Wednesday, January 28, 2026

The 'Goeben' Incident - a 'Jono's World' Scenario

 A short while ago - a week or two, maybe - the subject came up in someone's blog, or comments therein, of an incident early in World War One involving a German battlecruiser, SMS Goeben, accompanied by a light cruiser SMS Breslau, encountering a British force of four armoured cruisers. The German ships had been sent to the Mediterranean, destined to enter the service of the Ottoman Empire.

Without going into the adventures of this miniscule, 2-vessel, German Mediterranean Battle 'Division' against the French Navy and the British Mediterranean Fleet, there was a point at which Rear-Admiral Troubridge's armoured cruiser squadron, HMSS Black Prince, Defence, Duke of Edinburgh and Warrior, might have brought the two German ships into action. Following orders that were never quite up to date with real events, Troubridge let pass the opportunity. 

This, of course, has become one of those fascinating 'what if?' scenarios. What might have been the result of the four armoured cruisers taking on a battlecruiser accompanied by a light? Was Troubridge correct in his assessment that the German ship constituted a 'superior force', and therefore, following orders, to avoid an engagement?

One of the reasons for my particular interest being piqued, was that, some 40 years ago, this scenario was the basis of one of several scenarios used for a competition in a Wellington war games club (not the Warlords, the other one at the time). After several rounds, SMS Moltke (standing in for its sister ship Goeben) and Breslau had been universally victorious. So then I drew the Germans for my battle.

It was the type of 'rotten show' that described the Coronel disaster for the Royal Navy. I simply could not buy a straddle, let alone a hit. Under the rule set, the main guns were operated under a central control system, which gave better odds of a straddle, and therefore of hits, and consequently damage, upon the enemy. I was getting nothing (except accumulated damage to my own ships) - a whole string of sh.. cr.. horrible dice rolls. In sheer desperation, I split my 2-ship force, and shut down the central control to give the guns independent fire. At least I improved the odds of scoring a hit, even though reducing the odds of scoring multiple hits, and hence less damage. 

If memory serves, I didn't actually lose the battle, but I didn't win it either, which was, in view of the other results, tantamount to an ignominious drubbing. I seem to recall amused murmurs of 'Courts Marshal' being uttered...

At any rate, the recent blog comments sparked my interest in trying the thing out. Now, my Chubby Marine just doesn't have the mix of ships to make the thing a goer. But my Mini-Chubbies might be adapted. My entire inventory includes just one 'armoured cruiser', and a formidable unit it is, but it seemed to me that 4 standard cruisers would suitably make up the 'British' force. What would the battlecruiser's consort be?

For much of this exercise, I assumed (forgetting my own rule set) that the Battlecruiser stood at 21 Flotation Points (FP). It should have been 18FP (we'll come to that!). It carried 9 heavy guns (primary weapons), and 6 mediums (secondary). All five cruisers carried 6 mediums and 6 lights, and stood at 12FP apiece. Now, look at the 'math', per broadside:
B/C Squadron: 33FP total, 9 heavy guns, 12 mediums and 6 lights.
A/C Squadron: 48FP total, 24 medium guns and 24 lights 
All vessels carried torpedoes. 
Although the 9 heavy guns outranged the enemy, and were more effective than the rest at all ranges, I did wonder whether under my rule set, that would outweigh the disparities in protection and numbers of guns.


The range closes to medium for the battlecruiser's 
main guns. On the Cruisers' side, Rear-Admiral Trewford's
flagship has already taken two long range hits (the green die).
The Cruisers' gunnery is woeful!!


So, for the first 'passage of arms'  the armoured cruiser joined the battlecruiser. This really did beef up the B/C Squadron: 36FP, 9 heavy guns, 15 mediums and 6 lights. But, would it be enough?



As Trewford's ship staggers badly wounded out of the battle.
the rest of his squadron bravely (rashly) closes the range
in the hope that the increased firepower will redress the balance.


It was. In spades. The cruiser squadron was quickly and easily crushed.

Terrific exchange of gunfire at short range. But
the damage so far accumulated (12FP vs 3FP) places
the cruiser squadron at a disadvantage.

A terrible mauling on both sides. Another cruiser 
exits the battle critically injured, and then a third is sunk
under a decisive salvo. But the battlecruiser
has taken a lot of damage itself.


