoenburg
2 field gun batteries @ 2SP = 4SP
8 Tercios @ 4SP * = 32SP
1 unit of harquebusier horse = 3SP

Left Wing: Graf Gottfried Heinrich zu Pappenheim
6 Cuirassier Horse @ 4SP = 24SP

Totals: 
4 commands and 22 units: 7 activation dice.
79 Strength Points: Exhaustion point = 27SP lost; Rout point = 40SP lost
Swedish Army of Gustavus Adolphus


Allied: King Gustavus Adolphus of Sweden

Swedish Right Wing: Sir Johan Baner
6 Charging Cavalry @ 3SP = 18SP
2 Commanded Musketeer @ 1SP = 2SP
1 Battalion Gun = 1SP

Swedish Centre: Maximilien Teuffel
8 Battalia/Brigades @ 3SP = 24SP
1 Field Gun = 2SP
1 Battalion Gun = 1SP

Swedish Left Wing: Gustav Horn
5 Charging Cavalry @ 3SP = 15SP
1 Commanded Shot = 1SP
1 Battalion Gun = 1SP

Total Swedish: 
4 commands and 26 units: 8 activation dice
65 Strength Points: Exhaustion Point = 22SP lost; Rout Point = 33SP lost

The Saxons: small army, and not a lot of room to deploy



Saxon Allies: Prince John-George, Elector of Saxony
1 elite Cuirassier Horse = 4SP
2 other Cuirassier Horse @ 3SP = 6SP
3 Tercio @ 3SP = 9SP
1 Field Gun = 2SP

Total Saxons:
1 command and 7 units = 2 activation dice
21 Strength Points: Exhaustion Point = 7SP lost; Rout point = 11SP lost

Some points to note, here:
1. I made the infantry formations smaller: 2 shot and 2 pike for the tercio; 1 pike and 2 shot for the Swedish infantry units 
2. The tercio were arranged 4 stands deep: shot/pike/pike/shot. Their default strength points were 4SP, but the inexperienced Saxons were rated at 3SP only. Here I might have done better to have given the Saxons the standard 4SP, but rated all but the sole elite unit 'Poor'.
3. The Swedish infantry were arranged with a pike stand in front of two 'shot' stands in line. These units were rated at 3SP. 
4. The tercio received 1 die for shooting; the Swedish, 2 dice.
5. In close quarter fighting, 1 D6 each; the tercio adding 1 to their roll for their heavier weight.
6. Swedish charging cavalry added 1 to their close combat score against Imperialist horse.
7. The Swedish and Saxon contingents rolled separately for activation - Red die for Imperialists; White for Swedish; Green for Saxon.
8. The three armies' exhaustion and rout points were assessed separately.


Opening moves. Imperialists went first, but now 
the Swedes scored 34 on their 8 dice- great roll! -
 halved to 17 units to move.

The Battle:

Right from the start, the limitations of my battle surface became apparent: the enveloping manoeuvre Graf Pappenheim tried against the Swedish right simply could not be done. There wasn't enough room on the table. Methinks the thing would work a deal better on my 6'x4' game board - were it divvied up into a hex grid.

Having said that, the action descended rapidly into the historical long drawn out, indecisive struggle when I called the action.


Initiative and activation rolls for the first turn...



On the other wing, the Saxons were meant pretty much to get rolled. Their strength points for horse and foot had been reduced in the expectations that they would been soon overrun. Not a bit of it. At the end of the day, they had lost one tercio, but were otherwise well and truly still in the action. That rather spoiled the Imperialist programme.


The wings in action early



In the centre, the Swedish battalia rapidly advanced, their firepower putting a lot of pressure upon the Imperialist foot. However, once the latter closed with their enemy, the tide of battle began to turn. By the end of the day, several battalia had been eliminated, and the rest driven back almost to their start line.

Furstenburg versus John George of Saxony. I've had to use 
Swedish proxies for the Saxons. I ought to ask 'Jacko' if 
he still has his Saxons... Figures are Revell.

