| There were two elements (2nd and 3rd Turcos) trying the Redina river line. Now there is but one. |
The previous post hinted at the sudden disappearance of 2nd Turco Battalion attempting to storm across the river fords. With 3rd Turcos following into the ford, the 2nd never made it to far bank. Shredded by rifle and machinegun fire, the 2nd melted away, leaving the 3rd to effect a lodgment if they could. It so happens, though, that 4th Turco Battalion, despite very heavy losses, had made the crossing, overrun the 3rd Brigade's Gatling Coy, and were beginning to roll up the defenders' line.
| Turco Brigade has forced crossings at two places, but at heavy cost. However, the Chasseur Brigade is coming up... |
| The depleted 1st Hussars undergoing rest, refitting and reestablishment at 2nd Field Depot |
| Is Redville about to fall? Again? |
| Four depleted units surround the re-supply train - an overwhelming demand! |
| Two Redina battalions looking a bit sorry for themselves at Vermillion City. But what is happening in the background? |
| Masking their evil intent, 4th Chasseurs are getting close the front line. The SP dice seems to have been knocked: it should be showing a 4. |
| A dire situation made worse by 1st Battalion's treachery. At last the 'six' is rolled to signify its rebellion, the 'two' signifies a mutiny, rather than an intent to change sides. |
It was not before time. The large numbers of depleted units rallying - or attempting to rally - around the field depots and the centre of operations meant very few still in action in the field. What was left of 3rd Brigade did manage to drive the Turcos back from Redville, but that was but a pinprick.
| Redville garrison repels the Turcos, but two Chasseur battalions are not far off... |
Having said that, the limited capacity ought to have favoured Redina, whose depots, as defender, were much closer to the front line. It so happened that all day so far the dice ran for Bluvia, pretty much, although the retention of the Sepoy reserve by Redina probably didn't help the latter. Perhaps the retention was less at fault than the timing of their introduction into the fight.
My other omission was entirely to forget my dividing the day (as I discover in my pre-game notes) into four periods of daylight and one of night. Too much excitement, for I estimate, not having counted the moves, that the action last about four 'days'.
Nevertheless, the Reddesley ordered the battered units to abandon their rearming, rest and recuperation around 1st Supply Train, and counterattack the Bluvian invasion near the pontoon bridge. Attacking the engineers, 2nd Hussars, already depleted, found themselves surrounded - engineers to the front, field artillery to their right, Redina light dragoons to their left rear. But so many of the Redina units were down to 1SP!
For a while longer, the Bluvians continued to press, but the fresh defenders were at least enough to hold and inflict casualties until the attacks were at last called off. There the action drew to a close. The disappointed 4th Chasseurs had not quite been able to reach their objective of contacting the Redinian forces in order to defect.
Although the battle ended in mutual exhaustion, the Bluvians were inclined to claim the victory, as they still held positions along the entire far bank of the purple River, save Vermillion City itself. They would not be easy to shift from there without some cession by Redina. The Bluvians could also claim a material as well as the moral victory, judging by the respective losses:
Bluvian losses:
Cavalry 11/18
Infantry 12/48 (16 if one counts the defecting unit)
Artillery 0/6
Machine guns 1/6
Engineers 2/6
Totals: 26 (or 30)/90
(Note that I counted the defections as lost, even though the defecting unit didn't quite make it to the other side. Possibly this was a bit unfair on Bluvia, as it was otherwise not yet exhausted after all)
Redina losses:
Cavalry 6/18
Infantry 24/48 (20 if we count the 4SP of the Bluvia defectors as a gain)
Artillery 2/6
MGs 3/6
Engineers 3/6
Totals: 38 (or 34)/90
On the other hand, had Bluvia in mind to claim Redina's territory by right of conquest, its army had fallen well short of making good on that claim. It was time therefore to receive some sort of blackmail - 'Bluegeld' - against the removal of Bluvian army from the Redina lands...
Here endeth the narrative. A post action analytical report from the Bluvian General Staff will follow. I dare say its most telling recommendations will have to do with improving the performance of the commissariat, ordnance and medical services...