The surviving cruisers turn to flee, but the pursuing 
battlecruiser sends another to the bottom. Not without
receiving bites in return. With 18FP damage (out of 21), 
KNS Pteranodon abandons the pursuit.

Well, that was interesting. Clearly the balance was wrong, whatever the 'math' had to say to the matter.

So I redid the scenario. The Saabian Navy took over from the Kiivar, whilst the Ra'esharn continued its role as the 4-cruiser squadron. The battlecruiser's consort was to be a standard 6-gun cruiser instead of the 9-gun heavy. 

I'll leave the other AARs until next time. I will also add a little 'math', for whoever might find that sort of thing as interesting as I do.

To be concluded...



Wednesday, January 21, 2026

Little Great War: Aeryth Chromatica

Just for orientation purposes, here is an overall map of that part of the world of Aeryth Chromatica where lie the main combatants of the coming Little Great War. 

Aeryth Chromatica - the warring nations

Sangria is, of course, the diamond in the sceptre of the Ruberia global empire. The Zubian region has had troubles, and therefore a historiography of its own, e,g. that of Robert G. Cordery, printed as recently as 2019.

Turcowaz has certainly been in the wars in recent times, beating off a powerful challenge from the Blacklands League, halting a Ruberian punitive expedition just short of Sakhdad, and facing a hostile Czarist army in Abasgia.

In the face of escalating challenges from all round, the Sultan of Turcowaz appealed to the Republic of Azuria for assistance. Today it is generally believed that the Sultan - or at least his chief advisor and confidant, Wazir Yezdi - was seeking a negotiated settlement of outstanding issues, with Azuria as the disinterested mediator.  But the Republic had its own scores to settle, especially with Ruberia. Azuria was not behindhand in stepping into the ring. 

As it happened, Ruberia was the readier for war, and very swiftly put into motion a plan long wished for, plotted and the wherewithal gathered. For so long, withal, had the seaborne invasion been in the Ruberian mind, that the Troisieme Bureau of Azuria had had for years almost every detail gathered by its agents, read carefully, studied, analysed, criticised, damyerised, and finally filed away clearly labelled. So, when the invasion fleet appeared suddenly one June morning off the coast of Norromandy, it came as a complete surprise...

Little Great War: TO&E Izumrud-Zeleniya

North of the Karadeniz lies the vast realm of Izumrud-Zeleniya, ruled over by the Czar, Constantine LXXVII of the long-lived Romanovitchski Dynasty. Ever since that empire had reached the northern shore of the Karadeniz and the Tavrida Peninsula, the Czars have cast eyes upon the southern Turcowaz coasts and the straits through which Karadenis shipping might reach eventually the more open waters of the Mesogesean Sea.

Izumrud-Zeleniya Army - less its transport columns

In recent times, a provincial army has clashed with Turcowaz forces in the much smaller kingdom of Abasgia, a campaign in which both sides were less interested in annexing the sub-Kavkaz region than in preventing their adversaries from doing so. After a string of defeats, Izumrud-Zeleniya scored a stunning victory at Zugdidi, which effectively smashed one of the pincers by which Turcowaz high command hoped to entrap their enemy. The sinking of a light cruiser by Izumrud torpedo boats off the coast from Poti was also a shock to Turcowaz morale.

Something of a pause fell over events in the sub-Kavkaz, whilst both sides rebuilt their forces. Unfortunately for Turcowaz, news arrived of a Ruberian expedition landing far off to the south in the Gulf of Parthia, near the mouth of the Pardis River. At once, Turcowaz had to detach much of the forces from the Kavkaz to send south to Sakhdad to meet the Ruberian invasion.

So much for the narrative, which will resume later on. The Izunrud-Zeleniyan army had been reinforced and placed under the command of Marshal-General Prince Yevgeny Yevgenitch Znosko-Borovski.

