However, the French response to these adverse events has yet to be determined...
The battle narrative will be enlarged upon at some future date...
To be continued... after the Purple River Valley Shambattle story...
As the war trumpets sound and jingoist bombast reverberates throughout the Purple River Valley, little does anyone know of the perfidy, the treachery, the infamy that is about to be unleashed. That is to say: I determined which unit in either army shall be the spy, the turncoat, the shirker.
| Redina Horse massed close by the River Purple. The significance of the blue counter will be soon revealed... |
1. Rolled for arm of service, using my standard method: 1 = artillery, 2-3 = cavalry, 4-6 = infantry
Note that neither force employed engineers.
Redina rolled a 2 => cavalry unit
Bluvia rolled a 4 => infantry unit
2. Having rolled for service, then rolled for the unit.
Redina has 4 units of cavalry, so a second roll of 1-4 identified the infidels. A roll of 4 identified the rear-most unit in the column!
Bluvia has 9 infantry units. As they were arranged in 'brigades' within the environs of the towns, it was easy enough to decide that:
1-2 => unit in and around Blueford
3-4 => unit in and around Cerulean City - the capital
5-6 => unit in and around Blueburg.
The roll was a '3' - so treachery lurked within the Capital City itself.
But which of the three?
3. The repetition of the process indicated the central unit to be the one to watch...
| What treason lies deep with the Bluvian capital city? What indeed! |
| The Purple River valley, looking north from behind Cerulean City |
In the year dotteen dotty-dot, the border tensions in the Purple River valley between Redina and Bluvia had reached breaking point. Both sides alleged border violations by the other side - some of those allegations true enough - and both sides flung charges of aggression, perfidy and all manner of undiplomatic epithets. Of course, both sides proved the veracity of such allegations by issuing threats and massing troops along the border. It was merely a matter of time before one side or the other would declare - by direct action if not by ambassadorial note of hand - that a state of war existed between the two countries.
The casus belli has been lost to time, if ever there even was a credible excuse avowed, let alone reasons adduced. On Someday, the umpty-oddth of Cantremember, dotteen dotty-dot, the President of Bluvia (this was decided by dice roll) gave the go-ahead for Marshal Azurena, commanding the troops already assembled, to cross the river, and to take, secure and hold the territories beyond in the name of la patrie. It was probably just the President's shorter temper that determined who would thus disturb the peace of nations. History will aver that the Prime Minister, after a visit to the Palace, had in his hand the Royal go-ahead for an invasion of Bluvia at the time breathless aides-de-camp arrived to announce that border had been breached.
| Looking northwest. The pebbly bits of river identify the fords. |
| Looking southwest. Redina hospital wagons wait behind the riverine towns to collect the casualties. Azurian Nordenfelt mitrailleuses cover the centre bridge. |
Riffling - or rifling, take your pick - the other day through the piles of paper that my wargames hobby seems to generate in overabundance, I (re)discovered a map of a battle of which I had long ago made a grid-map for. This one was from the 1814 campaign in France: Montereau, 18 February. So yesterday I put together an order of battle for the Portable Montereau.
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| My Portable Montereau battle map. The Seine river being such a substantial flow, I've run it down the centre of the grid areas, rather than the hex-sides. |
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| Table map with Allied IV Corps deployed |
Lately feeling under the weather, I've not felt much inclined to follow up on the Shambattle games the previous posting prepared for. Liverish, or something. Do others get that? One does all the homework and prep work, but one quails at the thought of setting up the table. As if that were a chore! It will get done... eventually.
But, rather than this blog spot sitting in silence any longer I thought I would do one, or possibly more, on other projects that have been occupying my time instead of fighting out the battles. This posting will focus upon another 'Map Game' - Napoleonic, the opening campaign of 1809.
Although the thought had occurred to me earlier in the year, this 'Campaign in a Day: Crisis on the Danube' was a further inspiration. These projects, posted from time to time in the Blunders on the Danube blog, make for entertaining reading.
Of course the project I have in mind is a campaign on one table. For anyone new to Archduke Piccolo, here's my attempt at the Hundred Days' campaign. Very much an experiment, the whole concept seemed to add a whole new dimension to miniatures war gaming.
For a week beginning 10 April, the Austrian army, under Archduke Charles, had entered Bavarian territory and faced a disorganised response. Held up in Paris by other affairs of State, Emperor Napoleon did not join the Grande Armee until the 17th. At once taking over the reigns of army command, he set about producing order from the disorder created by his chief of staff, Marshal Berthier.
The action begins with the Army Corps formations located as shown in this map: 

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| How the table will be set up. |
| The smallest formation: Michael Kienmayer's II Reserve Corps. |
| One of the largest formations: Oudinot's II Corps spread over two grid areas. Minifigs, except for the Hinchliffe cuirassiers. |
| Preliminary OOB notes for the French Army |
This posting is by way of a 'filler', though inspired, if that is the word, by others' blog posts. Especially Bob Cordery's. Just to be in the swim, methought to create maps for my gridded tables, to see how they would look. Having seen what others have done in the Shambattle field, I thought I would look to see how it would go on my table. Three years ago I took a whole different approach, which led to this clash:
https://archdukepiccolo.blogspot.com/2020/12/an-indulgence.html
| A slightly extended Shambattle in a different theatre, using very limited forces. |
The Spy...
It is tempting to subvert the adamantine river line by including the possibility of treachery in the enemy ranks. As I'm playing these games solo, how this is done would have in some way to be programmed. I'm thinking less in terms of 'spy' and more in the way of 'Fifth Column'. The procedure (in broad terms) would go something like this:Hospitals:
These go towards restoring Strength Point losses, 1SP per turn, the recipient stand for the whole turn in the same grid area as the hospital, and not engaged in any other activity. The stand requiring first aid will enter the hospital's grid area, and have 1SP restored at the end of the Army's next turn.Combat:
I propose using my own 'Command-&-Colours' combat method. Shooting or close combat. A grid area may hold 1 or 2 units, of any type - 2 infantry, say, or 1 infantry and 1 gun). The following results count only if the target type happens to be present.| 2 units, plus Army Commander, in one square grid area - as much as the area can accommodate. |
Activation of units:
The whole game is IGoUGo, but in each pair of turns roll for which side goes first.
Movement:
| 2 units - infantry, machinegun - and the Army Commander in one hex-grid area. |
Movement:
Riflemen: 2 hexes in clear areas or on roads; otherwise 1 grid area only.The Allied forces arriving over the first four turns of the battle, the action developed slowly. The first to arrive, along the Lampertheim road, Palombini's Division was soonest in organising an assault upon the 16th Division river defences. Voyrol stood off the first attacks at Lampertheim itself, but a second drove his brigade back across the stream. A counterattack recovered the village, which the Division's light infantry garrisoned. Meanwhile, the garrison at Mundolsheim startled the light horse approaching the town's river bridge by a quick attack across it. The chevauleger scuttling back were replaced by half of Koch's infantry (Hohenlohe and Misany's brigades). Beurmann retired across the river into Mundolsheim.
| Allies close up to the Souffel river line |
| Prinz Emile coming up to add weight to Palombini's assault |
| Prince Emile's Division |
| Beurmann's brigade sees off the Allied light horse |
| Beurmann's brigade facing odds of at least three to one |
| The arrival of Grandjean's 17th Division |
| Attack and counterattack around Souffelweyersheim |
| The fall of Mundolsheim, and the beginning of the end of 16th Division |