Imperialist versus Saxons. Furstenburg's Imperialist cuirassiers have taken 1SP loss, but have inflicted 1 each upon horse and foot.
Pappenheim versus Baner...

Other wing: Pappenheim vs Baner. Pistolery knocks over a Swedish strength point (SP). 
Swedish foot rushing to support Baner...

Imperialist left - Pappenheim's - wing. Reinforcements hurrying up top support the leading horse now engaged. 
Saxons not only go first, but score a brilliant activation roll. 
If only they had room to use it...!



This turn the Saxons got to move first. On top of John George rolled a double-six to activate his whole army. In their respective activations, Graf Tilly and King Gustaf Adolf activated 13 units apiece.

General view of the battle. Action has become general on the Saxon and upon Baner's wing in the distance. The centres are closing, two Swedish brigades engaging the Imperialist foot and artillery, and a horsed unit also shooting up the other Imperialist battery.






Pappenheim vs Baner: heavy losses on both sides already. Indications are that perhaps Pappenheim is getting the better of the fight.



Activation dice: Swedes went first, Saxons second, Imperialists third. Swedes got a massive roll to activate 16 units; Imperialist the miserable side of average to activate just 10. The Saxon roll was OK-ish, but restricted to their narrow front, and closely engaged, that doesn't really matter.  The Imperialists are being perceptibly driven back in the centre.


Furstenburg vs Saxons, inflicts 2SP loss for 1SP. This in scarcely rolling the Saxons off the battlefield, though. It transpires that the Saxons in this battle were disinclined to be hustled anywhere!


Action in the centre. The Swedes are pressing, but sustaining rather heavier losses than their adversaries.


Pappenheim vs Baner again. A real cavalry melee has developed. Two of the Swedish horse units have become seriously depleted. The Imperialists have also taken losses, but little concern so far of any imminent collapse.



Carnage in the centre. Costly Swedish cavalry attacks have reduced, but not destroyed the Imperialist batteries. But disaster for the Swedes: a mounted commander - he looks very like the King himself! - bites the dust. The Swedish activation dice is reduced by 1.
General view, looking up from the Saxon left. The Imperialist line is looking distinctively concave as effective Swedish firepower drive back the Imperialist tercios.


This turn, the Imperialists go first. The previous picture indicates that they activated 13 units. The raw Swedish roll here adds up to 24 - rather below expectation (28) - which translates to 12 units activated. It may take a while to get the Swedish reserves into the action!

The fight in the centre. The leading Swedish brigades have advanced rather ahead of the supports and risk becoming isolated. Rather careless addition to the battlefield of spectacles and hearing aids (the latter were new)...



Swedish get to move first in this turn...
... and the imperialist response










Imperialist foot counterattack in the centre halts the Swedish attack. Although the firepower of the three brigades equals that of the six tercios, the former are a deal less able to sustain or endure it. When the tercios close, the power differential will be so much greater.


Pappenheim's fight is wearing down his cuirassiers - 7SP lost so far - but Baner's cavalry is becoming even more depleted, 6SP down, not counting a commanded musketeer company and a cavalry unit destroyed.


The Saxons activate 2 units, but they are still hanging in there. Although the Saxons have lost 5SP to 2SP, they are not shifting. There are even indications that they are driving back Furstenburg's horse.



Next turn: the Swedes go first....

I'll break off the pictorial narrative at this point and resume with a second posting. I had intended just a brief account with a short selection of pictures, but going through them I recalled that I included the initiative and activation dice in most of the photos. It seemed to be worth it, then, to extend the story to feature those rolls, and to observe the ebb and flow of the action. So, it is...

... to be concluded.

Wednesday, May 13, 2026

What happened?!

Early this year I posted a run-down on armies and navies finished off during the course of 2025. Although I have added a few little items since - e.g. the Settee Empire (Turcowaz) got a small ironclad gun ship, and the chubby merchant fleet got an extra vessel about a week ago - really my forces are pretty much complete as they now stand, with no further additions required. Rather, I find myself with a few loose ends - orphaned figures in trivial numbers I'm not sure what to do with.