Army of Izumrud-Zeleniya

Command: Marshal-General = 6SP

  • 1st (Grenadier) Division: Command @2SP; 1st, 2nd, 3rd, 4th Grenadiers @4SP = 18SP
  • 2nd Division: Cmd, 11th, 12th, 13th, 14th Infantry = 18SP
  • 3rd Division: Cmd, 15th, 16th, 17th, 18th Infantry = 18SP
  • 4th Division: Cmd, 19th, 20th, 21st, 22nd Infantry = 18SP
  • 1st Cavalry Division: Cmd @2SP; 1st, 2nd, 3rd, 4th Hussars @3SP = 14SP
  • 2nd Cossack Division: Cmd, 5th, 6th, 7th, 8th Cossack @3SP = 14SP
  • Marine Machinegun Battalion = 3SP
  • Artillery Division: 101st, 102nd, 103rd, 104th Field Artillery @ 2SP = 8SP
  • Medium Artillery Regiment: 115th Medium Artillery = 2SP
  • 1st, 2nd, 3rd, 4th Transport Columns @2SP = 8SP

34 Units, 127 Strength Points.

Army of Izumrud-Zeleniya (GREEN):
1st, 2nd Infantry, 1st Cavalry, some artillery and Krupp guns Strelets-R,
3rd, 4th Divisions ESCI, Light arty and Gardner guns HaT, Cossacks also HaT,
Command possibly ESCI or Italieri. Medium 
artillery home made on an Airfix carriage.



It is possible that Corps commanders might be appointed to command all-arms columns detached from this army. They will have 4 Strength Points. There will be a security formation that will garrison important points, such as Zugdidi at the outset of the renewed war. 



Tuesday, January 20, 2026

Little Great War: TO&E Turcowaz

 Allied to the Republic of Azuria is the Settee Empire, the Supreme Door, generally known as Turcowaz. The Empire lies at the pivot point in the divide between Europeia and Asiatica, between the hyperborean north and Aithiopian south. The head of this Imperium is the Sultan, his capital in the great city of Ionople.


Turcowaz 1st Army



So situated, Turcowaz has, ever since it reached the apogee of its territorial reach and power, been subject to assault upon its borders, culminating in the secession of the Blacklands States late in the 19th Century, and the subsequent Blacklands War (see here for the account of that conflict). In recent times, Turcowaz had found itself battling incursions by a Ruberian expeditionary force in the Medifluvian region in the southeast, and an attack by Izumrud-Zeleniya in the north along the eastern littoral of the Karadeniz (the Kavkaz Campaign) - See 'Labels' to the right of this column.

Although just managing to keep its manifold foes at bay, a shattering defeat at Zugdidi in the Kavkaz Campaign led the Sultan to seek a powerful ally, at least to draw off at least some of the pressure upon its borders, or at least to help its resistance.

In view of the chaos that was developing in the Blacklands, Turcowaz undertook a rebuilding of its Asyali Forces, distinct from the Batili, west of Ionople. The former comprised two Armies - neither much exceeding in size a Western Army Corps:

1st Army: Duya Ed Din Pasha (6SP) 

  • 1st Division: Command @2SP, 1st, 2nd, 3rd Infantry @4SP = 14SP
  • 2nd Division: 4th, 5th, 6th Infantry =14SP
  • 3rd Division: 7th, 8th, 9th Infantry =14SP
  • 1st Cavalry Division: Command @2SP, 1st, 2nd, 4th Cavalry @3SP = 11SP
  • 1st Machinegun Battalion (Nordenfelds) = 3SP
  • 101st, 102nd Artillery Regiments @2SP = 4SP
  • 113rd Medium Regiment = 2SP
  • 211th, 212th, 213th Transport columns @2SP = 6SP
Totals: 19 units, 76 Strength Points

Turcowaz 1st Army

2nd Army: Ameer Bagatel Pasha (6SP)

  • 14th Division: 40th, 41st, 42nd (Bashi-Bazouk) = 14SP
  • 15th Division: 43rd, 44th, 45th (Bashi-Bazouk) = 14SP
  • 16th Division: 46th, 47th, 48th (Bashi-Bazouk) = 14SP
  • 17th Division: 49th, 50th, 51st (Bashi-Bazouk) = 14SP 
  • 2nd Cavalry Division: 3rd (Regular), 21st, 22nd (Bashi-Bazouk) cavalry = 11SP
  • 2nd Machinegun Battalion = 3SP
  • 104th, 105th Field Artillery Regiments = 4SP
  • 116th Medium Artillery = 2SP
  • 224th, 225th, 226th Transport Columns = 6SP
Totals: 22 units, 88SPs

Turcowaz 2nd Army

Overall: 41units, 164SPs

Imperial Reserve: 10th, 11th, 52nd, 53rd Infantry @4SP = 16SP 
These are not part of the main armies but may be called in as garrisons or local reinforcements.


