One of the features of the WSAIM game was that it was played on a hex grid, but the SPI chose a square grid. In my view the SPI choice is the better for the Age of Sail, as better to depict the four points of sailing: beating, reaching, broad reaching and running before the wind. The game uses the 'movement allowance' system of 2 'movement ponts' for orthoganal and 3 MPs for diagonal movement. There are also tacking and wear ship commands for changing course and direction by more than 90 degrees. How the ships coped with the wind depended upon their sailing qualities, an A-grade vessel being a fine sailer with a well-trained crew; a C-grade being unhandy and/or with an ill-trained crew.
|Points of sailing. The arrows indicate wind direction|
relative to the vessel.
|The large 3-4 masted vessels look like line-of-battle ships;|
the 3-masted fore-and-aft rig is a schooner, apparently< the
square-rigged two-masted vessel I'd call a brig, or maybe a sloop,
and the single masted boat, I've been calling a cutter..
|Wooden Ships and Iron Men game. The vessels in look very similar to the Pirate game ships and small craft.|
Can these vessels be used on the Fighting Sail playing grid? Possibly, with some tweaking, bearing in mind that most of the ships take up two grid areas. I'm already wondering about roping in all the small craft for a Battle of Lake Erie (1812) game...