That would, one might suppose, offer more time for (a) war gaming and (b) the writing up thereof. That isn't happening... and I don't know why. OK, it's the blahs. Sort of.  I have such a backlog of postings to post; the second chapter of Waterloo 2.0 is in draft (and that has taken a good 6 weeks to get started, even); the first two land battles of the Little Great War have been fought and pictured: and I haven't yet put together a proper war narrative for the Little Great War...

Little Great War: Battle of Azaen, 11 June, 1884


Little Great War: Battle of Azmezidon, 15 June 1884

What happened to my version of the Battle of Aspern-Essling?! That was played out last August! This really is reprehensible.

Aspern-Essling, Morning, 21 May 1809


Aspern-Essling, about midday, 22 May

This morning I was glancing through an old Wargames Illustrated magazine and lit on an article about the 30YW Battle of Breitenfeld. I had clean forgotten that I played out a 'Breitenfeld' on my hex table back in December. Had I posted it? Nope. No idea where the notes went, but methinks the Waterloo campaign narrative will have to wait upon a brief write-up of the 30YW action. This will be less a battle narrative than a write-up of the army organisation, adaptations of the Portable P&S rule set, and the limitations of my small table (or of overlarge armies!).

Midway through the 'Battle of Breitenfeld'. I don't recall 
what was the final result!

I wonder if it is because I have so many projects pretty much completed in terms of established armies. Could it be that I have reached a 'Buridan's Ass' impasse, unable at any given time satisfactorily to decide which project to focus on? Un embarras de richesses it is. Perhaps certain global events are distracting me - I certainly have been following the major conflicts with a great deal of interest, trying to pierce the fog of mal-information this country is receiving and passing off as 'News'. That has had some effect upon my war gaming, and has more than once led to my wondering why I war game at all, or even whether I ought.

Time methinks to wake up, and level off the backlog mountain...

Tuesday, May 5, 2026

Little Great War: Aithiops Convoy

 

The Azurian convoy intercepted by two Ruberian 
warships.

The hostility simmering between Azuria and Ruberia having broken out into open warfare, the former's government made haste to bring in needed supplies from the Western littoral of its Aithiopian colonies before the much more powerful Rubeian navy closed down the Great Western Ocean approaches. Coming from ports farthest south, and delayed several days by a tropical storm, the final convoy was late reaching the safety of a Bay of Biscuit seaport.

Azurian Convoy ZA13 from Aithiops

Too late. Word had reached the Ruberian Admiralty of the traffic, and a small squadron under Commodore Sir Hailsforth Barrow set out under its orders to intercept any and all Azurian vessels coming up the Iberian coast. He had with him the battleship RMS Royal Sceptre (FP17), and the protected cruiser, RMS Edgar Colle (FP9), under the command of Captain Ulysses Morcroft.
...
Pre-dreadnought RMS Royal Sceptre 

Protected Cruiser RMS Edgar Colle


Convoy ZA13 ran into Barrow's squadron just north of the 41st parallel, and much too far from the Iberian coast to hope to make a run for a neutral port. Commanding the convoy, Capitaine Jean-Paul d'Armagnac at once upon sighting the approaching Ruberian ships, ordered his own ships forward to intercept. At the same time, he directed the convoy to turn shaprly to starboard and make for the Iberian coast. The armed merchant, ANV Asmodeus was to place itself on the vulnerable flank of the convoy as it made off.
As the merchants turn away, the escorts engage the 
intruders



The convoy comprised:
Colonne Tribord (Starboard):
  • ANV Duroc d'Asprez (Armoured Cruiser 9FP)
  • SS Dubonnet (Merchant 6FP)
Colonne Centrale:
  • SS Asmodeus (Armed Merchant 6FP)
  • SS Bruillier (Merchant 4FP)
  • SS Caramello (Merchant 4FP)
Colonne Bâbord:
  • ANV Amiral Ducrot (Ironclad Battleship 12FP)
  • SS Equipage (Merchant 6FP)