The figures for these armies are mainly Strelets-R, with HaT machine guns and artillery where not home made, and Zvezda irregular cavalry. A few of the artillerymen are modified Airfix French Foreign Legion. Commanders are actually Napoleonic from probably Prussian, and probably Revell. The 'Reserve' units are metal - possibly Minifigs or Hinton Hunt.

Turcowaz 2nd Army

Being what they are, the Bashi-Bazouks are irregular types whose discipline, were there any question about it, would be called 'questionable'. They are all classed as 'poor'. However, since the Kavkaz campaign, where, withal, they gave a good account of themselves overall, they have now been equipped with more modern rifles.

Monday, January 19, 2026

Little Great War: TO&E Ruberia

 The major enemy of Francophone Republic, Azuria (BLUE) is the powerful Kingdom of Ruberia (RED)
Here is the list

Army of Ruberia

Commander: Field Marshal Montgomery J. ffotheringarnish-Ptarmigan (6SP)

I Army Corps: Lt-Gen Sir Goshdarn Scarlett (4SP)

  • 1st Brigade: 1st, 2nd, 3rd Infantry (12SP)
  • 2nd Brigade: 4th, 5th, 6th, Infantry (12SP)
  • 3rd (Highland) Brigade: 7th, 8th, 9th Infantry (12SP)
  • 1st Lancer Regiment, 8th Dragoons (attached) (6SP)
  • 1st Gatling Battalion (3SP)
  • 1st Royal Field Artillery, 11th Medium Artillery (4SP)
  • 3rd, 4th, Transport Columns (4SP)
16 units, 57 Strength Points


Ruberia: I Army Corps. Figures mostly ESCI, with HaT Gatling detachment
and Strelets-R Highlanders and Corps Command.

II (Sangria) Army Corps: Lt-Gen Sir Aylmer Reddington (4SP)

  • 4th Dehra Dun Brigade: 10th, 51st (Silliputti), 52nd (Kashinkari) Infantry (12SP)
  • 5th Garwahl Brigade: 11th, 53rd (Hydansikh), 54th (Punjanjudi) Infantry (12SP)
  • 6th Barrelly Brigade: 12th, 55th (Myulshuh) Rifles, 56th (Deccan-Decca) Infantry (12SP)
  • 2nd Light Cavalry, 7th Lancers (attached), 9th Dragoons (attached) (9SP)
  • 2nd Gatling Battalion (3SP)
  • 3rd Royal Field Artillery, 21st Mountain Artillery (4SP)
  • 5th, 6th Transport Columns (4SP)
17 units, 60 SPs

Ruberia: II (Sangria) Army Corps

III Army Corps: Maj-Gen Garnet Lord Garnet (4SP

  • 1st Division, 7th Brigade: 13th, 14th, 15th Infantry (2+12SP)
  • __________, 8th Brigade: 16th, 17th, 18th Infantry (12SP)
  • 2nd Division, 9th Brigade: 19th, 20th, 21th Infantry (2+12SP)
  • __________, 10th Brigade: 22nd, 23rd, 24th Infantry (12SP)
  • 3rd Light Horse, 5th Light Horse (6SP) 
  • 3rd Gatling Battalion (3SP)
  • 4th Royal Field Artillery, 12th Medium Artillery (4SP)
  • 7th, 8th Transport Columns (4SP)
19 units, 73 SPs
...
Ruberia: III Army Corps - minus its cavalry, it seems!


