Monday, November 18, 2019

Long Live the Revolution: The Sea Port.

View of Khandibar looking northward.

The Railway Station having fallen to the burgeoning armed insurgency that was taking a strengthening hold upon the Nawabate of Tchagai, it fell to the leader of that Revolution to decide whether to advance at once upon the capital city, Nawabisbad, or to seize the vital sea port of Khandibar. This was an addition to the original Bob Cordery sequence, and one of those 'it seemed a good idea at the time' sort of things.

The defence of Khandibar.

Campaign schematic including Sea port.

Fact is, though, it added something of a complication to the overall scheme, particularly as the war descended upon the place from the interior, emerging from behind the range of hills that separated the narrow coastal plain from the semi-desert to the north.  Had the approach been along the coast, then the linear sequence could more plausibly have been preserved.

So, what happened?  I have decided that the Sea Port action will be a kind of  'branch line' to the main sequence, like this:

The idea is that to progress past the Railway Station, going Left or Right, one must take the Sea Port as well, but in either direction, the Railway Station comes before the Sea Port. There is no particular reason for this design; it simply arose from the shape of the battle that was fought.

Had I thought of it sooner, I might have suggested that, advancing from the East Road, the insurgents fetched a wide sweep inland to take the town from behind.  This might have induced the defenders to keep open the Coast Road west - introducing a strategic element to the campaign. Never mind!

Before resuming the campaign narrative, I should mention a further departure from the 'main' sequence of events.  The previous three battles having been fought solo, I invited Paul Jackson to play one of the sides in this action. Given the option, he took the Government side, taking the identity of Brigadier P.J. Damwright (had he but known it), commanding the Brigade Group protecting Khandibar.

Having taken the Railway Station - Maibad Junction - so quickly and with such ease, the leader of the Revolution, Colonel Peenut Buttahjars was tempted at once to push on westwards towards the Capital City - Nawabisbad - itself.  But there remained to give him pause the spectre of Khandibar, the sea port to the south, and its permanent Brigade-sized garrison, upon the flank of the advance. Leaving a covering force at Maibad, he led the bulk of his army, growing in confidence as well as numbers, to Khandibar (This is, of course, just 'atmosphere' - an artistic flourish to lend verisimilitude to an otherwise bald and unconvincing narrative.  The size of the forces in each battle is determined by the parameters defined for each scenario - a fixed number plus a randomly selected number of Strength Points to attacker and defender).

The BARF Army, ready on their start line...

The force available to the Beluchistan Armed Revolutionary Front (BARF) came to:
48 + 6D6 = 48 + 23 (good roll!) = 71 Strength Points.  They were allocated as follow:

BARF Army:

HQ, Command, Staffs and hangers on, with HQ truck: 6SP
1st 'Sons of Revolution' Battalion:
    3 Rifle Coys @ 4SP
    1 Mortar detachment @ 2 SP
       with carrier @ 2SP   .......... 16SP
2nd 'Volunteers of Tchagai' Battalion
    3 Rifle Coys @ 4SP
    1 Mortar detachment @ 2SP
        with carrier @ 2SP  .......... 16SP
3rd 'Revolutionary Rifles' Battalion
    3 Rifle Coys @ 4SP
    1 Mortar detachment @ 2SP
        with carrier @ 2SP   ..........16SP
1st 'Scimitar of the Revolution' Armoured Regiment
    3 Squadrons M3 Stuart light tanks @ 3SP (poor) ..........9SP
6pr AT Battery (medium anti-tank) @ 2SP
         with portee @ 2SP (poor) ..........4SP
2pr AT Battery (light anti-tank) @ 2SP
         with portee @ 2SP (poor) ..........4SP
21 units, median 11;
71 SP, exhaustion point, -24.
Looking east along the Government lines.

Looking west.

I probably ought to have given Paul his 'choice of weapons', as well as the choice of sides, but I had already drawn up the respective forces. Strangely enough, both sides rolled the same added SP points as they had for the Maibad battle. Coincidence, I assure you.  I've only just noticed! The force available to the Government came to:
36 + 6D6 = 36 + 14 = 50SP, even.   They were organised in the following way:

Government Army:

Command, HQ and scout car .......... 6SP
5th Aagravaa Armoured Regiment
     4 Squadrons (A-D) Sherman medium tanks @ 3SP .......... 12SP
18th Siliputti Rifles
     4 Rifle Coys @ 4SP
     2 Vickers MMG Platoons @ 2SP
     1 3-inch Mortar @ 2SP plus carrier @ 2SP  ..........24SP
2nd Tchagai Artillery Regiment
     2 Batteries, each with
         1 x 25pr field gun plus limber @ 2SP
         1 x Quad tractor @ 2SP .......... 8SP
14 units, median 7;
50 SP, exhaustion point, -17.

Although the Government forces were permitted to include the line D---D, Brigadier Damwright chose a more conservative line.  This tended to leave the government's left flank open, guarded by the strongly-held central massif overlooking the railway and Maibad road, with 'D' Squadron Aagravaa Armoured covering the exit of the western pass.  What effect that would have on the action - if any - will be revealed next time.

To be continued...

<-d -="" a="" action="" all="" along="" arrangement="" at="" be="" br="" brigadier="" but="" chose="" coastal="" conduct="" conservative="" damwright="" he="" held="" how="" if="" influenced="" itself="" left="" massif="" more="" nbsp="" next="" of="" open.="" overlooking="" pass="" rail="" range.="" strongly="" the="" this="" time...="" told="" was="" will="">


  1. Nice looking game. Once again your terrain is a triumph of the model makers’ art!

    1. Thanks, Tim. Over the years I have collected all sorts of stuff to use for terrain. I like to keep it flexible, though.

  2. My apologies for the spaghetti that ends this posting. I've managed with some contortions to shovel it all to the end, and away from the text, but haven't been able to get rid of it altogether. Can anyone help? It do look untidy.

  3. I've been enjoying the campaign hugely!

    Regards, Chris.

    p.s. Have you tried going directly into the text editor and deleting the lines of code from there? I sometimes have to do it when Wordpress leaves tables behind, less the content.

    1. Thanks - and there is more to come!

      I've tried deleting, over-writing cutting and rewriting... even removing and reposting the final pic and the surrounding text. Somehow a certain string of letters and symbols (lesson learned: I know what they are) turned out to create this mess... and no backsies.

  4. Nice compact game and the port looks great

  5. Replies
    1. It's surprisingly versatile! Its relatively small size makes it a lot more 'accessible' than my 6'x4' table.

  6. Looking forwards to this one. I know I said I would read this post tomorrow..... well I guess I lied and I have read it tonight instead. Now to see where things go from here.

    1. Not all untruths are lies, Gowan. You just had a change of plan. Flexibility can be a virtue...