Battle Stats for ANV Duroc d'Asprez

The opening salvoes by both Ruberian warships were already the writing on the wall, so far as Capitaine d'Armagnac was concerned. Never before had he seen such gunnery! At once Amiral Ducrot took two 9.2-inch shell hits along the waterline, and a 6-inch shell at once knocked out the forward main gun. Captain Ulysses Morcroft had trained well the crew of Edgar Colle. So had the crew of Royal Sceptre proved their mettle: a hull hit below the forward main gun came close to knocking out half of the Duroc d'Asprez main battery as well.

Deeming the pre-dreadnought battleship Royal Sceptre the greater threat, Capitaine d'Armagnac ordered both Azurian warships to engage that vessel more closely, and directed the armed merchant to do its best to keep off the protected cruiser Edgar Colle. The latter was something of an optimistic hope, as its short range 4-inch popguns were hopelessly outclassed by the cruiser's 9.2 and 6-inch ordnance. But if his warships could drive off the battleship and still be able to swim, they might yet drive away the cruiser, and save the convoy.



Unfortunately, the slow speed and puny armament of Asmodeus were far insufficient to prevent Edgar Colle from getting in amongst the convoy. Trying to escape, they turned away to the southeast, whilst Asmodeus, caught wrong footed, found itself drawing away rapidly from the main convoy, with the more powerful cruiser stood in between.


The duel of the big warships didn't last long. Engaging the larger of the Azurians with its main guns, Royal Sceptre slammed in damaging hits, knocking out the main gun astern, and adding to the carnage below decks. Having already taken considerable damage from the deadly opening salvo from Edgar Colle, and despite avoiding a long range torpedo strike, Admiral Ducrot soon went down. Before foundering, its own gunfire landed one minor hit upon Royal Sceptre, and the torpedo just missed.

Such was the outcome of Duroc d'Asprez's own torpedo strike at long range - a narrow miss. But it's gunnery, possibly steadied by the lighter, secondary ordnance coming their way proved the more effective than its consort's had. 

The final duel between raider and escort could have in the end but one outcome. As Royal Sceptre shoved several more shells into Duroc d'Asprez, Edgar Colle set off after the merchant ships. The Azurian armoured cruiser soon left dead in the water and sinking, Royal Sceptre took up the pursuit of the convoy.

Duroc d'Asprez tries to hold off Royal Sceptre
as Edgar Colle begins rounding up the merchants



Edgar Colle sending several shots across the bows of 
the Azurian ships. Well... they aren't scoring any hits,
are they?

Still afloat and determined to make a fight of it, the armed merchant Asmodeus tried to bar the way. Naturally, such resistance was a merely futile gesture, as a single salvo was enough to put Asmodeus under.  Meanwhile Edgar Colle had to fire several shells into the unprotected merchant ships before they began to alter course and mill around in circles. As Royal Sceptre wqas coming up rapidly, neither fight nor flight was left to the convoy. Four valuable ships, together with their vital cargoes, fell into the hands of the Ruberian Navy.

No escape for the merchant ships. Four prizes go to the 
Ruberian Royal Navy


Naturally, this engagement was hailed a great victory by the Trinovantum Tribune, The Londonjon Illustrated News, and the Daily Post. But the Azurians had been not quite a pushover. Having taken some hard knocks during the action, Royal Sceptre was to spend several weeks undergoing repair and replenishment. The Azurian Annals, the Bulletin, and Lutetian Egalitarian heaped praise upon the gallant fight Amiral Ducrot, Duroc d'Asprez and Asmodeus put up against a far more powerful enemy.

A few telling shell hits persuade the Azurian ships' captains
that neither fight nor flight are available options


So the survivors who made it back to Azuria related their story. But the whole action had been decided by the remarkable first salvoes, that knocked half the fight out of the escorts before the action had fairly begun.