IV Army Corps: Lt-Gen Sir Redmond Rosewall, Bart (4SP)

  • 3rd Division, 11th Brigade: 25th, 26th, 27th Infantry (2+12SP)
  • __________, 12th Brigade: 28th, 29th, 30th Infantry (12SP)
  • 4th Division, 13th Brigade: 31st, 32nd, 33rd Infantry (2+12SP)
  • __________, 14th Brigade: 34th, 35th, 36th Infantry (12SP)
  • 4th Dragoons , 6th Lancers (attached) (6SP)
  • 4th Gatling Battalion (3SP)
  • 5th Royal Field Artillery, 13th Medium Artillery (4SP)
  • 9th, 10th Transport Columns (4SP)
19 units, 73 SPs
...
Ruberia: IV Army Corps


Army Troops: Maj-Gen Aloysius Cherry (4SP)

  • Sailor Division: 41st, 42nd, 43rd, 44th Naval Regiments (16SP)
  • 1st, 2nd Transport Columns (4SP)
6 units, 24SP

Overall: 77 units, 287SPs

There's still a little bit of 'finishing' work to be done on some of the elements, but by and large these armies are ready to go. I, III and IV Army Corps will be operating in the Azurian theatre, II Corps against Turcowaz along the Pardis River in Medifluvia.

Next time: Azuria's ally, Turcowaz.




Sunday, January 11, 2026

Little Great War: TO&E Azuria

This post does have the 'feel' of a university student, spending a deal of time sorting and reorganising his lecture notes, feeling at the end that he has put in a good couple of hours of intense study. However, writing up proper tables of organisation and establishments is necessary prep work for the war games narrative to develop.

In the following each unit - regiment or battalion - comprises a single stand of 4 infantry figures, 3 cavalry or one gun. Infantry stands have 4 Strength Points (SP), cavalry 3SP, machine guns 3SP, artillery and supply columns 2SP. Army commands have 6SP, Corps commands 4SP, Division commands 2SP. Lower formations (brigades) have no distinct command stands.

We begin with the...

Azuria Army 

Commander: Marshal Vicomte Dubonnet

I Army Corps: Marshal Baron Pauillac

  • 1st (Turco) Division: 1st, 2nd, 3rd, 4th Turco Regiments
  • 6th Division: 29th, 30th, 31st, 32nd Infantry
  • 7th Division: 33rd, 34th, 35th, 36th Infantry
  • 1st Mitrailleuse Battalion
  • 1st Light Cavalry Brigade: 1st Hussars, 2nd Hussars
  • 91st, 92nd Field Artillery
  • 191st Medium Artillery
  • 201st, 202nd, 251st (pack) Supply Column

21 units, 79SP.

I Army Corps: Marshal Baron Pauillac



II Army Corps: General Saint-Emilion

  • 2nd Division: 5th, 6th, 7th, 8th, 9th, 10th Infantry
  • 3rd Division: 11th, 12th, 13th, 14th, 15th, 16th Infantry
  • 15th Brigade: 37th, 38th Chasseur (Foot) Regiments
  • 2nd Mitrailleuse Battalion
  • 2nd Light Cavalry Brigade: 3rd Chasseurs, 4th Chasseurs
  • 192nd, 193rd Medium Artillery
  • 201st Heavy Artillery
  • 203rd, 204th, 252nd (pack) Supply Column
23 units, 85SP.

II Army Corps: General Eugene St-Emilion



III Army Corps: Marshal Gevrey-Chambertin
  • 4th Division: 17th, 18th, 19th, 20th, 21st, 22nd Infantry
  • 5th Division: 23rd, 24th, 25th, 26th, 27th, 28th Infantry
  • 16th Brigade: 39th, 40th Chasseur Regiments
  • 3rd Mitrailleuse Battalion
  • 3rd Light Cavalry Brigade: 5th Lancers, 6th Lancers
  • 95th, 96th Field Artillery
  • 194th Medium Artillery
  • 205th, 206th, 253rd (pack) Supply Column
23 units, 85SP

III Army Corps: Marshal Etienne Gevrey-Chambertin



Army Troops: General Comte Viognier
  • 4th (Independent) Cavalry Brigade: 7th Cuirassiers, 8th Cuirassiers, (9th Carabiniers?)
  • 99th (Horse) Artillery Regiment
  • 500th Engineer Battalion (3SP)
  • 207th, 208th, 209th(engineer) Supply Column
8 units, 20SP

Overall: 75 units, 269SP

Owing to some mishap, I have decided that the other TO&E lists will occupy separate postings.

Wednesday, January 7, 2026

What's been did ... and what's been hid

Reading quite a few blog posts retailing what bloggers have been doing over the last year, and what they have planned for the future, I was thinking I haven't much to show either way. I'm certainly not overfond of making plans - plans have a way of becoming chores, or things that will get set aside as a more pressing/ interesting/ preferable projects supervene. I'm told they don't survive 'contact with the enemy', so there you are.

But, looking back, the year has, much to my surprise, been fairly productive. 

Chromatic Wars Navies:

Early in the year 2024  2025, I began and completed the Chubby Marine navies of Ruberia (RED), Azuria (BLUE) and Izumrud-Zeleniya (EMERALD GREEN).

Ruberia: 

  • 9 Pre-dreadnought and Ironclad battleships (3 Battle Squadrons of 3)
  • 1 Armoured Cruiser
  • 1 Protected Cruiser
  • 9 Torpedo boat/ Destroyers (3 Flotillas of 3)
Ruberian Battle Fleet


Azuria:
  • 7 Pre-dreadnought and Ironclad battleships
  • 2 (small) Armoured Cruisers
  • 8 Torpedo boats (2 flotillas of 4)
Part of Azuria's Battle Fleet


Izumrud-Zeleniya:
  • 2 Pre-dreadnought battleships
  • 1 Armoured Cruiser
  • 1 Destroyer leader
  • 3 Torpedo boats
That's 18 capital ships, 5 cruisers, and 20 smaller craft - 43 vessels in all. Had I begun with a 'plan' to make so many, I would have found it sufficiently daunting, methinks, not to start. In fact it did take me a couple of years from sketching out some designs to get stuck in and begin. As it turned out, the two larger navies fetched up about 50% larger than planned envisaged, and I began in two minds whether GREEN would get a navy at all.

War of the Imperial Succession

I began building these armies about 50 years ago. The 'original' idea was to create those arch-enemies the Emperor and the Elector, though the latter seemed rather insistent upon crowning himself King of Altmark-Uberheim (I began with another name for the Electorate, but eventually settled upon this).


Battle of Blenderheim


Although I had plenty painted up to fight battles, such as the action at Blenderheim, and the Grand Duchy's operations in Ursaminor, I still had a very considerable plastic mountain to reduce. I estimate that I painted up:
  • Imperialists: 224 foot and 57 horse - total 281 figures
  • Altmark-Uberheim - 19 freikorps and 57 horse - 76 figures
  • Hessen-Rohr - 19 jager. 


Three hundred figures done, and, apart from a few command figures, all the armies now pretty much complete. Methought it would amuse me to write up here a TO&E for the armies:

Imperialist (Trockenbeeren-Auslese)

Foot:
  • 8th Hilberghausen Infantry - 36 figures
  • 9th Los Rios Infantry - 36 figures
  • 21st Arenberg Infantry - 36 figures
  • 27th Baden-Durlach Infantry - 36 figures
  • 56th Alt-Colloredo Infantry - 36 figures
  • Grauheim Infantry - 36 figures
  • Roth Wurzburg Infantry - 36 figures
  • Blau Wurzburg Infantry - 36 figures
  • 'Red' Grenadiers - 36 figures
  • 'Blue' Grenadiers - 36 figures
  • Gruen Wurzburg Grenadiers - 24 figures
  • 1st Feldjagerkorps - 19 figures
  • 2nd Feldjagerkorps - 19 figures
422 Figures. All except the Wurzburg units are Airfix from the 'American War of Independence' sets.

Horse:
  • 7th Battyany Dragoons - 19 figures
  • 11th Nadasti Hussars - 19 figures
  • 13th Khevenhuller Dragoons - 19 figures
  • 17th Kalnoky Hussars - 19 figures
  • 21st Trauttmannsdorf Cuirassiers - 19 figures
  • 23rd Birkenfeld Cuirassiers - 19 figures
  • 24th Esterhazy Hussars - 19 figures
  • 25th Anhalt-Zerbst Cuirassiers - 19 figures
  • 31st St-Ignon Dragoons - 15 figures
167 Figures. The dragoons are Revell, as are the Esterhazy Hussars; the cuirassiers modified Italieri (apart from a command group of Minifig 7YW metals); and the remaining hussars ESCI.

Artillery:
4 batteries each with 2 guns and 10 gunners: total 40 figures and 8 cannon (6 guns, 2 howitzers). ESCI Napoleonic cannon, Revell gun crews (a change of mind from the Airfix RHA gunners, who have been employed elsewhere).

Total army: 629 (Excluding army high command and staffs)

Imperial Army in the Battle of Zerbst



Altmark-Uberheim:

Foot:
  • 1st Winterfeldt Infantry - 36 figures
  • 2nd von Kanitz Infantry - 36 figures
  • 4th von Kalnein Infantry - 36 figures
  • 10th Knoblach Infantry - 36 figures
  • 15th Garde Infantry - 44 figures
  • 18th Prinz von Uberheim Infantry - 36 figures
  • 22nd Anhalt-Dessau Infantry - 36 figures
  • 25th Ramin Infantry - 36 figures
  • 49th Diericke Fusiliers - 32 figures
  • Jagerkorps zu Fuss - 19 figures
  • Schleist Freikorps - 19 figures

366 Figures. All Revell Prussian infantry except the Freikorps - Airfix.

Horse:
  • 1st Cuirassiers Schlabrendorff - 19 figures
  • 2nd Zieten Hussars (Red Hussars) - 19 figures
  • 3rd Dragoons Kalkreuth - 19 figures
  • 4th Puttkamer Hussars  (White Hussars)  - 19 figures
  • 5th von Ruesch Hussars (Black Hussars) - 19 figures
  • 6th Dragoons Schorlemer - 19 figures
  • 10th Gens d'Armes - 19 figures
  • (yet to be decided) 11th Leib-Carabinier Regiment - 19 figures

133 figures, which may increase to 152. Mix of Airfix, Revell and modified Italieri

Artillery:
4 companies, each of 2 guns and 10 crew. All ESCI cannon: 6 Napoleonic British guns, and 2 Napoleonic French howitzers. 40 figures and 8 cannon.

Total Army (less command and staffs): 539 (or possibly 558) figures and 8 cannon.

Army of Hessen Rohr

Other projects:

Jono's World:
One of these was to create land forces for the 'Chubby Mini-Marine' project that I have off-and-on called 'Jono's World', probably because my imagination isn't coming up with a better name. Sideon IV is a fantasy world, one colonised by humankind nearly 67,000 years ago, and, after several times almost succumbing to the hostile alien environment, have recovered to a technology of 1940s Earth level.

Land forces for Jono's World Combined Ops.



As the model ships are so small, and I have an idea of a kind of 'combined operations' war involving land forces, I used some 1:300 scale WW2 kit I had flapping around doing nothing to form eight Divisions: 2 armoured and 2 Infantry for Ra'esharn; 1 armoured and 2 infantry for Kiivar, and one mechanised Division for Saabia. I don't plan on the land war in this scale to feature very much in the campaigns - I'll probably use the Army Men for that.

Mighty Armadas:

I assembled several 'Trumpeter' interwar aircraft to represent carrier aircraft for the 'Mighty Armadas' project. They are overscale for the war ships, of course, but seem to look the part. That is still a 'work in progress'. 

Chromatic Wars:
Apart from the naval project the Turcowaz Army badly in want of cavalry, I finally made a cavalry Division from Streltz-R Turkish WW1 cavalry. I really wanted the 1877 Regulars, but despaired of any becoming available any time soon. 
Turcowaz regular cavalry




Byzantiad:
The only material addition to this project was the construction of two war wagons for my Pecheneg (Patzinak) Army. However, reading about Bob Cordery's adventures fielding a Seljuk Turkish army against a force of Byzantines on a 10x7 square-gridded board bethought me to examine my own projects using my 10x10 board. 

Byzantine vs Pecheneg solo Portable Wargame



I spent a bit of time on this - adding a couple of stands of skoutatoi 'protected bowmen' the while - working out a set of rules for the 10x10 board. Some half dozen or so battles rather surprisingly went well for the light horse army of the Pechenegs, but that seemed to be due to the rather hidebound manner in which I was arranging the Byzantine Army. Deploying more in the manner of Nikephorus Phocas, seemed to offer the Byzantines better chances of winning.

Pecheneg war wagons



Looking back, I realise that I failed to post a properly codified rule set. That will have soon to be corrected.

I think I'll leave my ... erm ... plans for 2026 for another posting.
... To be revisited.